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Shawn gets down with Mike Shea at Winter Fantasy. Enjoy the interview.
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Podcast: Play in new window | Download
Shawn gets down with Mike Shea at Winter Fantasy. Enjoy the interview.
Links
It's part six of the final story, PROSPOCALYPSE NOW. Gunny, Silas, and Ti continue their search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity. Gunny gets some quality time with his dad, and Silas has a heated encounter with Urlis.
It's part five of the final story, PROSPOCALYPSE NOW. We spend sometime in the aftermath of rescuing Gunny's dad and then begin the search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity.
We're taking a look at Daggerheart. Chris is joined by Jared Rasher and Shawn Merwin to talk about Darrington Press's newest game, Daggerheart. It's in it's 1.3V playtest and we cover core rules, character creation, playing the game, the action tracker, GM material, and the integration with Demiplane
It's part four of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas engage Casey and work on rescuing Gunny's dad in this episode.
I’ve always been a fan and proponent of Theater of the Mind style D&D gaming, so it always strikes me how differently I view it from Mike. I’ve always agreed that it can make games go quicker without getting bogged down in a board, and how important it is to get your players to share their intentions. But I never see it as having to sacrifice specificity for ambiguity. I know and convey exactly how far away everyone and everything is from each other. It’s easy to hand wave all the ways the the specifics aren’t important, but we also have to remember that the monk or mobile character might feel nerfed if their relative speed becomes irrelevant.