Tag Archive: Workshop

Jan 27 2016

MMP#191 – How to GM Fate

ItunesMMpodcastHey Folks. It’s all about running Fate this week as we chat about the game. We run a little long so we only had the Podcast Round up after the workshop. Enjoy.

Time Stamps

0:51 – What’s Going On

10:53 – Workshop: How to GM Fate

    • Why are we doing this?
      • We have heard from a number of people about not having run Fate or being nervous about running Fate.
      • We both have been running Fate since Core released.
      • Our job is make you comfortable with GMing this game.
    • Rules you need to master
      • Aspects
        • See episode 119 for the Garage all about Aspects.
        • Key info
          • Narratively true and mechanically true
          • Invokes and the difference between an invoke and fate point
            • Invoke – Can use as many as you want at one time but is stuck to an aspect.
            • Fate Point – Can only use one on an aspect at a time but you can use them on any aspect.
          • Compells (GM, Self, Group)
            • You can use these to drive story. In fact whenever you give them a task/mystery/quest and it applies one of their aspects that’s a compel since you just made their live more complicated.
      • The Four Actions
        • Emphasis on Create Advantage
      • Challenges, Contests, and Conflicts
      • Stress and Consequences
    • Prepping Your Game
      • Character Aspect List
        • When possible, make a list of all the aspects and put it on one sheet.
        • This will help you when players are looking for ways to invoke aspects
        • This will be invaluable for you to figure out Compels.
      • What goes into a scene
        • Scene Aspects
          • A shorthand way to describe the area.
          • Things that can be used in the scene.
          • Will help when running the scene later.
        • Zone Maps
          • Only if you think a conflict is going to occur
          • If you do use a zone map, put down a few interesting areas as aspects (Pile of Boxes)
      • Building Opposition
        • The Fate Core book does a great job of this.
        • You can simplify this further
          • Give most important skill a +4 or +5
          • Give some other skills a +2 or +3
        • Give your opposition some stats above +4
        • Use Mobs for lesser NPC’s
          • easier to handle in combat
          • mob rule for skills
        • The more Consequences you give an NPC the harder they are to Take Out
        • Asynchronous NPC builds
          • You don’t need to use skills you can use descriptors for the NPCs.
            • Knockout Artist +4, Mortal weapons are nothing to me +6
    • Running Your Session
      • Fate Point Economy
        • Players are going to start with 1-3 Fate Points, maybe more depending on the game.
        • GM’s get a number of Fate Points equal to number of players per scene
          • Remember to reset these between scenes
        • Fate points will be spent by players during the game
        • Compel is the only way to get them back into the hands of the players
          • Find ways to compel them
          • Encourage self compels
          • Compels are not used to screw players; used to make things more interesting
        • The game slows a bit when points run out
          • Not like savage worlds, but it does slow
        • Points always drain during combats
        • Knowing the players aspects helps to compel them
      • Setting Difficulties
        • Review Fate Dice
          • Dice average towards 0
          • Range -4 to +4
        • Fate Core p. 133
        • 2 over skill number is going to use an invoke
        • 2 under is likely be with style
        • This applies to creating your NPC’s as well
      • Aspect/Boost Bloat
        • Mostly occurs during Conflicts
        • Lots of Aspects get put on the table

 

  • Aspects go away when they are no longer true.

 

          • Example: Grappled
        • Boosts appear on ties.
          • Mark them in a way that you can tell when something is a boost vs an Aspect
          • Purge them quickly
        • Conditions are also aspects
          • Put them out on the table
          • Mark them differently and note who they are for
        • I like different fate points for the players and GM.
          • This way you can see who has invokes on an aspect
      • Clearing Aspects
        • Once players get savvy they will start putting aspects via create advantage onto opponents.
        • It can get bulky
        • If you leave too many advantages on an opponent the players will cash them in, in one attack and take out the opponent.
          • This is the first step to Fate scene / encounter design. Once the players understand this you can innovate on what’s going on in a scene.
        • Take turns where the NPC’s take actions to try to clear them.
          • A grappled opponent makes a Physique check to become ungrappled
      • Combat Tips
        • Clear aspects
        • Use Mobs over single, weaker opponents
        • Use and create scene aspects
        • Compel your NPC’s to get more fate points

 

  • Use the Concession rules if you want to end a fight early or want your NPC to live another day

 

        • This gets into the writers table game because you step outside the character level play to decide how the story should proceed within a set of constraints
  • Between Sessions
    • Setting Milestones
      • There are no XP or levels.
      • Character change and advancement occurs through milestones.
      • At the end of your sessions let the players know what milestone has been reached.

