Tag Archive: Phil

Nov 30 2016

MMP#236 – Complexity

minilogo-blackHey folks. This week we’re talking about complexity in games, what complexity in games means, and how you might figure out if games are complex or not complex.

Time Stamps

1:54 – What’s Going On

12:54 – Garage: Complexity in Games

1:28:40 – Social Media Depository

1:52:34 – Super-friends of Podcasting

Nov 28 2016

Panda’s Talking Games – 39: Acadecon LIVE

pandas_talking_games_logo_-_oct_2016-200xHey pandas! So last week was Thanksgiving here in the US, and while we thought we had everything planned out so that we would still be on schedule, life came up the only night we could record before holiday travel started. Since we wouldn’t want to miss a week, here is the audio of the live show we did at Acadecon, in panda suits! Patreons already have access to the video to see this, but we’ll be releasing the video to the public also sometime this month. We did a question round up on some things that had been hanging around that we didn’t think we could fill a whole show with, messed up a lot, and this my friends…this is what it sounds like before I put all that stuff at the end.

Enjoy!

 

Nov 23 2016

MMP#235 – Playtesting

MM Mini LogoHey Folks. This week we talk about playtesting, how you do it, how we go about being better playtesters, and what you might be looking for when playtesting a game.

Time Stamps

0:49 – What’s Going On

6:14 – Workshop: Playtesting

1:20:06 – Social Media Depository

Any Die

Monsterhearts 2 Interview

1:33:00 – Podcast Superfriends

The Orpheus Protocol

Nov 21 2016

Panda’s Talking Games – 38: Finding Mr. Right

pandas_talking_games_logo_-_oct_2016-200xShow us how you find the right game for you…you show me yours I’ll show you mine? Phil and Senda talk through key things they currently look for in games, even though it’s an evolving taste. We also talk about a lot of different games on this show. In case you’re looking for them, here are some links in approximate order of mention:

One Last Job: https://gshowitt.itch.io/one-last-job

Dialect: https://www.kickstarter.com/projects/thornygames/dialect-a-game-about-language-and-how-it-dies (YOU CAN BACK THIS GAME UNTIL 12/9/16 — GET ON IT)

Royal Blood: https://gshowitt.itch.io/royal-blood

Bated Breath: http://www.drivethrurpg.com/product/195819/Bated-Breath?term=bated+breat&test_epoch=0

All Outta Bubblegum: https://www.reddit.com/r/rpg/comments/2h7ezh/saving_all_outta_bubblegum/

Heroine: http://www.drivethrurpg.com/product/115174/Heroine

Bluebeard’s Bride: http://www.magpiegames.com/bluebeards-bride/

Loose Threads: (I MISSPOKE THE NAME I’m sorry) http://www.drivethrurpg.com/product/196127/Loose-Threads–A-World-of-Adventure-for-Fate-Core?hot60=0&src=hnum

The Witch is Dead: http://imgur.com/a/d8QZe

Lasers and Feelings: http://www.onesevendesign.com/laserfeelings/

Rockerboys and Vending Machines (out now to Patrons — coming soon for everyone else!)

Unbound: http://unboundrpg.com/

Damn the Man, Save the Music: http://makebigthings.com/damn-the-man-save-the-music/

Night’s Black Agents: http://site.pelgranepress.com/index.php/nights-black-agents/

Hackmaster Basic: http://www.kenzerco.com/hackmaster/

FFG Star Wars: https://www.fantasyflightgames.com/en/products/#/universe/star-wars

 

 

Nov 14 2016

Panda’s Talking Games 37: Leveling Up Mid Session

pandas_talking_games_logo_-_oct_2016-200xSenda and Phil show us how they handle leveling up characters mid session! It’s not something we’ve done a lot but we tackle it anyway. Why would you plan to level up in the middle of a game session? If you’re going to, what are the best ways to do it without interrupting the flow of the game itself? In more news, I can’t remember the words to the song, we sing a couple extras, and we learn Phil’s college nick name.

Nov 09 2016

MMP#233 – Mashups

MM Mini LogoHey folks. This week we’re gonna smash, crush, and combine things. That’s right. It’s time to do the Gamer Mash. Mashups are where it’s at.

Time Stamps

0:53 – What’s Going On

8:01 – The Workshop – Mashups

1:01:33 – The Social Media Depository

Fantasy Renaissance modules II – Toad God Series

Gaming Paper – Isometric gaming paper rolls

Gamergy Energy Drink

1:32:50 – The Super Friends of Podcasting

Nov 07 2016

Panda’s Talking Games 36: Strix and Bluebeard’s Bride

pandas_talking_games_logo_-_oct_2016-200xWe stalked another game designer! This time we found Strix, on third of the magical matrix behind the current Kickstarter Bluebeard’s Bride. Strix does all the things on the internet and studies games as way more than a hobby. She joins us to talk about Bluebeard’s Bride both as a fairy tale and a game of capital H Horror. We also confused her a lot y singing our opening and closing songs on mic. We gotta get better at not weirding people out, you guys.

