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We’re talking Listener Q and A this week as we take a number of questions from the audience and dive into them. Enjoy and let us know what you’d like us to talk about on future episodes of Down with D&D.
Links
Podcast: Play in new window | Download
We’re talking Listener Q and A this week as we take a number of questions from the audience and dive into them. Enjoy and let us know what you’d like us to talk about on future episodes of Down with D&D.
Links
It's part six of the final story, PROSPOCALYPSE NOW. Gunny, Silas, and Ti continue their search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity. Gunny gets some quality time with his dad, and Silas has a heated encounter with Urlis.
It's part five of the final story, PROSPOCALYPSE NOW. We spend sometime in the aftermath of rescuing Gunny's dad and then begin the search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity.
We're taking a look at Daggerheart. Chris is joined by Jared Rasher and Shawn Merwin to talk about Darrington Press's newest game, Daggerheart. It's in it's 1.3V playtest and we cover core rules, character creation, playing the game, the action tracker, GM material, and the integration with Demiplane
It's part four of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas engage Casey and work on rescuing Gunny's dad in this episode.
Just listened to this and I wonder if you still feel the same way about ‘removing things form the game’ as opposed to adding them. For quite a few years I concluded that D&D is trying to be everything for everyone, which is great, but makes it more and more reasonable–almost expected–that DMs will pick and choose what they include in specific campaigns. In my mind, this constitutes ‘removing things form the game,’ but maybe you look at it differently…
Personally, I prefer to run a more minimalist game, where PCs can only include the core creatures from the PHB, and civilizations are typically unfriendly to generally hostile or unknown/foreign creature types. (I also prefer a reduction in the variety of monster type civilizations that would be encountered in any region.) By default, I don’t include classes and spells from every official book. Would you consider that ‘removing things form the game’?
Curious of your perspective has changed over the years.