Sep 24 2016

The Bed Episode Art

Thanks to Wayne “The Herald” of Misdirected Mark Productions and Meglish AKA Megan AKA Professional Magical Girl, Amateur Warrior Princess, Animator and Trash Goblin, and Host of  for this lovely rendition of The Bed Episode. Check out more from Megan at http://www.meglish.com/

bedepisode

Sep 22 2016

Threats From Gallifrey Godzilla vs the Doctor

Time Lord Tayna walks us through her Doctor Who RPG session from Queen City Conquest and tells us why Godzilla was sad.
The theme “Doctor of Gallifrey” (https://itunes.apple.com/us/album/sci-fi-drinking-songs/id894239361) is by Marc Gunn.

 

 

      1. tfg029-godzilla-vs-the-doctor - Threats From Gallifrey

Sep 21 2016

MMP#226 – System and Setting

MM Mini LogoHey Folks. This week we get into another Rob Donoghue thing concerning System and Setting and then talk about system and setting as pertaining to starting games.

Time Stamps

0:58 – What’s Going On

17:20 – Garage: System & Setting

1:14:46 – The Social Media Depository

1:28:28 – Podcast Roundup

 

Sep 20 2016

Advantage to Insight – Episode 8: Novels

Advantage to InsightAs long as their are roleplaying games, there will always be reading! But before interactive media and videos, there were multiple novels a year–sometimes per month–that would have a Dungeons & Dragons associated label. Drizzt, Elminister, Raistlin, Rikus–all heroes from paperback and imagination. Where are those novels now? How well do they stack up to the entertainment today? All this and more–this week on Advantage to Insight!

Why This Topic

  • Novels were an integral part of our D&D gaming, starting from Dragonlance

Links

Addendum

References

Sep 19 2016

DwD&D#65 – Hacking & Running Curse of Strahd

DownwithD&DLet’s get down in Barovia. It’s all Ravenloft today as we talk about running and then hacking the Curse of Strahd. So lets get down with the hammers and stakes.

Sep 19 2016

Panda’s Talking Games 29: NPCs Prepped Vs. on the Fly

Talking Games Logo 200x200Show us how you handle prepped NPCs vs. on the fly NPCs! Phil and Senda wrangle some thoughts on how to create characters with appropriate depth in both cases, some useful tools and approaches to creating on the fly, and things to consider when you’re planning in advance. Phil threatens to do the show with no outtakes to prove a point and it’s terrible and Senda talks him out of it.

Sep 16 2016

Rockalypse with Eric Simon

rockalypse-coverAre you ready to rock!?! Eric Simon is powering up his amps and ready to blow our minds with Rockalypse, the game of apocalyptic musical conflict. Within this episode you get the all the inside info on how this game works and what makes it different from other versions of Fate. Rock on.

Links

Rockalypse Kickstarter

Four in Hand Games

The Rockalypse Public Beta

 

Sep 14 2016

MMP#225 – QCC Recap & Safety Redux

MM Mini LogoHey Folks. This week we recap our experiences of the QCC and get into a chunky discussion about safety since we have a safety fail at the table. Then there’s social media and a little podcast action.

Time Stamps

2:21 – What’s Going On

10:54 – The Salon: QCC Recap

1:29:07 – The Social Media Depository

IGDN spotlight Synthicide Kickstarter

Kickstarter: Deadlands – Good Intentions

Kickstarter: Rockalypse

1:55:14 – Podcast Round Up

 

Sep 13 2016

Cypher Speak Episode 2: Numenera 101 – We’re Not In Kansas Anymore

CS-blank-250x250-webThe Ninth World is a silly place, really, but Troy and Darcy love it. Learn the basic pitch of Numenera, some tips for playing in this weird science-fantasy sandbox, and about the secret meaning behind the symbol emblazoned on Darcy’s forearm and the spine of every Numenera core book.

