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Mastering Dungeons – Fifth Edition Revisited, Pt. 2

  • Mastering Dungeons
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Continuing the conversation about the Fifth Edition of Dungeons & Dragons by talking about where it’s been and where it might be going!

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August 4, 2022

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One thought on “Mastering Dungeons – Fifth Edition Revisited, Pt. 2”

  1. Eric Kamander says:
    August 5, 2022 at 9:12 am

    Love this topic!

    I can’t help but think you’re underestimating the challenges involved in replacing the current 3d6 ability system with a modifier-only system. In addition to the rare occurrences when the actual ability scores matter, we should also consider that not everyone wants an “all PCs are equal” system. Many enjoy playing with the random results ability score generation can provide. People who enjoy the role=playing aspect of the game can embrace these shortcomings just like we can all relate to, and advocate for, leaning into a PC’s flaws.

    Anecdotally, when I started running a game for my kids and their friends, we had 7 players so I asked them to roll for abilities using 4d6 dropping the lowest, and trying not to rearrange the order of the rolls, playing whatever was most appropriate. One of them rolled 8,14,10,8,9,8. The assumption at the table was that the player would reroll, but I asked them to give it a session or two, and then decide, promising to carry over any experience to the next PC. We agreed that they would play an adolescent rogue. By the end of the first session, they loved their character and they never stopped, all the way to the campaign’s end at 8th level.

    Regarding alignment, I’ve had a lot of success in my games by redefining alignment thusly:
    Alignments represent tendencies, and there are degrees within each alignment. Good characters tend to prioritize the well being of the many. Evil characters tend to prioritize their own well being. Lawful characters tend to place a higher value on moral consistency and order. Chaotic characters tend to place a higher value on moral flexibility and freedom.

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