Category Archives: Misdirected Mark Podcast

Phil, Bob, & Jerry talk about GM / DM advice, Game design, playing, and running table top RPGs in an effort to entertain and inform you, the listener.


MM Plays 36 – A Magical Night Part 2 (CotS AP)

Misdirected Mark Podcast

It’s part 2 of A Magical Night. The crew of Gunny, Silas, and Ti are getting ready for PROM. They’re also getting ready for the post prom ritual, or at least to stop the Wyrm Cult, get Meseme’s essence back, and reconstitute her, hopefully, if they don’t mess it up.

Things heat up in this one with people pairing off for prom, Lisa causing some amount of grief, Ti looking for love in maybe the right places, and Gunny trying to get inside the Wyrm clan. There might even be a promposal.

MM Plays 35 – A Magical Night Part 1 (CotS AP)

Misdirected Mark Podcast

Welcome to story 4, A Magical Night. The crew of Gunny, Silas, and Ti are getting ready for PROM. They’re also getting ready for the post prom ritual, or at least to stop the Wyrm Cult, get Meseme’s essence back, and reconstitute her, hopefully, if they don’t mess it up.

MM Plays 34 – Prep vs Play

Misdirected Mark Podcast

Have you ever thought that about your game?

I’ve prepped this game but after the session my prep was only sort of used.

We do…a lot. Today we get inside this idea, talking a lot about how to get the most out of these situations and why they might even be a benefit to you.

MM Plays 32 – Mods in Cortex Prime

Misdirected Mark Podcast

We’re talking about three mods from Cortex Prime today and how we don’t quite use them the way they’re explained in the book. Stress, Action Based Resolution, and the Doom Pool. Enjoy and tell us about the mods you’ve enjoyed, used, or modified in your Cortex Games.

MM Plays 31 – Smarty Pants Part Eight (CotS AP)

Misdirected Mark Podcast

We join the Children of the Shroud as they throw down with Jenna in the decrepit Buffalo Asylum amidst shadows, falling apart architecture, and disturbed spirits. Will they defeat Jenna or will she end the children of the shroud? Tune in this week to find out,

MM Plays 30 – Story Jumping

Misdirected Mark Podcast

What do you do when the players make a choice that jumps ahead of what you were planning on and either skips everything you had prepared or moves towards the end of a story by passing many other story beats along the way. We call this Story Jumping and we’re discussing it on todays Misdirected Mark Podcast.

MM Plays 29 – Smarty Pants Part Seven (CotS AP)

Misdirected Mark Podcast

We join the Children of the Shroud as they break into a house. I guess we’re gonna be criminals but I suppose we do have probable cause to check out this place. After all, Meseme’s essence has been detected within the apartment. So check out the twists and turns on this weeks Children of the Shroud.