98 — Improv For Gamers
She's A Super GeekDecember 26, 2018We sat down to play Improv for Gamers, which is a fantastic book of improv game for (you guessed it) gamers! Improv for Gamers is currently available in print and […]
We sat down to play Improv for Gamers, which is a fantastic book of improv game for (you guessed it) gamers! Improv for Gamers is currently available in print and […]
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Hey folks. We’re talking about Kickstarters here and we’ve brought in a special guest, Camdon Wright, to talk on the subject with us. It’s an excellent conversation about a variety […]
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Welcome to the Streets of Avalon by the Wednesday Evening Podcast All-Stars. This special re-release is in conjunction with the Streets of Avalon Kickstarter to be produced by Encoded Designs […]
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Show us what you do when your players get stuck! Phil and Senda talk about some quick tips and tricks as a GM or as players when the story gets […]
The Streets of Avalon are coming to life! The crowdfunding campaign for The Streets of Avalon is currently live on Kickstarter and has taken off! Check out and back this awesome setting […]
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Welcome to the Streets of Avalon by the Wednesday Evening Podcast All-Stars. This special re-release is in anticipation of the Streets of Avalon Kickstarter to be produced by Encoded Designs […]
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We’re taking a break from Dragon Heist to talk about Urban Adventures. We give the 101 overview of how we see Urban adventures working and use Eberron, Waterdeep, and Avalon […]
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Hey folks. It’s our last week in the 9th world as we finish up our run of Numenera. The battle is on as our heroes fight off a horde of […]
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Welcome to the Streets of Avalon by the Wednesday Evening Podcast All-Stars. This special re-release is in anticipation of the Streets of Avalon Kickstarter to be produced by Encoded Designs […]
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Show us how you deal with problematic content! Phil and Senda answer a listener question about problematic content and how to include it (if you have a good reason) in […]
It's part six of the final story, PROSPOCALYPSE NOW. Gunny, Silas, and Ti continue their search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity. Gunny gets some quality time with his dad, and Silas has a heated encounter with Urlis.
It's part five of the final story, PROSPOCALYPSE NOW. We spend sometime in the aftermath of rescuing Gunny's dad and then begin the search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity.
We're taking a look at Daggerheart. Chris is joined by Jared Rasher and Shawn Merwin to talk about Darrington Press's newest game, Daggerheart. It's in it's 1.3V playtest and we cover core rules, character creation, playing the game, the action tracker, GM material, and the integration with Demiplane
It's part four of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas engage Casey and work on rescuing Gunny's dad in this episode.
It's part three of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas start the true search for Gunny's dad in this episode. Angels, and Magic, and Casino's Oh My!
Ang, Chris and Josh chat about mixing up genres in our RPGs and as a result touch on what genre is, and why we can and should mash it all up together!
Show us how you run or play a game when you’ve only dabbled in a particular IP! Phil and Senda talk being the GM or being a player when you’re […]
It's part two of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas talk with Vincent Flameworth about Gunny's dad and mind magic. Then the trio return to school to deal with the fall out of prom.
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D still acts first in all of our rounds of gaming. Imagine a table full of gamers. Each one of them has a character with multiple options available to them. Now think of all of those characters in the same scene with a giants, a dragon, and a band of ogres. How do you keep all of those characters straight and make sure that everyone gets to take their turn? We roll for initiative, and let the dice tell us who gets to take what turn and when. We’ll explore how 5e D&D works, as well as variations that exist in the game.
It's part one of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas are dealing with the fall out from prom and begin learning about what they need to do to stop the Prospocalypse.