92- Orun 2
PodcastsOctober 16, 2018Misha B from New Agenda Publishing leads our hosts Andi and Senda plus guest Tim Rodriguez through our second part of our adventure in their new game Orun. Fancy hotels! […]
Misha B from New Agenda Publishing leads our hosts Andi and Senda plus guest Tim Rodriguez through our second part of our adventure in their new game Orun. Fancy hotels! […]
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It’s time for Mini Episode Time! Today, Monica and Rai shoot the breeze about their favorite character sheets, and share the nitty-gritty on how, uh, nitty-gritty their sheets can get. […]
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We’re going back to get down with mythic Ireland in D&D. It’s the Moonshae Islands part duet. Get down and get boggy. Links Great D&D Beyond Article: Creating Hero-Villain Bonds […]
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Show us how you session 0! Phil and Senda talk about a little pivot we’ll be making to the show to accommodate our crazy lives: we will be splitting the […]
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With their grandmother dead, Jamison and Ashani go to the family chapel to pay homage and potentially cast a speak with dead spell (if she’s actually dead). But another mourner […]
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Eric and Eli continue their look at Laughing in the Wind, this time examining the political factions. They look at what kind of stories they drive, how to represent them […]
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Hey folks. It’s the Garage and we’re talking about procedures in games while using our EP of Swords Without Master as our prime example. Time Stamps 1:44 – What’s Going […]
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Show us how you learn to improv GM! Phil and Senda talk about tips and ways to ease in to improv GMing coming from a more traditional prep background. Also, […]
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Join Ang and Chris on this special 50th episode of Gnomecast! Our hosts discuss their personal history with RPGs, the state of the hobby today, and what their futures might hold. […]
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Hey folks. It’s the Gameroom for one of our favorite games, Swords Without Master by Epidiah Ravachol. We play the final parts of this Exploratory Play. Time Stamps 1:34 – […]
It's part six of the final story, PROSPOCALYPSE NOW. Gunny, Silas, and Ti continue their search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity. Gunny gets some quality time with his dad, and Silas has a heated encounter with Urlis.
It's part five of the final story, PROSPOCALYPSE NOW. We spend sometime in the aftermath of rescuing Gunny's dad and then begin the search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity.
We're taking a look at Daggerheart. Chris is joined by Jared Rasher and Shawn Merwin to talk about Darrington Press's newest game, Daggerheart. It's in it's 1.3V playtest and we cover core rules, character creation, playing the game, the action tracker, GM material, and the integration with Demiplane
It's part four of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas engage Casey and work on rescuing Gunny's dad in this episode.
It's part three of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas start the true search for Gunny's dad in this episode. Angels, and Magic, and Casino's Oh My!
Ang, Chris and Josh chat about mixing up genres in our RPGs and as a result touch on what genre is, and why we can and should mash it all up together!
Show us how you run or play a game when you’ve only dabbled in a particular IP! Phil and Senda talk being the GM or being a player when you’re […]
It's part two of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas talk with Vincent Flameworth about Gunny's dad and mind magic. Then the trio return to school to deal with the fall out of prom.
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D still acts first in all of our rounds of gaming. Imagine a table full of gamers. Each one of them has a character with multiple options available to them. Now think of all of those characters in the same scene with a giants, a dragon, and a band of ogres. How do you keep all of those characters straight and make sure that everyone gets to take their turn? We roll for initiative, and let the dice tell us who gets to take what turn and when. We’ll explore how 5e D&D works, as well as variations that exist in the game.
It's part one of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas are dealing with the fall out from prom and begin learning about what they need to do to stop the Prospocalypse.