1:23:36 – Podcast Round Up

Gaming & BS

She’s a Super Geek

Adamantine Heart

Talking Tabletop

Jan 13 2016

MMP#189 – Intraparty Conflict

ItunesMMpodcastHey Folks. Are you ready to rumble as we dive into the deep end of the ring and see what kinds of stories conflict among the party can bring out. Then this is the right episode for you. We also get into the social media depository, talk about some announcements from Encoded Designs, round up some podcasts, and update the weight loss challenge. Enjoy and we’ll talk to you next week about Grappling. We did Encumbrance and made it interesting, we can do Grappling.

Time Stamps

1:20 – What’s Going On

The Five Temples of the Earthmother Part I: Life and Moon

Character Cache

11:50 – The Workshop: Intraparty Conflict

52:24 – The EDSMD

Mechawest Kickstarter

Accursed: World of Morden Kickstarter

1:09:28 – Podcast Round Up

Gaming & BS

She’s a Super Geek

Talking Tabletop

Nov 25 2015

MMP#183 – Spousal Karma and the Gamer’s Better Half

iIPNV9aqUYrGsHey Folks. On this episode of the Misdirected Mark podcast we have Florence Vecchione with us to talk about Spousal Karma and what it’s been like for her to have a gamer turned writer and then company owner as her partner in life. Hope you enjoy this family focused edition of the show and Happy Thanksgiving.

Time Stamps

2:23 – What’s going on

24:06 – The Workshop: Spousal Karma and the gamer’s better half.

1:14:53 – The Extra Dimensional Social Media Depository

1:35:13 – A Moment of Gaming & BS

Nov 18 2015

MMP#182 – The Module

iIPNV9aqUYrGsOMG. Normally I start with hey folks but this week I have with me Sean P. Kelley from Gaming & BS since Phil is out of town. He joins us to dispense some knowledge about the Module in gaming and along the way we do a little social media from an extra dimension and a chat about some podcasts. So strap in for this episode of Rocker boy and Vending Machines or Misdirected BS or Gaming and MS or…you get it. You’re smart.

Note: There is some echoing here and there. Sorry about that.

Time Stamps

2:38 – What’s Going On

8:09 – The EDSMD

12:40 – Podcast Chat

Gaming & BS – Horses and other NPCs

She’s a Super Geek – Soth Part 3: The summoning

Kirean Strange’s Adamantine Heart

26:08 – The Workshop – The Module

Nov 04 2015

MMP#180 – Frameworks

iIPNV9aqUYrGs Hey folks. On this episode of the Misdirected Mark Podcast we’re talking about frameworks as in adventure or scenario frameworks. We also hit up the EDSMD and talk about a few podcasts and might I add the show is even shorter than previous. Let us know what you think and if we should keep on with our trend.

Time Stamps

1:42 – What’s Going On

The Character Cache Patreon

7:52 – The EDSMD

14:16 – Podcast Roundup

19:56 – The Workshop: Frameworks

Oct 06 2015

MMP#176 – Being a Better Player and Kickstarter Round Up

iIPNV9aqUYrGsHey Folks. This week we talk about being a better player and finish up with a kickstarter round up. We also have our usual stuff like the Extradimentional Social Media Depository and a little about What’s going on with us. This is also a pseudo episode on Player Agency. Hope you enjoy and Viva La Resistance.

