Hey folks. This episode we’re getting our cybernetics out and entering the matrix to explore the genre of cyberpunk and then talk about some of the gameable parts of it. We also do our normal stuff in the lounge where we hear some bait & switch stories and we go a little Mad in the Geekery as we talk Fury Road before finishing up with Daredevil.
Hey folks. This episode we’re getting our cybernetics out and entering the matrix to explore the genre of cyberpunk and then talk about some of the gameable parts of it. We also do our normal stuff in the lounge where we hear some bait & switch stories and we go a little Mad in the …View full post
Karol and Tim’s discussion this week branches from a deeper overview on the impending E3 press conferences to Tim’s frustrations with the release version of Project Cars. Learn dark secrets like how Karol REALLY feels about Aisha Tyler, and which version of Windows had that one game on it. Also, the Nintendo World Championships are back. …View full post
It’s time for some Guerilla Marketing, Tyler Durden style, publicly playing our beloved rpg titles to suck in the populace… changing their lives forever. It’s #ProjectGallifrey. Time Lord Tayna talks about the Doctor Who Adventures In Time and Space experience. Rob and Tony talk music in gaming sessions. Savage Tim gets all excited about …View full post
Hey Folks. This week we’re breaking down the idea of a social contract in the workshop and showing you how we think they work and what they can do for your game. Surrounding that part of the show we hang in the lobby to chat about what’s going on, reveal what is “gifted” to us …View full post
May 27 2015
May 26 2015
Karol and Tim’s discussion this week branches from a deeper overview on the impending E3 press conferences to Tim’s frustrations with the release version of Project Cars. Learn dark secrets like how Karol REALLY feels about Aisha Tyler, and which version of Windows had that one game on it. Also, the Nintendo World Championships are back.
If you’re one of the literally tens of solitaire enthusiasts out there, we have important news for you.
May 22 2015
May 22 2015
It’s time for some Guerilla Marketing, Tyler Durden style, publicly playing our beloved rpg titles to suck in the populace… changing their lives forever. It’s #ProjectGallifrey.
Time Lord Tayna talks about the Doctor Who Adventures In Time and Space experience. Rob and Tony talk music in gaming sessions. Savage Tim gets all excited about the Sixth Gun.
Savage Tim discussed Pinnacle Entertainment Group’s new setting, Lankhmar. He also recommended the prolonged chase adventure Zombie Run. Of course, check out the Sixth Gun Kickstarter. Finally, get your Mad Max on Deadlands style with the Hell On Earth Bundle.
Talking with Rob and Tim about music, I mentioned the amazing Post Modern Jukebox that does modern songs with a vintage sound.
Rob mentioned the youtube playlist for the Call of Cthulhu module “Dead Man’s Stomp.”
Angelic Doctor posted on his blog an original Star Wars Saga Protocol system entry for the Crab Droid
May 20 2015
Hey Folks. This week we’re breaking down the idea of a social contract in the workshop and showing you how we think they work and what they can do for your game. Surrounding that part of the show we hang in the lobby to chat about what’s going on, reveal what is “gifted” to us from the extradimentional social media depository, spotlight some games, and geek out about agents of shield, Night Vale, and other things in the geekery.
0:30 – Introduction
2:28 – What’s going on
10:07 – Game Spotlight
15:15 – The Extradimentional Social Media Depository
22:27 – The Workshop – Social Contracts
1:23:04 – The Geekery
May 19 2015
Hey everyone. This time in the lounge I have the venerable Johnn Four from Role Playing Tips – you can click the link on the right bar of the home page to check out RPT – on to talk about his newest book Mythic Gods and Monsters. We also chat a bit about the history of Role Playing Tips and then we chat about all manner of games and gaming stuff. Hope you enjoy because I sure did.
May 19 2015
This week’s episode is a bite-sized news brief to catch everyone up on what to expect from this June’s E3 convention in Los Angeles. Rumors, expectations and recent revelations swirl together in the ways only an impending industry event can. Brace for a cross sections of known-knowns from the publishers and franchises you know and love, all set to a smooth backdrop of Kansas Joe and Memphis Minnie.
May 19 2015
Hey Folks. Who wants to get down with the D&D factions. Maybe you’re a Harper fan? I know you love those Zentarim. I’m a Lords Alliance guy myself. Well we dish a bit about the factions this week but we dive into how to use them in your games. Hope you enjoy and let us know what you think.
May 13 2015
Hey Folks. This week we’re back without the technical difficulties. I may have made a deal with some fairies of the Unseelie court to keep us safe. In any case we’re talking feedback, Skill Challenges, hanging in the Gameroom, and then having a drink at the bar to talk about AGE OF ULTRON and Leroy Jenkins.
