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DwD&D#125 – Xanathar’s Review part 1

It's part six of the final story, PROSPOCALYPSE NOW. Gunny, Silas, and Ti continue their search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity. Gunny gets some quality time with his dad, and Silas has a heated encounter with Urlis.
It's part five of the final story, PROSPOCALYPSE NOW. We spend sometime in the aftermath of rescuing Gunny's dad and then begin the search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity.
We're taking a look at Daggerheart. Chris is joined by Jared Rasher and Shawn Merwin to talk about Darrington Press's newest game, Daggerheart. It's in it's 1.3V playtest and we cover core rules, character creation, playing the game, the action tracker, GM material, and the integration with Demiplane
It's part four of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas engage Casey and work on rescuing Gunny's dad in this episode.
Regarding Arcane Archer, I want to go on the record and say “you’re wrong” about how complicated it is. At the end of the day, when appropriate you use Grasping Arrow unless you’re targeting multiple creatures in a 10’radius, in which case you use Bursting Arrow. Only on rare occasions would you use something else, like Banishing Arrow or Seeking Arrow to disrupt a caster’s concentration or find a hidden foe.
Also, I’m sure you know by now that the XGE’s errata clarifies that Arcane Shot does not require a magic arrow.
Thanks for sharing your opinion. “Complicated” is a relative term, so what is complicated for one person might not be for another. Working with a lot of new players over the years, I am very confident in saying that having so many choices to make in character creation, and then having all those options available each time you use it, is complicated. It may not be “overly complicated,” but it definitely falls into the complicated category.