MMP#257 – Fixing Campaign Problems
Misdirected Mark PodcastMay 10, 2017Hey Folks. Problems got you stuck, we’ll give you the game plan to solve them. It’s how to fix campaign problems. Find this episode in our archive via Patreon. Time Stamps […]
Hey Folks. Problems got you stuck, we’ll give you the game plan to solve them. It’s how to fix campaign problems. Find this episode in our archive via Patreon. Time Stamps […]
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Show us how you handle the arc of your villains in one shots and campaigns! Complete with telepathic jokes and the editing delete song. Bonus outtakes available for Patrons today! […]
Hey folks. We’re beginning before the beginning. It’s session 0 and our look at how session 0 works. Find this episode in our archive via Patreon. Time Stamps 1:11 – What’s […]
GM Emily of the Heroes Journey and Satanic Panic podcasts run Axon punk for Senda, Emily, and Rach of the It’s Like DnD podcast. Axon Punk is still live on […]
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Show us how you handle organizing people to come to your game, game day, or convention! Senda and Phil talk some basics about getting people to show up and the […]
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Welcome to the Gnomecast, the Gnome Stew’s tabletop gaming advice podcast. Here we talk with the other gnomes about gaming things to avoid becoming part of the stew. So I […]
Hey folks. We scrambled and got questions from the community and now we present an excellent episode of information about a variety of topics and the idea for a Quantum […]
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Show us how you organize your materials to run one shots and campaigns, at home and on the go! Phil and Senda tackle this topic on their continuing journey down […]
Hey folks. This week we’re talking about Autism and gaming with Dave Mondello, AKA tangent twin Dave, who is on the spectrum. He’s here to give us an inside look […]
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This time in the lounge we have Todd Nicholas from Wheel Tree Press and The Jank Cast to talk about The Sword, The Crown, and The Unspeakable Power. A powered […]
It's part six of the final story, PROSPOCALYPSE NOW. Gunny, Silas, and Ti continue their search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity. Gunny gets some quality time with his dad, and Silas has a heated encounter with Urlis.
It's part five of the final story, PROSPOCALYPSE NOW. We spend sometime in the aftermath of rescuing Gunny's dad and then begin the search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity.
We're taking a look at Daggerheart. Chris is joined by Jared Rasher and Shawn Merwin to talk about Darrington Press's newest game, Daggerheart. It's in it's 1.3V playtest and we cover core rules, character creation, playing the game, the action tracker, GM material, and the integration with Demiplane
It's part four of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas engage Casey and work on rescuing Gunny's dad in this episode.
It's part three of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas start the true search for Gunny's dad in this episode. Angels, and Magic, and Casino's Oh My!
Ang, Chris and Josh chat about mixing up genres in our RPGs and as a result touch on what genre is, and why we can and should mash it all up together!
Show us how you run or play a game when you’ve only dabbled in a particular IP! Phil and Senda talk being the GM or being a player when you’re […]
It's part two of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas talk with Vincent Flameworth about Gunny's dad and mind magic. Then the trio return to school to deal with the fall out of prom.
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D still acts first in all of our rounds of gaming. Imagine a table full of gamers. Each one of them has a character with multiple options available to them. Now think of all of those characters in the same scene with a giants, a dragon, and a band of ogres. How do you keep all of those characters straight and make sure that everyone gets to take their turn? We roll for initiative, and let the dice tell us who gets to take what turn and when. We’ll explore how 5e D&D works, as well as variations that exist in the game.
It's part one of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas are dealing with the fall out from prom and begin learning about what they need to do to stop the Prospocalypse.