GNOMECAST #166 – The Quantum Ogre
GnomecastJune 21, 2023Podcast: Play in new window | Download
It’s here. It’s there. It’s every bleeping where. Quantum Ogre. Quantum Ogre.
Podcast: Play in new window | Download
It’s here. It’s there. It’s every bleeping where. Quantum Ogre. Quantum Ogre.
Podcast: Play in new window | Download
Show us how you roll your dice — open, or closed — and show us how you uninvite people from your group! Phil and Senda answer two questions from J.T. […]
Summary: This week’s new episodes. Show Recaps Here are summaries of new episodes from Misdirected Mark Productions this past week: MMPlays 020 – Cortex Primer TraitsWe’re chatting about Traits in […]
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Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D is the metaphoric pizza topping we both agree on.
No you can’t play the bunny boy from Final Fantasy XIV in my Curse of Strahd game. That sentence says it all. We’re talking about campaign constraints. We share some of our tools surrounding the topic so you can better collaborate with your game group so everyone gets the experience they want out of the campaign.
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Show us how you use a GMPC! GMPCs get a bad wrap a lot, and for good reason. Phil and Senda talk when they’re actually pretty great and helpful, and […]
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We join the Children of the Shroud as they pursue Lowell Thorton and the magical Altoid situation
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Today Monica sits down with friend and colleague Hiromi Cota to discuss how you can improve the accessibility of your tabletop RPG. We talk about making things accessible to folks with physical issues, but mental ones as well. We also talk about math a lot.
Summary: This week’s new episodes. Show Recaps Here are summaries of new episodes from Misdirected Mark Productions this past week: MMPlays 019 – Smarty Pants Part TwoWe join the Children […]
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On today’s Gnomecast we talk problems with scheduling. To cover that we have Ang, along with Tomas and Phil to talk about the true BBEG of ttrpgs. Time to break out the +4 calendars.
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We join the Children of the Shroud as they pursue Lowell Thorton and the magical Altoid situation
It's part six of the final story, PROSPOCALYPSE NOW. Gunny, Silas, and Ti continue their search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity. Gunny gets some quality time with his dad, and Silas has a heated encounter with Urlis.
It's part five of the final story, PROSPOCALYPSE NOW. We spend sometime in the aftermath of rescuing Gunny's dad and then begin the search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity.
We're taking a look at Daggerheart. Chris is joined by Jared Rasher and Shawn Merwin to talk about Darrington Press's newest game, Daggerheart. It's in it's 1.3V playtest and we cover core rules, character creation, playing the game, the action tracker, GM material, and the integration with Demiplane
It's part four of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas engage Casey and work on rescuing Gunny's dad in this episode.
It's part three of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas start the true search for Gunny's dad in this episode. Angels, and Magic, and Casino's Oh My!
Ang, Chris and Josh chat about mixing up genres in our RPGs and as a result touch on what genre is, and why we can and should mash it all up together!
Show us how you run or play a game when you’ve only dabbled in a particular IP! Phil and Senda talk being the GM or being a player when you’re […]
It's part two of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas talk with Vincent Flameworth about Gunny's dad and mind magic. Then the trio return to school to deal with the fall out of prom.
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D still acts first in all of our rounds of gaming. Imagine a table full of gamers. Each one of them has a character with multiple options available to them. Now think of all of those characters in the same scene with a giants, a dragon, and a band of ogres. How do you keep all of those characters straight and make sure that everyone gets to take their turn? We roll for initiative, and let the dice tell us who gets to take what turn and when. We’ll explore how 5e D&D works, as well as variations that exist in the game.
It's part one of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas are dealing with the fall out from prom and begin learning about what they need to do to stop the Prospocalypse.