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Mastering Dungeons – Fifth Edition Revisited, Pt. 4

  • Mastering Dungeons
  • Podcasts
http://media.blubrry.com/the_misdirected_mark_podcast/misdirectedmark.com/wp-content/uploads/2022/08/MastDun8162022.mp3

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As the exploration of 10 years of Fifth Edition Dungeons & Dragons continues, Shawn and Teos explore character creation: how has it changed, what’s better, and what’s not as good?

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August 18, 2022

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MMP#484 – Why We GM or Emotional Return on Investment → ← GNOMECAST #146 – Media Influence

4 thoughts on “Mastering Dungeons – Fifth Edition Revisited, Pt. 4”

  1. Rene Jimenez says:
    August 19, 2022 at 9:54 am

    uh… I can’t find the podcast link

    Reply
    1. Senda says:
      August 22, 2022 at 11:55 pm

      Sorry about that! Should be fixed!

      Reply
  2. Eric Kamander says:
    August 22, 2022 at 11:48 am

    Thanks for taking the time to respond to my comment!

    FWIW, as a Systems Engineer by trade, and also approach the topic from a holistic and extensible design perspective.

    My comments were not meant to reflect my personal preferences, but to use those preferences and anecdotes to illustrate the flexibility of the current system, which it sounds like you are too willing to discard. While my table enjoyed having PCs with unequal abilities, what I appreciate about the existing system is that it also supports options like Standard Array or Point Buy that facilitate equal PC abilities.

    Similarly, as much as I prefer using Standard XP and Theater of the Mind, I appreciate that the systems provides us with options to use Milestone/Story-based Leveling and gridded play.

    I really liked your comment about the possibility of some suggestions possibly being scrapped after being explored. I would never object to exploring any ways to make the game better. I’m only opining on the results of my own intuition and analysis, having already given these topics ample thought over the years.

    Reply
  3. Eric Kamander says:
    August 22, 2022 at 11:50 am

    Regarding alignment, you left out what I consider my secret sauce, which is the definitions of Lawful and Chaotic. This is where I found the most debate and disagreement in the community, and I wish D&D would formally redefine them as I have:

    Lawful characters tend to place a higher value on moral consistency and order. Chaotic characters tend to place a higher value on moral flexibility and freedom.

    Is that too abstract? In my life, I have found these to be essential building blocks of everyone’s personality.

    Reply

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