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Get down with some new blood. That’s right. It’s about bringing in warm bodies and showing them the ropes. Chris and Shawn talk about teaching new players the game.
Podcast: Play in new window | Download
Get down with some new blood. That’s right. It’s about bringing in warm bodies and showing them the ropes. Chris and Shawn talk about teaching new players the game.
It's part six of the final story, PROSPOCALYPSE NOW. Gunny, Silas, and Ti continue their search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity. Gunny gets some quality time with his dad, and Silas has a heated encounter with Urlis.
It's part five of the final story, PROSPOCALYPSE NOW. We spend sometime in the aftermath of rescuing Gunny's dad and then begin the search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity.
We're taking a look at Daggerheart. Chris is joined by Jared Rasher and Shawn Merwin to talk about Darrington Press's newest game, Daggerheart. It's in it's 1.3V playtest and we cover core rules, character creation, playing the game, the action tracker, GM material, and the integration with Demiplane
It's part four of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas engage Casey and work on rescuing Gunny's dad in this episode.
I’m running a game for my wife and a group of her coworkers, most of whom have been totally new to D&D and RPGs in general. They made their own characters, but I gave each one a chart breaking their abilities down into Actions, Bonus Actions, Reactions and Passive Features, so that they’d know what their options were during each turn (“choose one from column A, one from column B … “).
Love it. Do you have the chart somewhere to share?
So trading an attack for advantage isn’t that over powered. Sure it lets a rogue sneak attack almost every round, once they get a second attack. But honestly? Rogues can pretty easily get that sneak each round anyway. Ferex, a swashbuckler gets the standard sneak with allies, plus rakish audacity to sneak attack anyone who isn’t in the center of a line.