0:45 Artifact: Numenera’s Setting 101

  • 4:17 Language is key to maintaining the weird atmosphere of the Ninth World. Some examples:
    • Drit, Synth, Automaton, Slug thrower, Ray emitter, Chirurgeon
  • 7:29 Gene Wolfe & the Book of the New Sun book series as inspiration for Numenera and the use of archaic language
  • 7:56 Numenera’s origins and Kickstarter
numenerastarterset

The Numenera Starter Set

  • 9:18 New product – the Numenera Starter Set! Coming this fall for $25
    • “Everything a new group needs to explore the Ninth World for the first time: pregenerated characters, basic dice, a poster map, introductory rules, two adventures, cards, and a cheat sheet”

9:53 Cyphers

  • 10:06 Why Troy Keeps Coming Back to Numenera
    • Exploration, from both a player and GM side
    • Can toss D&D Dungeons and other material in, just make it weird
    • Anything can belong in Numenera, don’t have to have a reason – those 8 Great Civs and more could have left it behind
      • Darcy: Players can come up with reasons, sometimes you can roll with it or subvert their expectations
    • Can pull from so many sources, for example Troy has used the book series Wool by Hugh Howey and the Stormlight Archive by Brandon Sanderson (Book 1: The Way of Kings, highly recommended!)
    • Tip: Avoid overuse of the word “analogue”
    • Octopi – the only other known race to survive on the Ninth World from our Earth
  • 16:27 Numenera’s Weirdness
    • Darcy: The weirdness can encompass any crazy idea the GM or the players have
    • Troy: Can be run as “normal” or weird as you want it to be
  • 20:29 Why Darcy Keeps Coming Back to Numenera
    • Explore what life could have been like if different evolutionary paths were taken
      • Cambrian Explosion
Opabinia

Opabinia from DK Images

hallucigeniaandreyatuchin

Hallucigenia by Andrey Atuchin

 

  • Surprise players, subvert their Earthly expectations
  • Supports different stories tonally
  • Inspires great visuals, both art in the book and mental landscapes

26:24 Darcy’s Numenera tattoo tangent

28:32 Poddities

  • 28:38 Troy: Shoutout to the podcast Backstory and host Alex Roberts, who got Troy to try out his first larp (with her!) at Gen Con
  • 29:46 Darcy
    • I was going to talk about Invisible Sun, but go listen to the Monte Cook Interview instead!
    • Come to AcadeCon! The podcast network RPG Academy puts on a great yearly con with a focus on tabletop RPGs (but with some boardgames as well). This year it’s November 11-13th at the Dayton Convention Center in Dayton Ohio, with tons of big name guests and events. Check it out, come play in my games. There will be a good contingent of us Cypher System nerds there. Tickets are still being sold!
  • 30:59 Bonus: #CypherSomeone – tweet at us with this hashtag and we’ll give you a Cypher System character sentence!

 


Keep in touch & let us know your thoughts on the show!

Thanks for all the support so far!

Sep 12 2016

DwD&D#64 – What’s New & Cloud Giant’s Bargain

DownwithD&Dnew_whiteHey folks. It’s time to get down with Acquisitions Incorporated and the GIANTS in the sky…or at least on the clouds. We also touch on what’s new in D&D. Get down and feel the bass, or is that the approaching of giants?

Links

DDAL 5-1 Treasure of the Broken Hoard

Sep 12 2016

Panda’s Talking Games 28: Evil Games

Talking Games Logo 200x200Show us how you run evil games! Phil and Senda talk about how to try to get an evil game off the ground and how to keep it going. Then we outtake about music.

THIS EPISODE IS EXPLICIT! You have been warned.

Sep 08 2016

Threats From Gallifrey The Force Awakens

Jedi Wes joins Threats From Gallifrey to talk about his passion for the Fantasy Flight Games Star Wars RPG.
“Doctor of Gallifrey” by Marc Gunn can be purchased here.

 

      1. tfg028-the-force-awakens - Threats From Gallifrey

Sep 07 2016

MMP#224 – PbtA Moves inspired by 2d6 and 3 out of 5

HItunesMMpodcast_Whiteey folks. This week we’re talking about Powered by the Apocalypse moves and how they’re built. We take a lot of inspiration from Rob Donoghue’s blog post 2d6 and 3 out of 5 from the Walking Mind. We also social media up and have some fun with podcatchers and feedback from last weeks episode in the social media depository.

Time Stamps

0:47 – What’s Going On

17:51 – The Garage: PbtA Moves 2d6 and 3 out of 5

1:12:40 – The Social Media Depository

 

1:53:57 – Podcast Round Up

Sep 06 2016

Advantage to Insight – Episode 7: Dark Sun feat. Robert Adducci

d20Thanks to the great listener feedback on the Campaign Settings episode, we continue our series and dive deeper into Dark Sun with special guest Robert Adducci… this week on Advantage to Insight!

