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Show us how you structure you sessions, one shots, campaigns, or adventures! Phil and Senda talk through the various adventure structures, including linear, branching, railroad, and sandbox. Also, origami butterflies, missing dice, and Phil forgets to introduce himself.
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Loved this episode – definitely has me thinking more about how I structure my adventures, which has led me back to how I plan, and how the players understand session goals. I’m taking a step back to overview the whole process, but I think I’ll come back with a better overall experience for my players. So, thanks!