MMP #249 — Lay Down the Beat…Structure
Misdirected Mark PodcastMarch 8, 2017It’s time to feel the beat of the story as we talk about Hamlet’s Hit Points and how we can apply the idea of Hope/Fail cycles to our RPGs. Find […]
It’s time to feel the beat of the story as we talk about Hamlet’s Hit Points and how we can apply the idea of Hope/Fail cycles to our RPGs. Find […]
Better late than never! Emily and I were both a bit under the weather this week, so we finally got around to the long awaited audio from our Gen Con five […]
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Show us how you make a podcast when one of you doesn’t have a voice….? Guess Phil’s flying solo (Phil Solo – get it?)! On today’s episode, Phil tackles a […]
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If you make lemonade from lemons, what do you make when Unearthed Arcana gives you class options…? Thankfully, Alex D’Amico is able to make better sense of the recentUnearthed Arcana articles […]
Hey Folks. This week we have GM Jim McClure with us to talk Satanic Panic, his newest game which is in Kickstarter right now, and we also get into a […]
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Show us how you deal with non-ideal numbers of players at the table! Senda talks large tables, and Phil talks small ones. There was also a bit about kender, Phil […]
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Welcome to the Gnomecast, the Gnome Stew’s tabletop gaming advice podcast. Here we talk with the other gnomes about gaming things to avoid becoming part of the stew. So I […]
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It has finally come to this… the final episode of our Dark Sun series! Once again Robert Adducci steps out of Ral’s burning gaze and joins us on the mics […]
Emily and Senda are joined by one half of the Storybrewers game design duo Hayley to play their new kickstarter game, Alas For The Awful Sea. Finley McMichaels, the beloved of […]
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Show us how you handle none XP rewards and advancement! Phil and Senda talk about narrative and mechanical rewards in one shots and campaigns. Also there is a deep dive […]
It's part six of the final story, PROSPOCALYPSE NOW. Gunny, Silas, and Ti continue their search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity. Gunny gets some quality time with his dad, and Silas has a heated encounter with Urlis.
It's part five of the final story, PROSPOCALYPSE NOW. We spend sometime in the aftermath of rescuing Gunny's dad and then begin the search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity.
We're taking a look at Daggerheart. Chris is joined by Jared Rasher and Shawn Merwin to talk about Darrington Press's newest game, Daggerheart. It's in it's 1.3V playtest and we cover core rules, character creation, playing the game, the action tracker, GM material, and the integration with Demiplane
It's part four of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas engage Casey and work on rescuing Gunny's dad in this episode.
It's part three of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas start the true search for Gunny's dad in this episode. Angels, and Magic, and Casino's Oh My!
Ang, Chris and Josh chat about mixing up genres in our RPGs and as a result touch on what genre is, and why we can and should mash it all up together!
Show us how you run or play a game when you’ve only dabbled in a particular IP! Phil and Senda talk being the GM or being a player when you’re […]
It's part two of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas talk with Vincent Flameworth about Gunny's dad and mind magic. Then the trio return to school to deal with the fall out of prom.
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D still acts first in all of our rounds of gaming. Imagine a table full of gamers. Each one of them has a character with multiple options available to them. Now think of all of those characters in the same scene with a giants, a dragon, and a band of ogres. How do you keep all of those characters straight and make sure that everyone gets to take their turn? We roll for initiative, and let the dice tell us who gets to take what turn and when. We’ll explore how 5e D&D works, as well as variations that exist in the game.
It's part one of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas are dealing with the fall out from prom and begin learning about what they need to do to stop the Prospocalypse.