Podcast: Play in new window | Download
On this episode we’re going to talk about that GM skill of knowing when to ask for dice rolls and went to not. As the saying goes, “Y’gotta know when to roll ‘em, y’gotta know when to hold ‘em…”
Podcast: Play in new window | Download
On this episode we’re going to talk about that GM skill of knowing when to ask for dice rolls and went to not. As the saying goes, “Y’gotta know when to roll ‘em, y’gotta know when to hold ‘em…”
We're taking a look at Daggerheart. Chris is joined by Jared Rasher and Shawn Merwin to talk about Darrington Press's newest game, Daggerheart. It's in it's 1.3V playtest and we cover core rules, character creation, playing the game, the action tracker, GM material, and the integration with Demiplane
It's part four of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas engage Casey and work on rescuing Gunny's dad in this episode.
It's part three of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas start the true search for Gunny's dad in this episode. Angels, and Magic, and Casino's Oh My!
Ang, Chris and Josh chat about mixing up genres in our RPGs and as a result touch on what genre is, and why we can and should mash it all up together!