Rock n’ Roll Play Baby

Time Stamps

1:23 – What’s Going On

9:50 – The Extra dimensional Social Media Depository

A moment of…
23:26 – Gaming & BS
35:24 – She’s a Super Geek

45:33 – The Workshop: How to be a Better Player

http://lookrobot.co.uk/2013/06/20/11-ways-to-be-a-better-roleplayer/

Phil’s aritcle: http://www.gnomestew.com/gming-advice/11-things-to-help-your-players-be-better-roleplayers/

1:19:54 – Game Spotlight: Kickstarter Round up

Sig – The City Between:

https://www.kickstarter.com/projects/Jagash/sig-the-city-between?ref=nav_search

Delta Green

https://www.kickstarter.com/projects/arcdream/delta-green-the-role-playing-game?ref=nav_search

Masks

https://www.kickstarter.com/projects/1277034820/masks-a-new-generation?ref=nav_search

Ninja Crusade 2nd Edition

https://www.kickstarter.com/projects/eloylasanta/the-ninja-crusade-2nd-edition?ref=users

Tome of Beasts

https://www.kickstarter.com/projects/350683997/tome-of-beasts-300-new-monsters-for-5th-edition?ref=category

Folklore: The Affliction

https://www.kickstarter.com/projects/gbg/folklore-the-affliction-0?ref=discovery

Rippers Resurrected

https://www.kickstarter.com/projects/545820095/savage-worlds-rippers-resurrected-rpg?ref=nav_search

 

Oct 01 2015

MMP#175 – Gaming online with Senda from She’s a Super Geek

iIPNV9aqUYrGsHey Folks. On this episode of the Misdirected Mark podcast we have a bit of a catastrophic in the gameroom when Phil finds out Chris has joined the Enlightened in Ingress but before that we get extradimentional with Senda from She’s a Super geek and pick her brain about gaming online in the workshop. Hope you enjoy and hope to be here next week with Phil.

She’s a Super Geek

Time Stamps

4:11 -What’s Going On

15:14 – The Extra Dimensional Social Media Depository

33:31 – The Podcast Family

44:05 – The Workshop

1:24:20 – The Gameroom

Sep 09 2015

MMP#172 – The Weird

iIPNV9aqUYrGsHey Folks. This week we talk about the weird, what it means, and how you can make things weird in RPGs. We also get to the Gameroom for more than 40 games played total between the two of us and have our social media depository. Enjoy and we’ll talk to you again soon.

Time Stamps

0:52 – What’s Going On

8:19 – Social Media Depository

24:10 – A Moment of Gaming & BS

32:12 – The Workshop: The Weird

1:14:05 – The Gameroom

Aug 19 2015

MMP#169 – Bringing down your Latency

iIPNV9aqUYrGsHey Folks. On episode 169 of the misdirected mark podcast we’re talking about Latency at the table and how to manage it. We also get extradimentional in the media depository with our topic for chatter this week, why don’t you or do you like mechanics in games, plus a few other things.

This episode is unofficially sponsored by Nihilistic Arby’s, where life as no meaning.

Time Stamps

1:19 – What’s Going On

10:57 – Extradimentional Social Media Depository

The Things We Leave Behind for Call of Cthulhu

39:19 – A Moment of Gaming & BS

48:49 – The Workshop: Latency at the Table

Jul 15 2015

MMP#164 – Con Comfort or What and Why you Preparing for Con Games

iIPNV9aqUYrGsHey Folks. On this episode of the Misdirected Mark Podcast we talk about how to get comfortable running your con games which is some combination of confidence and presentation. We’ll explain ourselves, don’t worry. Also a little comicon trailer talk for the cool stuff that’s coming up.

Time Stamps

1:08 – What’s Going On

10:28 – Extradimentional Social Media Depository

22:02 – A Moment of Gaming & BS

26:42 – The Workshop: Con Comfort

Phil’s Gnome Stew Hand Out Article

1:12:53 – The Geekery: Comicon Trailers

Jul 01 2015

MMP#162 – Focal Point

iIPNV9aqUYrGsHey Folks. This week we’re not together. Phil is out in the field this week but we’re still bringing you the show and we’re gonna focus down to a point on Focal Point, the newest offering from Engine Publishing. We also have the Lounge, the Gameroom, a moment of Gaming & BS, and our Cybertek update. Hope you enjoy.

