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Shawn gets down with Mike Shea at Winter Fantasy. Enjoy the interview.
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Podcast: Play in new window | Download
Subscribe: Google Podcasts | Email | RSS | More
Shawn gets down with Mike Shea at Winter Fantasy. Enjoy the interview.
Links
Ang, Jared, and JT get together on the mics to talk about all the ins and outs of taking over the GMing duties in an existing group.
Hey friends! We ran into a crunch and needed to turn out a lower stakes episode this week, so here we present to you (drum roll please!) a chit chat! […]
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D is the crucible that trained us in the tabletop RPG disciplines. We’ve looked at the kind of background details you can add to divine and arcane spellcasting characters, and what questions you should ask about your setting when adding these details. It’s easy to assume that characters like fighters and rogues don’t need these kinds of details on the origins of their abilities, but martial character backgrounds can still add a wealth of details to your game setting. Shields high, we’re charging into martial character backgrounds!
Show us how much of a game you can replace before you may as well write your own! Senda and Phil chat about the Ship of Theseus syndrome of games […]
I’ve always been a fan and proponent of Theater of the Mind style D&D gaming, so it always strikes me how differently I view it from Mike. I’ve always agreed that it can make games go quicker without getting bogged down in a board, and how important it is to get your players to share their intentions. But I never see it as having to sacrifice specificity for ambiguity. I know and convey exactly how far away everyone and everything is from each other. It’s easy to hand wave all the ways the the specifics aren’t important, but we also have to remember that the monk or mobile character might feel nerfed if their relative speed becomes irrelevant.