MMP #247 — The Love Arc
Misdirected Mark PodcastFebruary 15, 2017Hey Folks. On this episode Chris, Phil, & Bob are talking about the components of the romance arc in RPGs. Find this episode in our archive via Patreon. Time Stamps 3:25 – […]
Hey Folks. On this episode Chris, Phil, & Bob are talking about the components of the romance arc in RPGs. Find this episode in our archive via Patreon. Time Stamps 3:25 – […]
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Show us how you handle romance in one shots and campaigns! Phil and Senda talk about the story arc of romance and how to use it in both types of […]
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It is time for some shameless self-promotion from Chris Sniezak as we talk about what friends of the Misdirected Mark Productions are up to! Can we avoid the tarrasque’s gullet? […]
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Welcome to the Gnomecast, the Gnome Stew’s tabletop gaming advice podcast. Here we talk with the other gnomes about gaming things to avoid becoming part of the stew. So I […]
Hey folks. This week Phil rants about the wizard and Chris is his yes man in this unrefined and slightly ridiculous take on why wizards are a problem in RPGs. […]
Emily and Senda are joined by one half of the Storybrewers game design duo Hayley to play their new kickstarter game, Alas For The Awful Sea. Alas For The Awful […]
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Show us how you play a character of a different gender? Phil and Senda have an awkward conversation about trying to filter societal gender constructs in to some kind of advice […]
Hey Folks. We’re talking about social mechanics today in the Garage, we delve in hard to the mechanics surrounding social interactions, the good, the bad, the interesting, the usable, and […]
It may be almost February, but we can still talk about what our new year RPG resolutions are. Thank you to all the patrons who made this possible! If you […]
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Show us how you handle gaming with your significant other! What if they’ve never played a game before, but want to try? What if they’re an old hand? What if […]
It's part six of the final story, PROSPOCALYPSE NOW. Gunny, Silas, and Ti continue their search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity. Gunny gets some quality time with his dad, and Silas has a heated encounter with Urlis.
It's part five of the final story, PROSPOCALYPSE NOW. We spend sometime in the aftermath of rescuing Gunny's dad and then begin the search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity.
We're taking a look at Daggerheart. Chris is joined by Jared Rasher and Shawn Merwin to talk about Darrington Press's newest game, Daggerheart. It's in it's 1.3V playtest and we cover core rules, character creation, playing the game, the action tracker, GM material, and the integration with Demiplane
It's part four of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas engage Casey and work on rescuing Gunny's dad in this episode.
It's part three of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas start the true search for Gunny's dad in this episode. Angels, and Magic, and Casino's Oh My!
Ang, Chris and Josh chat about mixing up genres in our RPGs and as a result touch on what genre is, and why we can and should mash it all up together!
Show us how you run or play a game when you’ve only dabbled in a particular IP! Phil and Senda talk being the GM or being a player when you’re […]
It's part two of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas talk with Vincent Flameworth about Gunny's dad and mind magic. Then the trio return to school to deal with the fall out of prom.
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D still acts first in all of our rounds of gaming. Imagine a table full of gamers. Each one of them has a character with multiple options available to them. Now think of all of those characters in the same scene with a giants, a dragon, and a band of ogres. How do you keep all of those characters straight and make sure that everyone gets to take their turn? We roll for initiative, and let the dice tell us who gets to take what turn and when. We’ll explore how 5e D&D works, as well as variations that exist in the game.
It's part one of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas are dealing with the fall out from prom and begin learning about what they need to do to stop the Prospocalypse.