Time Stamps

Not Really Our Sponsors

Not Your Fathers Root Beer
Engine Publishing

7:24 – Game Spotlight

PTGoF Kickstarter

Undying KS

Blue Rose KS

18:15 – Extradimentional Social Media Depository

Nathans Thread

29:00 – A Moment of Gaming & BS

33:25 – The Gameroom

Heat by Dave Chalker

Specter Ops Board Game

The Wandering Dragon Virtual Store Tour

57:17 – The Workshop: Focal Point

1:29:55 – Cybertek Update

Note: Vending Machines are deadly

1:39:35 – Project World

Jun 17 2015

MMP#160 – Modern Fantasy with Special Guest Host Eloy Lasanta

iIPNV9aqUYrGs3eglogo1Hey Folks. This week we’re joined at the House Misdirected by the sage of the 3rd Eye, Eloy Lasanta, who will help us break down Modern Fantasy. We also spend some time in the Lounge and over in the game room. So I hope you enjoy this Philess episode and I look forward to hearing your feedback.

Episode 160 is sponsored by Third Eye Games

Time Stamps

3:26 – What’s Going On

Indie Syndicate

Apocalypse Prevention Inc. 2

9:37 – Game Spotlight

Part-Time Gods of Fate Kickstarter

Titansgrave: Ashes of Valkana

Character Folio from Darktheater.net

16:41 – Extradimentional Media Depository

34:43 – A Moment of Gaming & BS

37:37 – The Gameroom

53:45 – Cybertek Update

59:25 – The Workshop: Modern Fantasy

 

May 27 2015

MMP# 157 – Cyberpunk

Hey folks. This episode we’re getting our cybernetics out and entering the matrix to explore the genre of cyberpunk and then talk about some of the gameable parts of it. We also do our normal stuff in the lounge where we hear some bait & switch stories and we go a little Mad in the Geekery as we talk Fury Road before finishing up with Daredevil.

Time Stamps

1:01 – Network Announcements

9:14 – What’s Going On

17:16 – Game Spotlight

Titan’s of Gaming
6th gun kickstarter

22:39 – Extradimentional Social Media Depository

34:37 – Workshop: Cyberpunk

Phil’s 17 year old Cyberpunk thoughts

1:27:04 – Geekery

Apr 15 2015

MMP#152 – Labeling GMs

iIPNV9aqUYrGsIt’s a GM round up this week but first we start off in the lobby responding to your feedback, then we get  over to the Workshop to discuss different types of GM’s, and finish up in the Geekery to talk about all the juicy digital downloads this past week. There maybe a Daredevil discussion.

Time Stamps

0:32 – Lobby

1:24 – What’s Going On

5:19 – Game Spotlight – Queen City Conquest Kickstarter

9:15 – Extradimentional Social Media Depository

22:29 – Workshop

1:17:29 – Geekery

 Star Wars Digital Downloads

Feb 25 2015

MMP#145 – Spotlight Please

iIPNV9aqUYrGsHey Folks. This week we hang out in the lobby getting caught up, then we head over to the Gameroom and talk about what we have been playing recently, and then we end the night in the Workshop where we put the spotlight on a different type of game balance.

Time Stamps

0:32 – The Lobby

 6:21 – Gaming Spotlight

The Golden Geek Awards

IGDN Bag of Holding

13:27 – Social Media Depository

World War Cthulhu Teaser Trailer

1 of 7 rod pieces?

27:20 – The Gameroom

40:18 – The Workshop: The Spotlight

Feb 04 2015

MMP#142 – Encumbrance, What is it good for

      1. 142-Encumbrance-What-is-it-good-for.mp3

142 – Encumbrance, What is it good for?

iIPNV9aqUYrGsHey Folks. Today we’re lugging stuff around just to prove that we can, or at least that encumbrance might not be the dog of a rule everyone thinks it is. We also do that listener feedback thing and chat about the games we’ve been playing in the gameroom. Enjoy and feel free to leave us your feedback.

Time Stamps

0:56 – Lobby

10:51 – Game of the Week: Monster of the Week

12:56 – Extradimentional Social Media Depository

Golden Geek Awards

31:07 – Gameroom

56:56 – Workshop: Encumbrance, What is it good for.

Jan 28 2015

MMP#141 – T is for Trust

      1. 141-T-is-for-Trust.mp3

Ep141 – T is for Trust

iIPNV9aqUYrGsHey Folks. This week we’re coming to you with 100% less clicks, trust me. We’re also checking out what we get from the Extradimentional Social Media Depository before we head to the workshop to talk about trust. After we see Vera in the Geekery to geek out.

