56 – Fiasco: The Fallout
PodcastsJune 27, 2017Turns out our beloved Brookmarket zoo is being turned into a parking lot! Struggling through wolves, parking tests, shallow flirtation partners, & figuring out who’s the CEO of Disney, can […]
Turns out our beloved Brookmarket zoo is being turned into a parking lot! Struggling through wolves, parking tests, shallow flirtation partners, & figuring out who’s the CEO of Disney, can […]
Podcast: Play in new window | Download
Show us how you…drop after a con? Phil and Senda talk Origins, what they liked and some of what they did, and then settle in to a discussion of the […]
Podcast: Play in new window | Download
Welcome to the Gnomecast, the Gnome Stew’s tabletop gaming advice podcast. Here we talk with the other gnomes about gaming things to avoid becoming part of the stew. So I guess […]
Podcast: Play in new window | Download
Hey Folks. This week we’re talking things that happened at Origins and what we learned from the games we played there. Thanks for listening. Time Stamps 1:32 – What’s Going […]
Podcast: Play in new window | Download
Welcome to the Lounge where we’re going to chat about the pulpiest, genreist, two-fisted, horror, weird, cyberpunk, kitchen sink game that’s over 30 years old. That’s right. It’s Torg: Eternity. […]
Podcast: Play in new window | Download
Show us how you make Powered by the Apocalypse games shine as one shots and campaigns! Phil and Senda talk running PbtA and what parts make it very suitable for […]
Hey Folks. This is a very special episode of the Misdirected Mark podcast where Chris, Phil, and Bob aren’t even here. It’s Eli Kurtz, PK Sullivan, and Eric Simon to […]
The Brookmarket Zoo has seen better days and is relying on a new exhibit starring Gippy, the second oldest koala in America. Gippy’s keepers and two volunteers are left floundering […]
Rule Zero: What is it? Rule GM and Rule Fun. The boys discuss. Find this episode in our archive via Patreon.
Podcast: Play in new window | Download
Show us how you handle a mistake in your game! Senda and Phil talk mistake magnitude, how fast you catch it, retconning, and just moving on. There’s also milky juice, […]
It's part six of the final story, PROSPOCALYPSE NOW. Gunny, Silas, and Ti continue their search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity. Gunny gets some quality time with his dad, and Silas has a heated encounter with Urlis.
It's part five of the final story, PROSPOCALYPSE NOW. We spend sometime in the aftermath of rescuing Gunny's dad and then begin the search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity.
We're taking a look at Daggerheart. Chris is joined by Jared Rasher and Shawn Merwin to talk about Darrington Press's newest game, Daggerheart. It's in it's 1.3V playtest and we cover core rules, character creation, playing the game, the action tracker, GM material, and the integration with Demiplane
It's part four of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas engage Casey and work on rescuing Gunny's dad in this episode.
It's part three of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas start the true search for Gunny's dad in this episode. Angels, and Magic, and Casino's Oh My!
Ang, Chris and Josh chat about mixing up genres in our RPGs and as a result touch on what genre is, and why we can and should mash it all up together!
Show us how you run or play a game when you’ve only dabbled in a particular IP! Phil and Senda talk being the GM or being a player when you’re […]
It's part two of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas talk with Vincent Flameworth about Gunny's dad and mind magic. Then the trio return to school to deal with the fall out of prom.
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D still acts first in all of our rounds of gaming. Imagine a table full of gamers. Each one of them has a character with multiple options available to them. Now think of all of those characters in the same scene with a giants, a dragon, and a band of ogres. How do you keep all of those characters straight and make sure that everyone gets to take their turn? We roll for initiative, and let the dice tell us who gets to take what turn and when. We’ll explore how 5e D&D works, as well as variations that exist in the game.
It's part one of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas are dealing with the fall out from prom and begin learning about what they need to do to stop the Prospocalypse.