Aug 29 2016

Cypher Speak Episode 1: Pardon Our Intrusion

CS-credits-250x250-webDarcy & Troy explore the GM Intrusion, a core Cypher System storytelling mechanic, from both the player and gamemaster perspectives.

0:34 Artifact: Gamemaster (GM) Intrusion

  • Definition: A GM Intrusion is a mechanic in the Cypher System, where the GM creates a complication for a character, offering 2 experience points (XP), one to keep, and one to give to another player. The player can accept the Intrusion and the XP, or pay 1 XP to reject it.
  • 1:12 Numenera Glimmer Taking the Narrative by the Tail, which has great advice on GM Intrusions and some specific examples for Numenera
  • 1:27 Example GM Intrusions

3:12 Cyphers

  • 3:22 Troy: GM Intrusions from the GM Perspective
    • GM Intrusions force you to complicate the story in interesting ways
    • They act as a mechanical excuse to break the rules for good storytelling reasons
    • They encourage the GM to be thinking of interesting complications and to respond to player actions in interesting ways
    • The ability for players to reject the intrusion can communicate to the GM what your players like or dislike
    • Darcy’s Two Shins: Being on the lookout for good GM Intrusions can ensure you don’t get into a storytelling rut – you’re always looking for the next turn in the story
  • 7:30 Darcy: GM Intrusions from the Player Perspective
    • For first time players, GM Intrusions can come across as scary – Darcy often makes her first one silly or fairly benign, with the goal to communicate that GM Intrusions will be interesting, not always bad
    • Players look forward to these before long
    • GM Intrusions make failure fun for players. This can lead to more diverse roleplaying than you’d get if you were always trying to “win” the game. However, players sometimes go overboard and want to fail all the time
    • The distribution of XP on a GM Intrusion takes the sting/bummer out of the complication, keeps energy moving forward
    • The mechanic of giving 1 XP from a GM Intrusion to a fellow player reminds you to focus on the people around you, get out of your own character headspace. Promotes cooperation
    • GM Intrusions can manipulate the energy at the table. They can speed up a languishing conversation and refocus the table. They can also be used to bring player attention to something they’re about to miss – “there’s something cool here!”. Players still have the chance to ignore it, or pay the XP to say nothing bad happens
    • Troy’s Two Shins
      • Having something physical to signal a GM Intrusion to your players is really helpful to not break the flow of storytelling while still signaling to them. Generally, these are XP cards or tokens to represent the 2 XP being offered – Monte Cook Games has very nice decks for the Cypher System, Numenera, and the Strange.
      • Look to your players for ideas on GM Intrusions, especially when they roll a 1. They’ll be creative and invested in the idea.

14:01 Poddities

Cypher Speak Itunes Page

Aug 29 2016

DwD&D#62 – Greg Marks on Organized Play and thee Adventures League

DownwithD&Dnew_whiteToday we feature the Skerrit himself on playing with the group, how it works, and how to keep it organized. It’s Greg Marks getting down with D&D this time around and we’re gonna take a run at the most recent remix on the League of Adventurers as it pertains to D&D. Get Down.

Aug 29 2016

Panda’s Talking Games 26: Rainmakers

Talking Games Logo 200x200Show me how to handle and cultivate rainmakers at your game table! Senda and Phil take a stab at how to cultivate, spot, control, and be the rainmaker at a game table. And folks, it’s the B show. There are outtakes galore. Phil might have been worried we didn’t have enough. He might have made sure there were more. Guess who writes the show notes? THAT’S RIGHT! I can say whatever I want! People can so spell my twitter handle! And Troy — your daughter is adorable. Thank you for the audio!

Hear more from Troy and Darcy on their new podcast, Cypher Speak: kinda like Talking Games except less Giggles and more cypher awesomeness. As usual, we also talked about One Last Job and Dungeon World.

 

Aug 25 2016

Joel Sparks on Call of Cathulhu from GenCon 2016

      1. Joel Sparks - Misdirected Mark Productions

01-Cover-NEKONOMIKON-sm1What do you get when you mix cats and Cthulhu? Call of Cathulhu. That’s what Joel Sparks did and now he’s here to tell you all about it. You can also listen to Senda and Emily along with the Chief Gnome, John Arcadian, play Call of Cathulhu over on She’s a Super Geek.

Links

Aug 25 2016

Threats From Gallifrey Andy Hopp Fears Flower Children

andy hopp fears

Andy Hopp discusses his kickstarter for the Low Life sourcebook Holy Crap. Plus, a track from Marc Gunn’s Pirates vs Dragons album.
Pirates vs Dragons can be found here.
Andy’s kickstarter is easy to find. Go to www.lowlifekickstarter.info

      1. TFG026 Andy Hopp Fears the Flower Children - Threats From Gallifrey

Aug 23 2016

MMP#222 – Playing to Type

MM Mini LogoHey Folks. This week we’re gonna talk about why players play to type, why you might want to play against type, and some tips to help you play against type so you can add more types to your repertoire if you’d like.

