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Gnomecast #110 – Props in Pandemic Times

GnomecastFebruary 4, 2021
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Join Ang, Chuck, and John for a discussion about how minis-and-props gaming has changed after a lot of it has moved online. Can these gnomes take advantage of terrain and […]

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MMP #422 – That’s No Moon

Misdirected Mark PodcastFebruary 2, 2021
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Phil, Bob, and Jerry continue the series on opposition types with a discussion on the mighty Juggernaut. Enjoy, and tell us about your favorite Juggernauts at The Misdirected Mark Forums. Time […]

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PTG 227 – Oh The Places You’ll Go

Panda's Talking GamesFebruary 1, 2021
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Show us how you make travel interesting! Phil and Senda talk about different ways to keep travel interesting, from just not doing it, to ways to make time feel like […]

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Weekly Misdirected Mark Productions News – January 31, 2021

NewsJanuary 31, 2021

Star Trek: Deep Space Nine Watch Club; dicebag giveaway on the Misdirected Mark Forums. Star Trek: Deep Space Nine Watch Club Continues The Misdirected Mark Star Trek: Deep Space Nine […]

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Mastering Dungeons – Icewind Dale, Pt. 20

Mastering DungeonsJanuary 28, 2021
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The news in the D&D world continue to come fast and furious and the Dungeoneers sort it out before tackling Tasha’s twisted turn at the Fighter and the haunted chapter […]

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MMP #421 – Not the Droids You Are Looking For

Misdirected Mark PodcastJanuary 26, 2021
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Content Warning: Passing of a beloved pet. Two brief discussions of pet death: 5:40 – 6:35 1:48:14 – 1:51:28 Phil, Bob, and Jerry discuss managing game mechanics that deprive players […]

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PTG 226 – Post Pandemic Cons

Panda's Talking GamesJanuary 25, 2021
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Show us what you will need to feel safe going to conventions again! Please note, we are not healthcare professionals, security professionals, or convention organizers, so this is just what […]

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Weekly Misdirected Mark Productions News – January 24, 2021

NewsJanuary 24, 2021

Star Trek: Deep Space Nine Watch Club; dicebag giveaway on the Misdirected Mark Forums. Star Trek: Deep Space Nine Watch Club Continues The Misdirected Mark Star Trek: Deep Space Nine […]

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Mastering Dungeons – Icewind Dale, Pt. 19

Mastering DungeonsJanuary 21, 2021
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With a pile of news heading up this episode, Shawn and Teos break down the many events of the week before heading back into Tasha’s tome and continuing their frozen […]

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Gnomecast #109 – Picking Up New Editions

GnomecastJanuary 21, 2021
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Join Ang, Jared, and J.T. for a discussion about new editions of games, both from designer and consumer perspectives. Can these gnomes stay current enough to avoid being thrown in […]

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MMPlays 54 – Prospocalypse Now Part 6 (CotS AP)

It's part six of the final story, PROSPOCALYPSE NOW. Gunny, Silas, and Ti continue their search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity. Gunny gets some quality time with his dad, and Silas has a heated encounter with Urlis.

MMPlays 53 – Prospocalypse Now Part 5 (CotS AP)

It's part five of the final story, PROSPOCALYPSE NOW. We spend sometime in the aftermath of rescuing Gunny's dad and then begin the search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity.

Daggerheart Review & Discussion

We're taking a look at Daggerheart. Chris is joined by Jared Rasher and Shawn Merwin to talk about Darrington Press's newest game, Daggerheart. It's in it's 1.3V playtest and we cover core rules, character creation, playing the game, the action tracker, GM material, and the integration with Demiplane

MMPlays 52 – Prospocalypse Now Part 4 (CotS AP)

It's part four of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas engage Casey and work on rescuing Gunny's dad in this episode.

MMPlays 51 – Prospocalypse Now Part 3 (CotS AP)

It's part three of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas start the true search for Gunny's dad in this episode. Angels, and Magic, and Casino's Oh My!

