MMP#257 – Fixing Campaign Problems
Misdirected Mark PodcastMay 10, 2017Hey Folks. Problems got you stuck, we’ll give you the game plan to solve them. It’s how to fix campaign problems. Find this episode in our archive via Patreon. Time Stamps […]
Phil, Bob, & Jerry talk about GM / DM advice, Game design, playing, and running table top RPGs in an effort to entertain and inform you, the listener.
Hey Folks. Problems got you stuck, we’ll give you the game plan to solve them. It’s how to fix campaign problems. Find this episode in our archive via Patreon. Time Stamps […]
Hey folks. We’re beginning before the beginning. It’s session 0 and our look at how session 0 works. Find this episode in our archive via Patreon. Time Stamps 1:11 – What’s […]
Hey folks. We scrambled and got questions from the community and now we present an excellent episode of information about a variety of topics and the idea for a Quantum […]
Hey folks. This week we’re talking about Autism and gaming with Dave Mondello, AKA tangent twin Dave, who is on the spectrum. He’s here to give us an inside look […]
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This time in the lounge we have Todd Nicholas from Wheel Tree Press and The Jank Cast to talk about The Sword, The Crown, and The Unspeakable Power. A powered […]
Hey Folks. This week we talk about episodic games with Nathan Paoletta with a focus on Trouble for Hire, a post-western world high octane road adventure game. We also get […]
Hey Folks. This week we talk about Sunstone in The Salon and how it tells story and can be applied to games. Find this episode in our archive via Patreon. […]
Hey Folks. This week it’s Noir as a genre and Noir World with John Adamus. We’re getting into all the rain slicked messy relationships of what Noir really hold. So […]
Hey Folks. This week it’s episode 250. That’s right. 250. More interesting, it’s actually the Kung Fu episode. Enjoy and thank you for being here for so long with us. […]
It’s time to feel the beat of the story as we talk about Hamlet’s Hit Points and how we can apply the idea of Hope/Fail cycles to our RPGs. Find […]
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