78–Familiars of Terra
PodcastsApril 17, 2018Today Senda and Emily sit down with Liz from Angry Hamster Publishing to play their latest game Familiars of Terra–on Kickstarter until April 26th! As a heroic Seeker you travel the […]
Today Senda and Emily sit down with Liz from Angry Hamster Publishing to play their latest game Familiars of Terra–on Kickstarter until April 26th! As a heroic Seeker you travel the […]
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Episode 3—er, 5—is a misophobic nightmare, and we apologize about that. It was an adventure just to recover it, frankly. This week, we’re talking about player engagement and trust, how […]
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Show us how you handle stakes in one shots and campaigns! Senda and Phil talk stakes as character, session, arc, and campaign stakes, and how you use those to drive […]
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Down the pipe our heroes went to discover some kind of meeting place where land walkers and sea swimmers met. There’s something more than meets the eye, and at least […]
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This week in the Lounge, Doc has a chat with Alex Roberts about her Kickstarter, Star Crossed. Support Star Crossed: The Two-Player Game of Forbidden Love on Kickstarter until May 10th and […]
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Hey folks. This week it’s time to talk about Holidays and Festivals in honor of Emily from She’s a Super Geeks birthday. Yes, we apparently take birthday requests. Onto the […]
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Let’s get down with more alternate rules for Dungeons and Dragons 5th edition. We’re talking about combat rules enhancements for your DnD game and getting all Viking up in here […]
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Show us how you handle episodic campaigns for small play time and imperfect attendance! Phil and Senda answer listener David’s question about handling individual sessions as one shots while still […]
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Join Ang, Jared, and Chris in this super new episode of Gnomecast as they discuss Jared’s “Sentinel Comics: The Roleplaying Game Starter Kit Review” on Gnome Stew and superhero RPGs in […]
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Hey Folks. Phil, Bob, & Chris are talking about how to keep your game moving while it’s running. Some tips, tricks, and methodology for making things go and keeping your […]
It's part six of the final story, PROSPOCALYPSE NOW. Gunny, Silas, and Ti continue their search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity. Gunny gets some quality time with his dad, and Silas has a heated encounter with Urlis.
It's part five of the final story, PROSPOCALYPSE NOW. We spend sometime in the aftermath of rescuing Gunny's dad and then begin the search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity.
We're taking a look at Daggerheart. Chris is joined by Jared Rasher and Shawn Merwin to talk about Darrington Press's newest game, Daggerheart. It's in it's 1.3V playtest and we cover core rules, character creation, playing the game, the action tracker, GM material, and the integration with Demiplane
It's part four of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas engage Casey and work on rescuing Gunny's dad in this episode.
It's part three of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas start the true search for Gunny's dad in this episode. Angels, and Magic, and Casino's Oh My!
Ang, Chris and Josh chat about mixing up genres in our RPGs and as a result touch on what genre is, and why we can and should mash it all up together!
Show us how you run or play a game when you’ve only dabbled in a particular IP! Phil and Senda talk being the GM or being a player when you’re […]
It's part two of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas talk with Vincent Flameworth about Gunny's dad and mind magic. Then the trio return to school to deal with the fall out of prom.
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D still acts first in all of our rounds of gaming. Imagine a table full of gamers. Each one of them has a character with multiple options available to them. Now think of all of those characters in the same scene with a giants, a dragon, and a band of ogres. How do you keep all of those characters straight and make sure that everyone gets to take their turn? We roll for initiative, and let the dice tell us who gets to take what turn and when. We’ll explore how 5e D&D works, as well as variations that exist in the game.
It's part one of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas are dealing with the fall out from prom and begin learning about what they need to do to stop the Prospocalypse.