Gnomecast #186 – Mixing Genres

Ang, Chris and Josh chat about mixing up genres in our RPGs and as a result touch on what genre is, and why we can and should mash it all up together!

PTG 347 – When You Aren’t the IP Expert

Show us how you run or play a game when you’ve only dabbled in a particular IP! Phil and Senda talk being the GM or being a player when you’re […]

MMPlays 50 – Prospocalypse Now Part 2 (CotS AP)

It's part two of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas talk with Vincent Flameworth about Gunny's dad and mind magic. Then the trio return to school to deal with the fall out of prom.

Thac0 with Advantage 41. Who Goes First? Rolling for Initiative

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D still acts first in all of our rounds of gaming. Imagine a table full of gamers. Each one of them has a character with multiple options available to them. Now think of all of those characters in the same scene with a giants, a dragon, and a band of ogres. How do you keep all of those characters straight and make sure that everyone gets to take their turn? We roll for initiative, and let the dice tell us who gets to take what turn and when. We’ll explore how 5e D&D works, as well as variations that exist in the game.

MMPlays 49 – Prospocalypse Now Part 1 (CotS AP)

It's part one of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas are dealing with the fall out from prom and begin learning about what they need to do to stop the Prospocalypse.

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Recent Posts

  • Weekly Misdirected Mark Productions News – June 9, 2024
  • MMPlays 54 – Prospocalypse Now Part 6 (CotS AP)
  • MMPlays 53 – Prospocalypse Now Part 5 (CotS AP)
  • Weekly Misdirected Mark Productions News – May 12, 2024
  • Daggerheart Review & Discussion

MMPlays 54 – Prospocalypse Now Part 6 (CotS AP)

It's part six of the final story, PROSPOCALYPSE NOW. Gunny, Silas, and Ti continue their search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity. Gunny gets some quality time with his dad, and Silas has a heated encounter with Urlis.

MMPlays 53 – Prospocalypse Now Part 5 (CotS AP)

It's part five of the final story, PROSPOCALYPSE NOW. We spend sometime in the aftermath of rescuing Gunny's dad and then begin the search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity.

Daggerheart Review & Discussion

We're taking a look at Daggerheart. Chris is joined by Jared Rasher and Shawn Merwin to talk about Darrington Press's newest game, Daggerheart. It's in it's 1.3V playtest and we cover core rules, character creation, playing the game, the action tracker, GM material, and the integration with Demiplane

MMPlays 52 – Prospocalypse Now Part 4 (CotS AP)

It's part four of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas engage Casey and work on rescuing Gunny's dad in this episode.

MMPlays 51 – Prospocalypse Now Part 3 (CotS AP)

It's part three of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas start the true search for Gunny's dad in this episode. Angels, and Magic, and Casino's Oh My!

Gnomecast #186 – Mixing Genres

Ang, Chris and Josh chat about mixing up genres in our RPGs and as a result touch on what genre is, and why we can and should mash it all up together!

PTG 347 – When You Aren’t the IP Expert

Show us how you run or play a game when you’ve only dabbled in a particular IP! Phil and Senda talk being the GM or being a player when you’re […]

MMPlays 50 – Prospocalypse Now Part 2 (CotS AP)

It's part two of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas talk with Vincent Flameworth about Gunny's dad and mind magic. Then the trio return to school to deal with the fall out of prom.

Thac0 with Advantage 41. Who Goes First? Rolling for Initiative

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D still acts first in all of our rounds of gaming. Imagine a table full of gamers. Each one of them has a character with multiple options available to them. Now think of all of those characters in the same scene with a giants, a dragon, and a band of ogres. How do you keep all of those characters straight and make sure that everyone gets to take their turn? We roll for initiative, and let the dice tell us who gets to take what turn and when. We’ll explore how 5e D&D works, as well as variations that exist in the game.

MMPlays 49 – Prospocalypse Now Part 1 (CotS AP)

It's part one of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas are dealing with the fall out from prom and begin learning about what they need to do to stop the Prospocalypse.

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