0:34 – The Lounge
4:11 – What’s going on
10:24 – Game Spotlight
12:40 – Extra Dimensional Social Media Depository
29:30 – The Gameroom
54:00 – The Garage – Skill Challenges
1:26:03 – The Bar – Age of Ultron
May 12 2015
This week’s show is half timely continuation of last week’s crowd-funding discussion, and half tales from the great white north. Karol and Tim return from Toronto Spring Bit-Bazaar and TCAF 2015 with tales of indie gems, smelly patrons, and overt gluttony.
Impressions from a whole subset of indie titles , including weird chess, glorified ABCs, and one game where you ride rabbit-rainbows to fight Ursa Major in the sky round out a pretty impressive showing. Igarashi’s up to something amazing, and Karol predicts a surprisingly likely future for Hideo Kojima.
May 08 2015
Hey Folks. Looks like this week we’ve been sabotaged and our audio was not quite up to snuff so I bring you Phils first ever apperance on the Misdirected Mark Podcast: Interview with a Gnome which covers Never Unprepared and other gaming goodness from way back when on episode 10.
May 05 2015
For this week’s show, Karol leads off a conversation about the trends and outlook of crowd-funding for videogames. In particular, the recent bump in heavily funded projects for classic 3D adventure games may signal a new hope for a forgotten genre. Tim reflects on the good, the bad and the ugly of how investment by audiences can effect the relationship between fans and creators. Examples span the industry, from racing games to pinball machines.
May 05 2015
Are you ready to get down with some D&D. Well it’s drow to your mother this week as we talk about the tropes of the ebon skinned elves, chat about the Mulmaster and mages issue in organized play, and talk about if D&D Shawn’s conundrum with D&D as a storytelling game. We also hit on some of the more recent offerings from Dungeons and Dragons including Dragon+. In case you were wondering episode 13 is coming eventually. It required some serious editing and some decisions to be made about the content within and I also hear episode 10 is on its way too sometime soon.
0:40 – What’s New in D&D
9:05 – Is D&D a Storytelling Game
29:30 – Mulmaster: Fair or not
39:08 – The Drow
Apr 29 2015
Hey Folks. This week we called an audible and bring you an episode about adding a new player to your game. There is a lot of coffee inspired missteps in this episode plus a Geekery which includes Star Wars, Daredevil, and podcasts galore. Enjoy and if you do or do not let us know what we did right or wrong. We want to get better.
3:00 – The Lobby
3:05 – Network Announcements
4:07 – What’s Going On
7:43 Game Spotlight
11:52 – Extradimentional Social Media Depository
20:11 – The Workshop: Jump In – Adding New Players
Apr 28 2015
So Carrie Harris from over at Evil Hat was kind enough to send me over a copy of the Paranet Papers, the next book in their Dresden Files RPG line. As I read through it I thought I’d post my thoughts.
First off this book, like the others in the series, is beautiful. I’ve been studying graphic design for the last few years and the original Dresden Files book is pretty but the Evil Hat team took it up a notch when they put this one together.
The background pages look like an unlined spiral notebook with some sections as pages pasted in from other sources. It uses a two column layout for the primary information but as in the previous books there’s commentary in the margins, white spaces – and in this book – on sticky notes. Speaking of the commentary, in Volume one & two the commentary didn’t really flow into the text of the book, which to me was fine, I just enjoyed reading it. In this volume it’s more a part of the text. Highlighter is used to point at and color coordinate when and where the reader should go to the commentary. The character stat blocks are on white file folders which is a nice little touch. To finish up the graphic design commentary the book is busy on the page but it’s still easy to follow the different kinds of information resulting in something pleasant to look at and easy to read.
Because of the book representing an unlined spiral bound notebook the art looks pasted, taped, drawn, or paper clipped in and is what you would expect from a Dresden/Evil Hat product. If you don’t know the Hat that means the art is of a high quality and matches each chapter along with the theme of the book over all.
The book is presented as a draft in an unlined spiral notebook written by William Borden of the Alpha’s. Sections written by people other than Will are pasted into the book and have a different look. It’s a clever way to differentiate the sections of the book.
The first two-thirds of the book cover several locations in the Dresdenverse: Las Vegas, Historic Russia, The Neverglades, Las Tierras Rojas, and The Ways Between. The last third has a sections on Spellcasting, Monsters, and NPCs in the Dresdenverse and updates a number of those people from the previous volumes.
I haven’t read the whole thing yet and as I do I’ll be posting more pieces of this review. So far I’ve gotten through Las Vegas which is written from the point of view of Herbert C Plainfield. It tells the story of the city of sin, why it’s like it is from a supernatural perspective, and gives the reader all the problems and NPCs you need to have the foundation of a campaign set in Las Vegas. In brief Vegas has always been a delicate social and criminal ecosystem based on sin and hope. A Red Court Vampire called Dragon helped keep this balance to the purpose of feeding a seal which is keeping some great apocalyptic evil underneath sin city. Harry kills the Red Court, Dragon dies, now the delicate ecosystem is starting to unravel which is not good to say the least.
