BONUS 3: Reflections Kickstarter Special
PodcastsJuly 19, 2016On today’s special bonus episode, Senda is joined by Jim McClure to play Reflections, a GMless two player redesign of A Single Moment…NOW ON KICKSTARTER! Jim and Senda finally finish […]
On today’s special bonus episode, Senda is joined by Jim McClure to play Reflections, a GMless two player redesign of A Single Moment…NOW ON KICKSTARTER! Jim and Senda finally finish […]
Show me how you deal with broken characters at your table! Phil and Senda talk through different ways to avoid and resolve broken characters at your game table in this […]
Two spybots meet in the ether and attempt to communicate with only the language of the current email they are skimming available to them. Is it love? Is it rebellion? […]
Show me watcha use for gaming inspiration! On today’s episode Senda and Phil are talking about what inspires their one shots and campaigns. And there is a new waveform song! […]
Show me watcha got when it comes to getting players to fill out your games. That’s what Senda and Phil are chatting about on this installment of TG AKA Panda. […]
Rich Howard joins us to finish our mildly drunken play of Dungeons and Dragons 5e! Is it possible? WILL THERE BE ACTUAL COMBAT? The only way to know….is to listen. […]
Show me whatcha got when it comes to playing games in brief. Senda and Phil have the answers on this weeks Talking Games. One Last Job. One Last Job. One […]
Show me where you got because it’s about the place this week on Talking Games starring Senda & Phil as they get into locations and their importance to the game. […]
On today’s episode, Arthur and Ziva continue their quest to impress the Mollydancer thieves’ guild. They explore some very interesting market places and Senda and Rich both get a bit drunker. […]
Show me whatcha got when you start in the middle of the action. It’s all about In Media Res on this installment of Talking Games starring Senda and Phil. You […]
It's part six of the final story, PROSPOCALYPSE NOW. Gunny, Silas, and Ti continue their search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity. Gunny gets some quality time with his dad, and Silas has a heated encounter with Urlis.
It's part five of the final story, PROSPOCALYPSE NOW. We spend sometime in the aftermath of rescuing Gunny's dad and then begin the search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity.
We're taking a look at Daggerheart. Chris is joined by Jared Rasher and Shawn Merwin to talk about Darrington Press's newest game, Daggerheart. It's in it's 1.3V playtest and we cover core rules, character creation, playing the game, the action tracker, GM material, and the integration with Demiplane
It's part four of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas engage Casey and work on rescuing Gunny's dad in this episode.
It's part three of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas start the true search for Gunny's dad in this episode. Angels, and Magic, and Casino's Oh My!
Ang, Chris and Josh chat about mixing up genres in our RPGs and as a result touch on what genre is, and why we can and should mash it all up together!
Show us how you run or play a game when you’ve only dabbled in a particular IP! Phil and Senda talk being the GM or being a player when you’re […]
It's part two of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas talk with Vincent Flameworth about Gunny's dad and mind magic. Then the trio return to school to deal with the fall out of prom.
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D still acts first in all of our rounds of gaming. Imagine a table full of gamers. Each one of them has a character with multiple options available to them. Now think of all of those characters in the same scene with a giants, a dragon, and a band of ogres. How do you keep all of those characters straight and make sure that everyone gets to take their turn? We roll for initiative, and let the dice tell us who gets to take what turn and when. We’ll explore how 5e D&D works, as well as variations that exist in the game.
It's part one of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas are dealing with the fall out from prom and begin learning about what they need to do to stop the Prospocalypse.