Bluebeard’s Bride is on kickstarter until 11/20 and is already way past funded:  https://www.kickstarter.com/projects/1921129910/bluebeards-bride?ref=nav_search

Find Weekly Affirmations on Hyper Rabbit RPG: http://hyperrabbitpowergo.com/

More Strix on http://strixwerks.com

Nov 03 2016

Gnomecast #1 – Approaches to Continuity

casticon2Hello Gnomes and fans of gnomes. This is episode numero uno of the GNOMECAST, where gnomes talk about gnomes and try to avoid getting thrown in the pot for other gnomes to eat. I, your humble host Chris, has “recruited” fellow gnomes Phil & Senda to join me on this inaugural episode. Hopefully we avoid the pot.

Today we’re talking about Approaches to Continuity by John Fredricks. Check out the original link just before you read this.

The Gnomecast is a joint effort of Misdirected Mark Productions and The Gnome Stew.

Nov 02 2016

MMP#232 – Reskinning

minilogo-blackHey folks. This week we’re talking about Reskinning games both from a mechanical and narrative point of view, how you do it, and some tools to help you do it. Also, there’s a lot of Kickstarters going on right now and other stuff going on in the mmp community.

Time Stamps

1:37 – What’s Going On

19:09 – The Workshop – Reskinning

1:03:38 – The Social Media Depository

1:44:10 – Podcast Round Up

Oct 31 2016

Panda’s Talking Games 35: Flipping One-Shots to Campaigns

pandas_talking_games_logo_-_oct_2016-200xShow us how you flip your one shots in to campaigns! Phil and Senda talk about what happens when you decide to turn your one shot in to a campaign, and what pieces you will need to consider in making the change. Sometimes you never planned to makes this any longer than one game, and sometimes it was like a test run, so we approach this topic from both perspectives. We make promises about future Mon Cal episodes.

The rest of the outtakes are on Patreon for our backers! patreon.com/mmp

 

Oct 26 2016

MMP#231 – What is a Setting

minilogo-blackHey Folks. This week we start with some stuff about us and the network, break down what a setting is from our perspective in the Workshop, go into the social media of it all and hear some interesting things done with WoD games, and finish up with some podcasts and silliness.

Time Stamps

1:46 – What’s Going On

18:41 – Workshop: What is a Setting

1:24:32 – Social Media Depository

1:47:34 – Podcast Round Up

Oct 24 2016

Panda’s Talking Games 34: One Shots vs. Short One Shots

Talking Games Logo 200x200Show us how you prep for short one shots and….normal one shots? Senda and Phil field a prep and length question about running 1-2 hour one shots vs. more standard 3-4 hour one shots. Phil wears a hoodie and does strange things that crack Senda up with the hood. I have a bad feeling about this. They managed to keep the episode *almost* short, but not the outtakes! Patrons, check out the patron posts on patreon.com/mmp for the extras!

 

Oct 19 2016

MMP#230 – GMing Style vs. Designer Intent

minilogo-blackHey Folks. This week we’re talking about the difference between when you run a game as written and a game as the designer intended. We also cover as many of the permutations surrounding that space as we can figure out.

Time Stamps

0:54 – What’s Going On

18:45 – The Workshop: GMing Style vs. Designer Intent

1:30:16 – The Social Media Depository

1:55:41 – Podcast Round Up

 

Oct 17 2016

Panda’s Talking Games – 33: Problem Players

Talking Games Logo 200x200Show us how you deal with problem players in one shots and campaigns….no one wants to face it but it’s better to have a plan! Some ideas on handling issues for conventions and home campaigns.

PATRONS! There were many MANY outtakes again this week — check out Patreon for the ones that wouldn’t fit. Want to hear more from us, including Senda’s songs and the extra outtakes? Consider backing us on Patreon at http://patreon.com/MMP and thank you for your support!

Panda’s Talking Games 20 Broken Characters: http://misdirectedmark.com/talking-games-twenty-broken-characters/

Misdirected Mark Podcast Safety Redux: http://misdirectedmark.com/mmp225-qcc-recap-safety-redux/

Best Game Ever: https://www.youtube.com/watch?v=M60zW_Mfm58

Oct 12 2016

MMP#229 – Short vs Long Campaigns

minilogo-blackHey Folks. This week we’re looking at Campaigns and how they shape up in the short and long term. Phil also pours his heart out in the What’s Going On segment and we look at a couple of interesting games in the Social Media Depository.

Time Stamps

0:43 – What’s Going On

23:35 – Workshop: Short vs Long Campaigns

1:40:45 – Social Media Depository

1:55:18 – Podcast Round Up

Oct 10 2016

Panda’s Talking Games 32: GRANT HOWITT SPECIAL

Talking Games Logo 200x200Show us how you design awesome one shots! I mean really, Grant, show us how you design those awesome one shots, please? Phil and Senda sit down with game designer Grant Howitt (One Last Job, Unbound, Royal Blood, Warrior Poet, etc. etc. etc.) to pick his brain on some opinions about game design for one shots vs. campaigns.

