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Shawn and Chris talk about frameworks and how they can help you design adventures. This is the first of two parts where we talk about Frameworks during our adventure designing conversations.
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Podcast: Play in new window | Download
Shawn and Chris talk about frameworks and how they can help you design adventures. This is the first of two parts where we talk about Frameworks during our adventure designing conversations.
Links
It's part six of the final story, PROSPOCALYPSE NOW. Gunny, Silas, and Ti continue their search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity. Gunny gets some quality time with his dad, and Silas has a heated encounter with Urlis.
It's part five of the final story, PROSPOCALYPSE NOW. We spend sometime in the aftermath of rescuing Gunny's dad and then begin the search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity.
We're taking a look at Daggerheart. Chris is joined by Jared Rasher and Shawn Merwin to talk about Darrington Press's newest game, Daggerheart. It's in it's 1.3V playtest and we cover core rules, character creation, playing the game, the action tracker, GM material, and the integration with Demiplane
It's part four of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas engage Casey and work on rescuing Gunny's dad in this episode.
Will you cover:
Quest to retrieve item or person/meet a wise one and get advice
And close to the previous , but can have subtle difference:
Trip to deliver of an item/delivery of message
Protection for a Caravan/ Person on a trip
Hit Man Job/Vengeance Killing
Negotiate a deal/treaty/truce (may include a trip)
Conflict with a God/ King/Gang/City
Crime investigation
Bounty hunting job
Running from Bounty Hunter/Law/Lover’s Boyfriend or father
Prison Break
Scout or case a camp/city/estate
Seeking a hand of a princess/prince/object of attraction
Chase/ Track Down Enemy/Criminal
Farce (Farce is also a subcategory of dramatic comedy, which is different from other forms of comedy as it only aims at making the audience laugh. It uses elements like physical humor, deliberate absurdity, bawdy jokes, mistaken identity and drunkenness just to make people laugh. We often see one‑dimensional characters in ludicrous situations in farces.) /Comedy