Time Stamps

0:55 – What’s Going On

27:39 – Workshop: Playing to Type

1:10:38 – Social Media Depository

1:33:58 – Podcast Round Up

Links

The Bite

Adamantine Heart

Aug 22 2016

DwD&D#61 – The Faithful & Actual Plays Influence on Game Design

DownwithD&Dnew_whiteAre you ready to get down. It’s Chris and Shawn talking about the Unearthed Arcana on the Faithful and then delving into an article posted on ENWorld on Mike Mearls talking about actual plays influence on game design and then giving a few opinions of our own. Break it down for D&D.

Topic 1 – Unearthed Arcana: The Faithful

http://dnd.wizards.com/articles/features/faithful

Topic 2 – MIKE MEARLS ON THE ROLE OF ACTUAL PLAY ON GAME DESIGN

WotC’s Mike Mearls on the History/Future of RPG Discusion & Design

We don’t learn sports by reading the rules

The Future of D&D, or How the Internet Changed a Game

Aug 22 2016

Talking Games 25: Switching Game Prep

Talking Games Logo 200x200Show us how you switch up your prep between campaigns and one shots! What are the challenges when
you’re most accustomed to one form over the other?

Phil and Senda manage to make ONE QUARTER OF THE SHOW outtakes!

Aug 20 2016

The Lounge: Monte Cook on Invisible Sun

Invisible SunSome game designers have epic stories of their own. Odyssey’s which range decades and cross many games, genre’s and companies. Today we have one such person. From Iron Crown Enterprises to TSR, then WotC, then his own Malhavoc Press, back to WotC, then a brief stint creating video content with geek seekers, before taking Kickstarter and the Gameosphere by storm with Numenera, then the Strange, No Thank You Evil, the Worlds of the Cypher System, and now Invisible Sun. He even managed to fit in a faux feud with the Dungeon Bastard. This man, who has lived the story which I’ve only barely hinted at, is Monte Cook. Enjoy an hour with Monte in this episode of the Lounge.

Links

Path of Suns

Invisible Sun

The Invisible Sun Kickstarter

Monte Cook Games

Aug 18 2016

Threats From Gallifrey Post GenCon Blues

postgencon blues

Garrett basks in the aftermath of a wonderful GenCon and shares how an emotionally stimulating event like GenCon affects someone with bipolar disorder.
The Mutant Chronicles can be purchased online for Savage Worlds here.
Everything is a Remix can be viewed here.

Also be sure to purchase our theme song by Marc Gunn, Doctor of Gallifrey.

 

      1. TFG025 Post GenCon Blues - Threats From Gallifrey

 

Aug 17 2016

Gen Con 2016 – Mark Richardson on Headspace

MM Mini LogoHey Folks. Here’s Mark Richardson waxing poetically on Headspace, his game of shared consciousness Cyberpunk or Sense 8 plus Cyberpunk.

Links

Headspace

 

Aug 17 2016

MMP#221 – Changing Games

MM Mini LogoHey folks. It’s about migrating from Game X to Game Y and all the trials and tribulations that come with it. Then we follow that up by trying to provide some advice to help you make the change. There is also a large discussion about MCGs Invisible Sun. Thanks for listening.

Time Stamps

1:56 – What’s Going On

11:31 – The Workshop: Changing Games

1:04:52 – The Social Media Depository

1:40:36 – Podcast Round Up

http://kieranstrange.bandcamp.com/album/adamantine-heart

Aug 16 2016

Advantage to Insight – Episode 5: Video Games

d20The Dungeon & Dragons video games of yesteryear are great! But these days, why is no one making D&D video games anymore? Dark Sun: Shattered Lands, Baldur’s Gate, Neverwinter Nights, Planescape Torment, how do they stack up and compare to Sword Coast Legends and this new fandangled technology? All this and much more–this week on Advantage to Insight!

Why this topic:

Why are the D&D video games of the past so much more prolific and are they better than modern D&D video games?

General notes:

List of all videos games of Dungeons & Dragons
– What are the latest video game offerings? Sword Coast Legends and Neverwinter MMO?
– Nostalgia and rose-colored glasses a factor?
– What was your first game? Favorite game?

References:

Hall of the Mountain King
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Aug 16 2016

Gen Con 2016 – Emily Care Boss & Sarah Richardson

MM Mini LogoHere’s the first in a series of Interviews from Gen Con 2016 and I’m starting with Emily Care Boss and Sarah Richarson. I hope you enjoy and more are on the way.

Links

Bubblegumshoe

The Romance Trilogy

SpyFi

Bluebeard’s Bride

Velvet Glove

Aug 16 2016

The Lounge with Corey Russell

MM Mini LogoOn this edition of the Lounge we have Corey Russell the Con Director and leader of the staff of folks behind Fan World, a convention located in Niagara Falls on both sides of the border. During our chat we talk about the guests, some of the issues with running a show on both sides of the border, and hear a bit about Corey’s history working on conventions and events like this.

