MMP #277: Games as Art
Misdirected Mark PodcastSeptember 27, 2017Phil, Chris, Nikki, & Bob talk about game Ennui and what you can do to combat when you’ve just lost that burning desire to play your game. Sponsors Wayward Masquerade […]
Phil, Chris, Nikki, & Bob talk about game Ennui and what you can do to combat when you’ve just lost that burning desire to play your game. Sponsors Wayward Masquerade […]
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Let’s get down with starting up. This time it’s Jason Hobbs from Hobbs & Friends of the OSR talking with us about if D&D is accomplishing what it set out to […]
Senda & Emily take questions from fans as two fan favorites Ziva & Mika. Also included, outtakes from Emily’s romance sim adventures! Source: She’s A Super Geek
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Show us how you think of small to medium conventions vs. large and mega conventions! Also known as, we recorded this the week after the Queen City Conquest! There are […]
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Eric and Eli look at the most common type of protagonist in wuxia stories: the xia, or knight errant. They examine the codes and conduct of the knight errant by […]
Phil, Chris, Nikki, & Bob talk about game Ennui and what you can do to combat when you’ve just lost that burning desire to play your game. Find this episode […]
Under attack by mercenaries, our cavalcade of teenage superhero freaks flee the house — leaving their caretaker Mad Maude behind. Angela–GM (Find Angela on twitter or on Gnome Stew) Shyree […]
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Show us how you handle denouement in one shots and campaigns! Phil and Senda talk denouement as it applies to con games and one shots vs. the fractal of denouement […]
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Welcome to the Gnomecast, the Gnome Stew’s tabletop gaming advice podcast. Here we talk with the other gnomes about gaming things to avoid becoming part of the stew. So I […]
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Phil, Chris, Bob, & Nikki talk about their Queen City Conquest 2017 experiences and many of the games they played and ran. Links Dungeon World Rockalypse Undying Urban Shadows Swords […]
It's part six of the final story, PROSPOCALYPSE NOW. Gunny, Silas, and Ti continue their search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity. Gunny gets some quality time with his dad, and Silas has a heated encounter with Urlis.
It's part five of the final story, PROSPOCALYPSE NOW. We spend sometime in the aftermath of rescuing Gunny's dad and then begin the search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity.
We're taking a look at Daggerheart. Chris is joined by Jared Rasher and Shawn Merwin to talk about Darrington Press's newest game, Daggerheart. It's in it's 1.3V playtest and we cover core rules, character creation, playing the game, the action tracker, GM material, and the integration with Demiplane
It's part four of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas engage Casey and work on rescuing Gunny's dad in this episode.
It's part three of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas start the true search for Gunny's dad in this episode. Angels, and Magic, and Casino's Oh My!
Ang, Chris and Josh chat about mixing up genres in our RPGs and as a result touch on what genre is, and why we can and should mash it all up together!
Show us how you run or play a game when you’ve only dabbled in a particular IP! Phil and Senda talk being the GM or being a player when you’re […]
It's part two of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas talk with Vincent Flameworth about Gunny's dad and mind magic. Then the trio return to school to deal with the fall out of prom.
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D still acts first in all of our rounds of gaming. Imagine a table full of gamers. Each one of them has a character with multiple options available to them. Now think of all of those characters in the same scene with a giants, a dragon, and a band of ogres. How do you keep all of those characters straight and make sure that everyone gets to take their turn? We roll for initiative, and let the dice tell us who gets to take what turn and when. We’ll explore how 5e D&D works, as well as variations that exist in the game.
It's part one of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas are dealing with the fall out from prom and begin learning about what they need to do to stop the Prospocalypse.