You can still preorder Unbound here: https://unbound-rpg.backerkit.com/hosted_preorders

Find more cool stuff from Grant (including all his games) here: http://lookrobot.co.uk/

Oct 05 2016

MMP#228 – GM Advice vs How to Run

MM Mini LogoHey Folks. This week we chat about what’s in the GM section of books and what we think should be in the GM section of books. Of course we do the social media depository and podcast round up on the back end so lets pick up those pod catchers and get on with this thing.

Time Stamps

0:55 – What’s Going On

Character Cache

21:38 – The Workshop: GM Advice vs How to Run

Robin’s Laws to Good GMing

1:03:27 – The Extra Dimensional Social Media Depository

Weight loss challenge

Gnome Stew Spotlight – Reconsidering Rifts by Angela Murray

Swords & Wizardry Complete Rulebook 3rd Printing

Grid-it

IGDN Spotlight – Age Past by Jeff Meklinski

1:41:12 – The Podcast Round Up

Rock n’ Roll Play Baby by Kieran Strange

Oct 03 2016

Panda’s Talking Games 31: Questions

Talking Games Logo 200x200Show us your favorite ways to use leading and open questions! Phil and Senda sit down to talk about the difference between the two and do a little workshopping on question construction. Thanks to Rich for the questions about…questions….

Due to some technical difficulties this episode was recorded extraordinarily late, which means the outtakes were prolific. Patrons can access the rest of the outtakes that didn’t fit on the MMP Patreon page: patreon.com/mmp!

Sep 26 2016

Panda’s Talking Games 30: Burn Out

Talking Games Logo 200x200Show us how you avoid hitting GM burn out! Phil and Senda talk about the different ways we tend to burn out running one shots vs. campaigns, some common strategies to avoid hitting burn out, and quick advice on what to do if you are burned out. The Spoon Theory in terms of emotional energy comes up a lot, so here’s a link in case you’re unfamiliar with it:

http://www.butyoudontlooksick.com/articles/written-by-christine/the-spoon-theory/

Don’t miss a very special wave form theatre starring Mr. Phil V., only in our outtakes!

Golden Griffon Games

Look, Robot — Look, we’ll just give you the complete list of all Grant Howitt’s games. Okay? Okay. Good. There are many I haven’t even played yet but of course I want to. Desperately. Use some of these one shots to combat burn out. Especially the ones that should only be played while drinking.

Sep 21 2016

MMP#226 – System and Setting

MM Mini LogoHey Folks. This week we get into another Rob Donoghue thing concerning System and Setting and then talk about system and setting as pertaining to starting games.

Time Stamps

0:58 – What’s Going On

17:20 – Garage: System & Setting

1:14:46 – The Social Media Depository

1:28:28 – Podcast Roundup

 

Sep 19 2016

Panda’s Talking Games 29: NPCs Prepped Vs. on the Fly

Talking Games Logo 200x200Show us how you handle prepped NPCs vs. on the fly NPCs! Phil and Senda wrangle some thoughts on how to create characters with appropriate depth in both cases, some useful tools and approaches to creating on the fly, and things to consider when you’re planning in advance. Phil threatens to do the show with no outtakes to prove a point and it’s terrible and Senda talks him out of it.

Sep 14 2016

MMP#225 – QCC Recap & Safety Redux

MM Mini LogoHey Folks. This week we recap our experiences of the QCC and get into a chunky discussion about safety since we have a safety fail at the table. Then there’s social media and a little podcast action.

Time Stamps

2:21 – What’s Going On

10:54 – The Salon: QCC Recap

1:29:07 – The Social Media Depository

IGDN spotlight Synthicide Kickstarter

Kickstarter: Deadlands – Good Intentions

Kickstarter: Rockalypse

1:55:14 – Podcast Round Up

 

Sep 12 2016

Panda’s Talking Games 28: Evil Games

Talking Games Logo 200x200Show us how you run evil games! Phil and Senda talk about how to try to get an evil game off the ground and how to keep it going. Then we outtake about music.

THIS EPISODE IS EXPLICIT! You have been warned.

Sep 07 2016

MMP#224 – PbtA Moves inspired by 2d6 and 3 out of 5

HItunesMMpodcast_Whiteey folks. This week we’re talking about Powered by the Apocalypse moves and how they’re built. We take a lot of inspiration from Rob Donoghue’s blog post 2d6 and 3 out of 5 from the Walking Mind. We also social media up and have some fun with podcatchers and feedback from last weeks episode in the social media depository.

Time Stamps

0:47 – What’s Going On

17:51 – The Garage: PbtA Moves 2d6 and 3 out of 5

1:12:40 – The Social Media Depository

 

1:53:57 – Podcast Round Up

Sep 05 2016

Panda’s Talking Games 27: Good Campaigns

Talking Games Logo 200x200Show us how you run games with specific good alignment constraints! In part one of a two part special on running Good aligned and Bad aligned campaigns, Phil and Senda talk about good campaigns and how to handle them uniquely.

 

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