40 – Bated Breath
PodcastsNovember 1, 2016One day late, Halloween special! Bated Breath is a GMless dicless game byJacqueline Beckwith about the ghost apocalypse that uses Google Streetview as the mechanic. We were joined by Darcy Ross […]
One day late, Halloween special! Bated Breath is a GMless dicless game byJacqueline Beckwith about the ghost apocalypse that uses Google Streetview as the mechanic. We were joined by Darcy Ross […]
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Show us how you flip your one shots in to campaigns! Phil and Senda talk about what happens when you decide to turn your one shot in to a campaign, […]
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One Shots vs. Shorter One Shots Show us how you prep for short one shots and….normal one shots? Senda and Phil field a prep and length question about running 1-2 […]
Our players infiltrate Space X — can they claim the chariot without inverting? And who is really in control of this plan? This episode is the conclusion to our Royal […]
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Show us how you deal with problem players in one shots and campaigns….no one wants to face it but it’s better to have a plan! Some ideas on handling issues […]
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Show us how you design awesome one shots! I mean really, Grant, show us how you design those awesome one shots, please? Phil and Senda sit down with game designer […]
LIVE FROM QUEEN CITY CONQUEST: Emily and Senda are joined by fellow RPG podcastersPhil and Chris (of Misdirected Mark, Encoded Designs, and Gnome Stew), and Brett (Gaming & BS) to play […]
You can get this episode at OUR PATREON PAGE Show us your favorite ways to use leading and open questions! Phil and Senda sit down to talk about the difference […]
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Hello Gnomes and fans of gnomes. This is episode numero uno of the GNOMECAST, where gnomes talk about gnomes and try to avoid getting thrown in the pot for other […]
You can get this episode at OUR PATREON PAGE Show us how you avoid hitting GM burn out! Phil and Senda talk about the different ways we tend to burn […]
It's part six of the final story, PROSPOCALYPSE NOW. Gunny, Silas, and Ti continue their search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity. Gunny gets some quality time with his dad, and Silas has a heated encounter with Urlis.
It's part five of the final story, PROSPOCALYPSE NOW. We spend sometime in the aftermath of rescuing Gunny's dad and then begin the search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity.
We're taking a look at Daggerheart. Chris is joined by Jared Rasher and Shawn Merwin to talk about Darrington Press's newest game, Daggerheart. It's in it's 1.3V playtest and we cover core rules, character creation, playing the game, the action tracker, GM material, and the integration with Demiplane
It's part four of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas engage Casey and work on rescuing Gunny's dad in this episode.
It's part three of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas start the true search for Gunny's dad in this episode. Angels, and Magic, and Casino's Oh My!
Ang, Chris and Josh chat about mixing up genres in our RPGs and as a result touch on what genre is, and why we can and should mash it all up together!
Show us how you run or play a game when you’ve only dabbled in a particular IP! Phil and Senda talk being the GM or being a player when you’re […]
It's part two of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas talk with Vincent Flameworth about Gunny's dad and mind magic. Then the trio return to school to deal with the fall out of prom.
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D still acts first in all of our rounds of gaming. Imagine a table full of gamers. Each one of them has a character with multiple options available to them. Now think of all of those characters in the same scene with a giants, a dragon, and a band of ogres. How do you keep all of those characters straight and make sure that everyone gets to take their turn? We roll for initiative, and let the dice tell us who gets to take what turn and when. We’ll explore how 5e D&D works, as well as variations that exist in the game.
It's part one of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas are dealing with the fall out from prom and begin learning about what they need to do to stop the Prospocalypse.