I’m a good way through the Russia chapter too which is a historical perspective of Russian in 1918. For the Dresden fans out there this section is great because it tells a story of Simon Pietrovich, his involvement with the Russian Tsar’s, Rasputin, and the fallout/trouble it caused Russia in the long run. There are also a series of excerpts of letters between him and Ebenezer McCoy in the section. So good.
Last thing I want to talk about before I end this first part is the commentary in the margins and on the sticky notes throughout the book. The comments are between Karin Murphy, Will Borden, and Waldo Butters. They are great. The characters voices feel right and their commentary is worth the read for a Dresden fan. So after I read another hundred or so pages I’ll let you folks know some more about this book but my first impressions are to give this an A+.
You can pick up the book by clicking here.
Apr 28 2015
Tim laments some missteps in Steam management, and Karol lays out some DC Comics’ Injustice and Mortal Kombat X comparisons. A brief discussion on Humility Simulator 2015™ (the new 200cc mode in Mario Kart 8) gives way to possible Nathan Fillion-flavored gaming news for this holiday. Pardon any technical issues that come up in tonight’s recording.
Apr 23 2015
Apr 22 2015
On this episode of the Misdirected Mark Podcast we get into the latest batch of listener feedback, head over to the gameroom to talk about those things we play, open up the Garage to talk about the mechanics of Death, and. There was something else, Oh yeah. MORE DAREDEVIL!!!
0:32 – Lobby
1:54: What’s Going On
9:22: Game Spotlight – QCC Update
11:52: Extradimensional Social Media Depository
20:09 – The Gameroom
34:50 – The Garage: The Mechanics of Death
1:08:54 – The Bar: DAREDEVIL
Apr 21 2015
This week’s episode comes on the tail of some major Star Wars announcements out of Anaheim, for both movie and videogame audiences. Tim reports on some behind-the-scenes conversations from the private press event for Star Wars Battlefront, and Karol waxes nostalgic on the questionable legacy of licensed Star Wars games. We get deep into some details on the recently revealed Guitar Hero Live and its comparisons to the upcoming Rock Band 4. Karol and Tim share some thoughts on the violence in last week’s release of Mortal Kombat X, as well as the normal cross-section of new game expansions and some backlogs.
Apr 20 2015
Apr 15 2015
It’s a GM round up this week but first we start off in the lobby responding to your feedback, then we get over to the Workshop to discuss different types of GM’s, and finish up in the Geekery to talk about all the juicy digital downloads this past week. There maybe a Daredevil discussion.
0:32 – Lobby
1:24 – What’s Going On
5:19 – Game Spotlight – Queen City Conquest Kickstarter
9:15 – Extradimentional Social Media Depository
22:29 – Workshop
1:17:29 – Geekery
Apr 14 2015
This week’s podcast was a last-minute recording after a day-trip to Niagara Falls where we stumbled on a weird, tiny modern arcade. Karol and Tim have afterthoughts on Axiom Verge; a one-man-band of retro-influenced game design. We also grumble momentarily about our co-op experiences in Resident Evil 6, and Tim talks about the radio plays being used to promote Halo 5. April 17th through the 19th is UBCon at UB North, and Tim doesn’t understand how to refer to local schools.
Apr 08 2015
Hey Folks. This week we have the cattle prod in so I’m watching what I say. Now onto what’s on the show this week. We start off in the lobby catching up and responding to your recent feedback. Then make our way to the Gameroom to discuss what we have been playing lately, and finally we end up in the Garage to have an orderly discussion about Initiative. Enjoy the show and feel free to leave feedback here or in any of internet places we hang out in.
0:32 – The Lobby
Queen City Conquest Kickstarter Opening Party
Resurgence Brewing Company
1250 Niagara St, Buffalo, NY 14213
April 10th at 7:30 pm
7:36 – Game Spotlight
10:37 – Extradimentional Social Media Depository
29:33 – The Gameroom
43:54 – The Garage: Initiative
Apr 07 2015
This episode covers the past week’s Buffalo City Spring Comicon, new game announcements from the April first Nintendo Direct, new Amiibo announcements, previously played games in our collective backlog, and much much more. And I mean that. Like a LOT. Like, we’re at a lower bitrate just so I could get this thing through the default server upload. Woof.
Apr 02 2015
Threats From Gallifrey takes a look at adding comedy to your rpg campaign. Appropriately, we chat with fantasy rpg parody game designer Javier Palenzuela, whose “Beasties and Bygones” game is now on Kickstarter.
The video announcement concerning Deadlands Rampage can be viewed at https://www.youtube.com/watch?v=8NMbrT0PTfU
Check out Beasties and Bygones at https://www.kickstarter.com/projects/criticalhitmedia/beasties-and-bygones-raunchy-comedy-rpg-dungeon-wo?ref=nav_search
Details about Pinnacle’s new Lankhmar setting can be found at https://www.peginc.com/product-category/lankhmar/