51 – Pip System: Nigel Steele Saves the World
PodcastsApril 18, 2017Join the Queen’s own special baking investigation division as they embark on their first mission — what is DCT, why is it making people go mad, and where is it […]
Join the Queen’s own special baking investigation division as they embark on their first mission — what is DCT, why is it making people go mad, and where is it […]
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Welcome to the Face of the League series! Today we are privileged to have Robert Adducci on the show! Learn more about Robert and his role in the D&D Adventurers League… this week on Advantage […]
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So very tired! We are back on the mics this week talking about what happens when good players and Dungeon Masters reach the tipping point. How do you identify burnout, […]
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Welcome to the Gnomecast, the Gnome Stew’s tabletop gaming advice podcast. Here we talk with the other gnomes about gaming things to avoid becoming part of the stew, so I […]
Hey Folks. This week we talk about episodic games with Nathan Paoletta with a focus on Trouble for Hire, a post-western world high octane road adventure game. We also get […]
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Show us how you figure out what to do next when you have some time. We take on planning. Also, Chris edited this episode so if the outakes sound a little […]
Hey Folks. This week we talk about Sunstone in The Salon and how it tells story and can be applied to games. Find this episode in our archive via Patreon. […]
Join the Queen’s own special baking investigation division as they embark on their first mission — what is DCT, why is it making people go mad, and where is it […]
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Show us how you play to the strengths of collaborative vs. directed games! We take on redefining what we call GMless vs. standard games, and talk about strengths and weaknesses […]
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Welcome to the Gnomecast, the Gnome Stew’s tabletop gaming advice podcast. Here we talk with the other gnomes about gaming things to avoid becoming part of the stew. So I […]
It's part six of the final story, PROSPOCALYPSE NOW. Gunny, Silas, and Ti continue their search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity. Gunny gets some quality time with his dad, and Silas has a heated encounter with Urlis.
It's part five of the final story, PROSPOCALYPSE NOW. We spend sometime in the aftermath of rescuing Gunny's dad and then begin the search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity.
We're taking a look at Daggerheart. Chris is joined by Jared Rasher and Shawn Merwin to talk about Darrington Press's newest game, Daggerheart. It's in it's 1.3V playtest and we cover core rules, character creation, playing the game, the action tracker, GM material, and the integration with Demiplane
It's part four of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas engage Casey and work on rescuing Gunny's dad in this episode.
It's part three of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas start the true search for Gunny's dad in this episode. Angels, and Magic, and Casino's Oh My!
Ang, Chris and Josh chat about mixing up genres in our RPGs and as a result touch on what genre is, and why we can and should mash it all up together!
Show us how you run or play a game when you’ve only dabbled in a particular IP! Phil and Senda talk being the GM or being a player when you’re […]
It's part two of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas talk with Vincent Flameworth about Gunny's dad and mind magic. Then the trio return to school to deal with the fall out of prom.
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D still acts first in all of our rounds of gaming. Imagine a table full of gamers. Each one of them has a character with multiple options available to them. Now think of all of those characters in the same scene with a giants, a dragon, and a band of ogres. How do you keep all of those characters straight and make sure that everyone gets to take their turn? We roll for initiative, and let the dice tell us who gets to take what turn and when. We’ll explore how 5e D&D works, as well as variations that exist in the game.
It's part one of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas are dealing with the fall out from prom and begin learning about what they need to do to stop the Prospocalypse.