93 – Orun 3
She's A Super GeekOctober 30, 2018Misha B from New Agenda Publishing leads our hosts Andi and Senda plus guest Tim Rodriguez through our second part of our adventure in their new game Orun–on Kickstarter NOW! […]
Misha B from New Agenda Publishing leads our hosts Andi and Senda plus guest Tim Rodriguez through our second part of our adventure in their new game Orun–on Kickstarter NOW! […]
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NPCs—never just sentient quest boards. Today we’re talking about how best to use your NPCs, how to make them believable and interesting, and how to give them all different voices […]
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Show us how you create an evocative opening! Phil and Senda talk through a few of their favorite opening options, then finally truly begin the Legacy weapon with an opening […]
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Beau returns for a great conversation about his upcoming Kickstarter, Turn, a game about shapeshifters living every day in a small town. We follow up on Behind the Masc, as […]
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The darkest man in gaming lands on Down with DnD to cast a shadow over us with his Lordly presence. It’s Rob Schwalb coming to talk Shadow of the Demon […]
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Hey folks. It’s the Gameroom and time to go into the Ninth World to play some Numenera by Monte Cook Games. Through out this series we’ll be doing our best […]
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Show us how you handle manage 1 on 1 play when your game might be built for a party! Phil and Senda talk about ways to manage the power differentials […]
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Join Ang, Camdon, and Taylor for a discussion about Taylor’s recent Gnome Stew article “Skipping Stones: RPGs Without Conflict.” They may be exploring the idea of games that can solve problems […]
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Hey folks. It’s the Gameroom and time to go into the Ninth World to play some Numenera by Monte Cook Games. Through out this series we’ll be doing our best […]
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We’re going back to get down with mythic Ireland in D&D. It’s the Moonshae Islands part duet. Get down and get boggy. Links New Issue of Dragon+ Issue 22 Wolfgang […]
It's part six of the final story, PROSPOCALYPSE NOW. Gunny, Silas, and Ti continue their search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity. Gunny gets some quality time with his dad, and Silas has a heated encounter with Urlis.
It's part five of the final story, PROSPOCALYPSE NOW. We spend sometime in the aftermath of rescuing Gunny's dad and then begin the search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity.
We're taking a look at Daggerheart. Chris is joined by Jared Rasher and Shawn Merwin to talk about Darrington Press's newest game, Daggerheart. It's in it's 1.3V playtest and we cover core rules, character creation, playing the game, the action tracker, GM material, and the integration with Demiplane
It's part four of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas engage Casey and work on rescuing Gunny's dad in this episode.
It's part three of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas start the true search for Gunny's dad in this episode. Angels, and Magic, and Casino's Oh My!
Ang, Chris and Josh chat about mixing up genres in our RPGs and as a result touch on what genre is, and why we can and should mash it all up together!
Show us how you run or play a game when you’ve only dabbled in a particular IP! Phil and Senda talk being the GM or being a player when you’re […]
It's part two of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas talk with Vincent Flameworth about Gunny's dad and mind magic. Then the trio return to school to deal with the fall out of prom.
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D still acts first in all of our rounds of gaming. Imagine a table full of gamers. Each one of them has a character with multiple options available to them. Now think of all of those characters in the same scene with a giants, a dragon, and a band of ogres. How do you keep all of those characters straight and make sure that everyone gets to take their turn? We roll for initiative, and let the dice tell us who gets to take what turn and when. We’ll explore how 5e D&D works, as well as variations that exist in the game.
It's part one of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas are dealing with the fall out from prom and begin learning about what they need to do to stop the Prospocalypse.