Time Stamps

0:33 – Lounge

What’s Going On

Game of the Week: Nefertiti Overdrive

Extradimentional Social Media Depository

26:06 – The Workshop

54:19 – The Geekery

 

Oct 03 2014

MMP#131 – Scene Framing and Escape In Depth with Garrett Crowe

 

      1. Scene-Framing-Escape-In-Depth-with-Garrett-Crowe.mp3

Scene Framing and Escape In Depth with Garrett Crowe

Hey Folks. This week we end our romp through time and space as we save Garrett from the Vogons and then save Phil but while doing so we talk about Scene Framing in the Workshop and do an in depth on Escape in the game room. Hope you enjoy our shenanigans and we’ll talk to you soon.

Sponsors for this episode are Collectors Inn, Swarmcore, and Dungeoncast.

Show Notes

2:52 – Bar

Cthulhu Wars’ Comes to Trade
Marvel Settles with Kirby Heirs
‘Star Realms’ Passes 50,000 Units
Galaxy Trucker on iPAD
Rivendale book for One Ring
The Last Parsec Kickstarter
The Dark Spiral is out
Boiling Point: A Super Heroic Adventure
Steamscapes: Asia Kickstarter
Dracula Dossier KS coming in Oct
Cross of Fire Saga Adventure Path for Pathfinder RPG
Feng Shui Kickstarter going strong
Island Dice Kickstarter

30:08 – Workshop – Scene Framing

1:01:55 – In Depth – Escape

1:20:28Geekery

Sep 13 2014

MMP#128 – IP’s, Star Realms, & AMP Year One

      1. 128-IPs-Star-Realms-and-AMP-Year-One.mp3

IP’s, Star Realms, and AMP Year One

Hey Folks. This time on the Misdirected Mark Podcast we get in deep on Star Realms, the Ascension meets MtG deck builder, beam captain Mappin aboard for some discussion on IP games, and continue the AMP Year One review. Hope you enjoy and don’t forget about the G+ community and our “Kind of a Big Deal” contest.

1:02 – Intro

Network News

The Survey Link

12:20 – News

Asmodee and Days of Wonder merging
Game Trayz – http://www.gametrayz.com/
Double Exposure Envoy system

Crowdfunding

Fate Codex issue 4 is out
Oddmall by Andy Hopp
Orc Hospital by Postworld Games
d20Pro Unlimited Virtual Tabletop
Spirit of 77 – Ax game of 70’s adventure
The Sprawl – Ax Cyberpunk!

Local

The Queen City Conquest

Rapid Fires

Robin Laws Feng Shui KS coming Sept 17th
The No Response Response at pelgrane press through Drama System
3EGs is coming out with their 2nd edition of Apocalypse Prevention Inc 
Achtung! Cthulhu the Movie

33:17 – In-Depth – Star Realms

1:06:58 – RPG Review – AMP Year One

1:16:33 – Workshop – IPs with Captain Mappin

2:05:31 – Geekery – Fall TV is coming

Oct 24 2012

Episode #33 – Halloweenie

033 – Halloween

Happy All Hallows Eve my gaming friends. I hope your sweet tooth is satisfied this year be it by candy or costume and welcome to the 2012 Halloween edition of Misdirected Mark. So sink your fangs into this one as we discuss horror gaming for the holiday and say hi to Samhain if you see him. Also watch out for sparkling vampires. If you see them KOS with extreme prejudice.

Time Notes

1:24 – Watercooler

Halloween time
Where you can find us
telecommute gaming with MM on the 13th of November
James Ernest from Cheepass games and the EST EDT rant

9:18 – The Gameroom

Channel the Gygax
Tentecal Bento
LFR Directors Cut
D&D Encoutners – Next Season by Shawn Merwin

16:14 The Workshop – Horror games and gaming

The Dorothy Costume
List of “scary” games
Suspense is key?
Cabin in the Woods
Horror is about Losing control?
Tracks which count down to zero.
Whispers from a ghost
Setting the mood
Improv game design
Slasher film tropes
Tremulus talk
Using something innocent in a horrific way
Take away things they care about and use them.
Story time
Ticking time bombs
Dangling the hope

42:06 – Geekery

Bats in the Geekery
Hillfolk
Kickstarter Warnings
Kickstarter Reassurances
Halloween Parties
Hard Magic by Larry Corriea