Link

Fan World Website

 

Aug 15 2016

Talking Games 24: Teaching Games to New Players

Talking Games Logo 200x200Show us how you teach games to new players!  This topic was partially covered by episodes 11: Gateway Games and Adherence to Rules, so we’re covering some pieces we may not have discussed previously. Hear how Phil and Senda both fell in to the hobby, and how old Phil is!

Buffalo Fate Corps

 

Aug 13 2016

DwD&D#60 – Gen Con 2016 & What’s New

DownwithD&Dnew_whiteLet’s get down. Shawn and I recap a little from Gen Con 2016 but then we get into all the theater that surrounds D&D plus the new things that are on the horizon. So get let us get down.

 

Aug 13 2016

Cypher Speak Episode 0: Weird Beginnings

CS-credits-250x250-webWelcome to episode zero of Cypher Speak. Darcy and Troy begin their quest to delve into all things related to Monte Cook Games: creators of the Cypher System, Numenera, the Strange, No Thank You Evil, and the upcoming Invisible Sun RPG. Every show will have an Artifact, which will be our major topic or question for that episode. Darcy and Troy will then throw Cyphers at that particular Artifact. These will be different perspectives or points of view that will be useful for unpacking or exploring the episode’s Artifact. Lastly will be the Poddities; these will be little shoutouts about something cool that Darcy and Troy have seen recently and want to share.

In this introduction episode, Darcy and Troy talk about the format of the podcast, and why they love the Cypher System so much.

Time Stamps

0:30 Artifacts: Introduction to Cypher Speak, Why We Love the Cypher System

2:03 Cyphers: Darcy & Troy’s favorite aspects of the Cypher System

11:22 Poddities

Aug 11 2016

Talking Games 23: Music

Show us how you use music in your games! Senda and Phil talk music for background, engagement, and inspiration.

….And we may have had some trouble recording the intro. LA!

Thank you so much for your patience with this episode. We’ll be back on to a normal schedule next week.

http://www.twostepsfromhell.com/

Aug 10 2016

MMP#220 – Obligatory Gen Con 2016 Episode

MM Mini LogoHey Folks. It’s time for the Obligatory Gen Con 2016 episode where we regale you and those members of our chatroom4life’s Gen Con experiences.

Aug 02 2016

MMP#219 – Interesting Combats

MM Mini LogoHey Folks. This week we’re talking about making the fight more engaging for your game. It’s interesting combats in this pre Gen Con episode and we’re…what? We’re recording in bed together. Ok. It’s not awkward…it’s awkward.

Links

Aug 02 2016

Advantage to Insight – Episode 4: Actual Play

d20What do you do when there are not enough players for Dungeons & Dragons night? Watch someone else play, of course! Critical Role, Acquisition Incorporated, all the D&D spectator sports you can handle! All this and much more–this week on Advantage to Insight!

Why this topic:

How have the new actual play podcasts and vidcasts affected D&D? How is the D&D community reacting to the new spectator sport?

General notes:

– What makes these actual play different or successful?
– How has it affected D&D?
– Spectator sports comparisons
– Why are so many people doing actual play?

References:

Critical Role
Acquisitions Incorporated The Series
– Force Grey: Giant Hunters on Nerdist

Hall of the Mountain King
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Aug 02 2016

Talking Games 22: GEN CON

Talking Games Logo 200x200Gen KAAAAAAAHHHHHNNNNNN!

Show us how you do your conventions! Senda and Phil break up the usual pattern a little to talk about attending Gen Con as a newb and an old hat. We’ve got our plans, tips on convention going in general, and managed to avoid an all night discussion of bags and mollies.

Jul 29 2016

DwD&D#59 – What Does D&D Mean to You

DownwithD&Dnew_whiteLets get down with some more sentiment. It’s what does D&D mean to you this time as we go to the community with Randy Farmer among others, and outside of it to some others who work on and around D&D. We have audio from James Intercaso, Phil Vecchione, and Greg Marks. We have words from Mike Mearls and Chris Sims, and we hear Shawn Merwin’s thoughts on D&D and what it means to him. Get Down.

Links

Randy Farmer link

The World Builder Blog

The Round Table

 

Jul 28 2016

Threats From Gallifrey Regrets From a Dale Asylum

regrets

The Curse of Legelaven Ankle Biter comes to fruition, and the heroes are snared into a pit from which they might never emerge again. Watch the episode at https://www.youtube.com/watch?v=Iem4Hm2-HjY
Garrett walks you through his prep work from the latest episode of One Ring Threats From Mirkwood by adapting the Dungeon Crawl Classics Free RPG product.

 

      1. TFG024 Regrets From a Dale Asylum - Threats From Gallifrey

 

Asylum Level2 Asylum Level1

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