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On this episode we’re going to talk about that GM skill of knowing when to ask for dice rolls and went to not. As the saying goes, “Y’gotta know when to roll ‘em, y’gotta know when to hold ‘em…”
Podcast: Play in new window | Download
On this episode we’re going to talk about that GM skill of knowing when to ask for dice rolls and went to not. As the saying goes, “Y’gotta know when to roll ‘em, y’gotta know when to hold ‘em…”
It's part six of the final story, PROSPOCALYPSE NOW. Gunny, Silas, and Ti continue their search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity. Gunny gets some quality time with his dad, and Silas has a heated encounter with Urlis.
It's part five of the final story, PROSPOCALYPSE NOW. We spend sometime in the aftermath of rescuing Gunny's dad and then begin the search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity.
We're taking a look at Daggerheart. Chris is joined by Jared Rasher and Shawn Merwin to talk about Darrington Press's newest game, Daggerheart. It's in it's 1.3V playtest and we cover core rules, character creation, playing the game, the action tracker, GM material, and the integration with Demiplane
It's part four of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas engage Casey and work on rescuing Gunny's dad in this episode.