THAC0 with Advantage. So…Many…Playtests
PodcastsMay 18, 2023Podcast: Play in new window | Download
From Tales of the Valiant to the most recent D&D playtest. Our adventurous podcasters delve into the depths of these pages and almost get TPK’d
Podcast: Play in new window | Download
From Tales of the Valiant to the most recent D&D playtest. Our adventurous podcasters delve into the depths of these pages and almost get TPK’d
Podcast: Play in new window | Download
Show us how you…answer multiple questions! Phil and Senda talk connecting published adventures to each other or to your homebrew, and clues in mysteries without railroading (and why mysteries can […]
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This rule just doesn’t work the way we want it to. So what do we do? Change it. Ok. So how do we do that without messing up the game? […]
Summary: This week’s new episodes. Show Recaps Here are summaries of new episodes from Misdirected Mark Productions this past week: MMPlays 015 – Like a Rolling Stone Part 3We join […]
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Today we have myself Ang, along with Senda and Jared to talk about Collaborative World Building. What it is, how to do it, games that can help you get better at it, the pitfalls, the bonus for doing this, and potential ways to use this concept in your games.
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Show us how you handle non-physical damage! Phil and Senda talk emotional conditions from Masks specifically and non-physical damage, how to use it in games that already have it and […]
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We join the Children of the Shroud as they continue their fight with the Lancaster Legends. We hope our Veil trainees can stop Brad and his goons and help Ike find the rest he wishes to find. Enjoy and let us know if you’re enjoying the show.
Summary: This week’s new episodes. Show Recaps Here are summaries of new episodes from Misdirected Mark Productions this past week: MMPlays 014 – Player EngagementYou’ve heard about Vivian’s character. Now […]
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How do we get new gamers. WE TEACH THEM!!! Ang and Jared are talking about running new games for players on this weeks installment of Thac0 with Advantage
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Show us how you deal with the death of a character in game — emotionally and logically! Senda and Phil talk fall out from various types of character death and […]
It's part six of the final story, PROSPOCALYPSE NOW. Gunny, Silas, and Ti continue their search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity. Gunny gets some quality time with his dad, and Silas has a heated encounter with Urlis.
It's part five of the final story, PROSPOCALYPSE NOW. We spend sometime in the aftermath of rescuing Gunny's dad and then begin the search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity.
We're taking a look at Daggerheart. Chris is joined by Jared Rasher and Shawn Merwin to talk about Darrington Press's newest game, Daggerheart. It's in it's 1.3V playtest and we cover core rules, character creation, playing the game, the action tracker, GM material, and the integration with Demiplane
It's part four of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas engage Casey and work on rescuing Gunny's dad in this episode.
It's part three of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas start the true search for Gunny's dad in this episode. Angels, and Magic, and Casino's Oh My!
Ang, Chris and Josh chat about mixing up genres in our RPGs and as a result touch on what genre is, and why we can and should mash it all up together!
Show us how you run or play a game when you’ve only dabbled in a particular IP! Phil and Senda talk being the GM or being a player when you’re […]
It's part two of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas talk with Vincent Flameworth about Gunny's dad and mind magic. Then the trio return to school to deal with the fall out of prom.
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D still acts first in all of our rounds of gaming. Imagine a table full of gamers. Each one of them has a character with multiple options available to them. Now think of all of those characters in the same scene with a giants, a dragon, and a band of ogres. How do you keep all of those characters straight and make sure that everyone gets to take their turn? We roll for initiative, and let the dice tell us who gets to take what turn and when. We’ll explore how 5e D&D works, as well as variations that exist in the game.
It's part one of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas are dealing with the fall out from prom and begin learning about what they need to do to stop the Prospocalypse.