MM Plays 14 – Player Engagement
Misdirected Mark PodcastMay 2, 2023Podcast: Play in new window | Download
We discuss a variety of examples and tools for how to get players to engage with multiple parts of a game
Podcast: Play in new window | Download
We discuss a variety of examples and tools for how to get players to engage with multiple parts of a game
Podcast: Play in new window | Download
Today Monica is joined by Exalted developer, Elliott Freeman, to break down their favorite (and least favorite) characters sheets: what works, what doesn’t, what they like to see, and so on.
Summary: This week’s new episodes. Show Recaps Here are summaries of new episodes from Misdirected Mark Productions this past week: MMPlays 013 – Like a Rolling Stone Part 2We join […]
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We join the Children of the Shroud as they enter Stiglmeier park to discover the source of the shrouds disruption. There’s magic, magical people, jerks, fighting, conversations about dating, really, […]
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Show us how you manage safety breaks in your game. Phil and Senda talk about how to deal with safety breaks even when everyone at the table is acting in […]
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Game Crush is a conversation between folks who love a game. Sometimes it’s with two people who just enjoy the game and sometimes it’s between a fan and the designer. […]
Summary: This week’s new episodes. Show Recaps Here are summaries of new episodes from Misdirected Mark Productions this past week: MMPlays 011a – NPC GroupingsWe love those side characters in […]
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There are a large number of genre’s that Dungeons and Dragons says it can emulate. Ang and Jared go through them and provide advice on what they think works, doesn’t work, and some general thoughts on how players and GMs might make them work. They also get into their campaign journal and talk about their Tales of the Valiant playtesting.
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Show us how you manage the emotional fall out of dropped games — especially when they stack up! Phil and Senda talk ideas for dealing with the mechanical why of […]
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We love those side characters in our RPGs but how do you introduce many of them in one scene. That’s a large part of the discussion today along with some […]
It's part six of the final story, PROSPOCALYPSE NOW. Gunny, Silas, and Ti continue their search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity. Gunny gets some quality time with his dad, and Silas has a heated encounter with Urlis.
It's part five of the final story, PROSPOCALYPSE NOW. We spend sometime in the aftermath of rescuing Gunny's dad and then begin the search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity.
We're taking a look at Daggerheart. Chris is joined by Jared Rasher and Shawn Merwin to talk about Darrington Press's newest game, Daggerheart. It's in it's 1.3V playtest and we cover core rules, character creation, playing the game, the action tracker, GM material, and the integration with Demiplane
It's part four of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas engage Casey and work on rescuing Gunny's dad in this episode.
It's part three of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas start the true search for Gunny's dad in this episode. Angels, and Magic, and Casino's Oh My!
Ang, Chris and Josh chat about mixing up genres in our RPGs and as a result touch on what genre is, and why we can and should mash it all up together!
Show us how you run or play a game when you’ve only dabbled in a particular IP! Phil and Senda talk being the GM or being a player when you’re […]
It's part two of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas talk with Vincent Flameworth about Gunny's dad and mind magic. Then the trio return to school to deal with the fall out of prom.
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D still acts first in all of our rounds of gaming. Imagine a table full of gamers. Each one of them has a character with multiple options available to them. Now think of all of those characters in the same scene with a giants, a dragon, and a band of ogres. How do you keep all of those characters straight and make sure that everyone gets to take their turn? We roll for initiative, and let the dice tell us who gets to take what turn and when. We’ll explore how 5e D&D works, as well as variations that exist in the game.
It's part one of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas are dealing with the fall out from prom and begin learning about what they need to do to stop the Prospocalypse.