General notes:

Full show notes here

Contact Robert Adducci:

– Twitter @Raddu76
– Web Athas.org

References:

Hall of the Mountain King
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Sep 05 2016

Cypher Speak Asset Interviews 1: Monte Cook on Invisible Sun

CS-blank-250x250-webTroy & Darcy interview Monte J Cook about his new game of surrealistic fantasy, Invisible Sun, which is currently sitting at double its funding goal with over $400,000 on Kickstarter with only 11 days left! If you’re a Cypher System fan and want to know why you’d be interested in Invisible Sun, this is the interview for you.

1:03 Invisible Sun Pitch

2;35 What do Cypher System fans have to look forward to in this game?

Invisible Sun Character Sentence Posts

  • You are a [Foundation] [Heart] of the order of [Order] who [Forte]
    • Your Foundation is something about your past or background, your Heart is your truest self, your Order is how you interact with magic and other magic-users, and your Forte is something that distinguishes you uniquely.

4:09 What level of narrative control do the players have in Invisible Sun?

8:50 There are pools in Invisible Sun, similar to the Cypher System. Do these pools act as both your resource, and your damage tracking?

10:10 Is there anything in Invisible Sun similar to the GM Intrusion Mechanic?

12:40 Because of the similar sensibilities to the Cypher System, was there a time when you thought Invisible Sun could be a Cypher System game?

15:10 What have you learned from previous projects, specifically the Numenera Reliquary Box, that you were able to apply to this project?

18:17 Are there elements of the Invisible Sun game that Cypher System players can take back to the Cypher System games that they play?

20:20 Are there things like Cypher System Card Decks in Invisible Sun to help the GM with managing the game, or with narrative ideas?

Invisible Sun Orders

Vances

Makers

Weavers

Goetics

Apostates

24:55 What was the inspiration behind the creation of the directed campaign?

26:40 During the directed campaign, people will be communicating back to Monte Cook Games about what is happening in their home campaigns. What will this experience be like of getting all this feedback of how people are playing the game?

28:00 There are great communities forming around Invisible Sun. What are you excited to see come out of the community?


Find out more from our guest:

 

Keep in touch & let us know your thoughts on the show!

Thanks for all the support so far!

Sep 05 2016

DwD&D#63 – What’s New and Inspiration

DownwithD&Dnew_whiteCan you feel the rumble of the giants as they stumble and the little folk they fumble as their world starts to crumble.

The Giants come.

Will you get down and disappear beneath their thunder or rise to the occasion and gain and give the inspiration to fight them?

It’s Down with D&D.

Topic 1 – What’s New?

Topic 2 – D&D’s Inspiration Rule

 

 

Sep 05 2016

Panda’s Talking Games 27: Good Campaigns

Talking Games Logo 200x200Show us how you run games with specific good alignment constraints! In part one of a two part special on running Good aligned and Bad aligned campaigns, Phil and Senda talk about good campaigns and how to handle them uniquely.

 

Sep 01 2016

Threats From Gallifrey Buying Deadlands

 

 

buying deadlnds

Savage Tim helps our listeners choose how to buy into Deadlands and ETU. Plus, Pinnacle’s Deadlands Kickstarter announcement and Marc Gunn’s “Pirates vs Dragons” CD. And the Queen City Conquuest gaming convention.
Kilted Kings kickstarter can be supported here.
Watch the Company of the Whiskey Drinking Bear, our One Ring campaign, here.

 

      1. TFG027 Buying Deadlands - Threats From Gallifrey

Aug 31 2016

MMP#223 – Five Important Games

MM Mini LogoHey Folks. Today we’re talking about games that we believe matter to game design and have influenced the gameosphere as a whole. We also social media up and there was a lot of it this week. The G+ community was rocking. Thanks everyone.

Time Stamps

0:58 – What’s Going On

18:16 – The Workshop: Five Important Games

1:15:07 – The Social Media Depository

1:30:49 – Podcast Round Up

Aug 30 2016

Advantage to Insight – Episode 6: Planescape feat. Space Rhino

d20Thanks to the great listener feedback on the Campaign Settings episode, we decided to dive deeper into Planescape with special guest Space Rhino… this week on Advantage to Insight!

General notes:

Full show notes here

Space Rhino can be reached at:

– Twitter @1morespacerhino
– Web 1morespacerhino.github.io

References:

Hall of the Mountain King
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Aug 29 2016

Cypher Speak Episode 1: Pardon Our Intrusion

CS-credits-250x250-webDarcy & Troy explore the GM Intrusion, a core Cypher System storytelling mechanic, from both the player and gamemaster perspectives.

0:34 Artifact: Gamemaster (GM) Intrusion

  • Definition: A GM Intrusion is a mechanic in the Cypher System, where the GM creates a complication for a character, offering 2 experience points (XP), one to keep, and one to give to another player. The player can accept the Intrusion and the XP, or pay 1 XP to reject it.
  • 1:12 Numenera Glimmer Taking the Narrative by the Tail, which has great advice on GM Intrusions and some specific examples for Numenera
  • 1:27 Example GM Intrusions

3:12 Cyphers

  • 3:22 Troy: GM Intrusions from the GM Perspective
    • GM Intrusions force you to complicate the story in interesting ways
    • They act as a mechanical excuse to break the rules for good storytelling reasons
    • They encourage the GM to be thinking of interesting complications and to respond to player actions in interesting ways
    • The ability for players to reject the intrusion can communicate to the GM what your players like or dislike
    • Darcy’s Two Shins: Being on the lookout for good GM Intrusions can ensure you don’t get into a storytelling rut – you’re always looking for the next turn in the story
  • 7:30 Darcy: GM Intrusions from the Player Perspective
    • For first time players, GM Intrusions can come across as scary – Darcy often makes her first one silly or fairly benign, with the goal to communicate that GM Intrusions will be interesting, not always bad
    • Players look forward to these before long
    • GM Intrusions make failure fun for players. This can lead to more diverse roleplaying than you’d get if you were always trying to “win” the game. However, players sometimes go overboard and want to fail all the time
    • The distribution of XP on a GM Intrusion takes the sting/bummer out of the complication, keeps energy moving forward
    • The mechanic of giving 1 XP from a GM Intrusion to a fellow player reminds you to focus on the people around you, get out of your own character headspace. Promotes cooperation
    • GM Intrusions can manipulate the energy at the table. They can speed up a languishing conversation and refocus the table. They can also be used to bring player attention to something they’re about to miss – “there’s something cool here!”. Players still have the chance to ignore it, or pay the XP to say nothing bad happens
    • Troy’s Two Shins
      • Having something physical to signal a GM Intrusion to your players is really helpful to not break the flow of storytelling while still signaling to them. Generally, these are XP cards or tokens to represent the 2 XP being offered – Monte Cook Games has very nice decks for the Cypher System, Numenera, and the Strange.
      • Look to your players for ideas on GM Intrusions, especially when they roll a 1. They’ll be creative and invested in the idea.

14:01 Poddities

Cypher Speak Itunes Page

Aug 29 2016

DwD&D#62 – Greg Marks on Organized Play and thee Adventures League

DownwithD&Dnew_whiteToday we feature the Skerrit himself on playing with the group, how it works, and how to keep it organized. It’s Greg Marks getting down with D&D this time around and we’re gonna take a run at the most recent remix on the League of Adventurers as it pertains to D&D. Get Down.

Aug 29 2016

Panda’s Talking Games 26: Rainmakers

Talking Games Logo 200x200Show me how to handle and cultivate rainmakers at your game table! Senda and Phil take a stab at how to cultivate, spot, control, and be the rainmaker at a game table. And folks, it’s the B show. There are outtakes galore. Phil might have been worried we didn’t have enough. He might have made sure there were more. Guess who writes the show notes? THAT’S RIGHT! I can say whatever I want! People can so spell my twitter handle! And Troy — your daughter is adorable. Thank you for the audio!

Hear more from Troy and Darcy on their new podcast, Cypher Speak: kinda like Talking Games except less Giggles and more cypher awesomeness. As usual, we also talked about One Last Job and Dungeon World.

 

Aug 25 2016

Joel Sparks on Call of Cathulhu from GenCon 2016

      1. Joel Sparks - Misdirected Mark Productions

01-Cover-NEKONOMIKON-sm1What do you get when you mix cats and Cthulhu? Call of Cathulhu. That’s what Joel Sparks did and now he’s here to tell you all about it. You can also listen to Senda and Emily along with the Chief Gnome, John Arcadian, play Call of Cathulhu over on She’s a Super Geek.

Links

Aug 25 2016

Threats From Gallifrey Andy Hopp Fears Flower Children

andy hopp fears

Andy Hopp discusses his kickstarter for the Low Life sourcebook Holy Crap. Plus, a track from Marc Gunn’s Pirates vs Dragons album.
Pirates vs Dragons can be found here.
Andy’s kickstarter is easy to find. Go to www.lowlifekickstarter.info

      1. TFG026 Andy Hopp Fears the Flower Children - Threats From Gallifrey

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