Tag Archive: Senda

Jun 19 2017

Panda’s Talking Games – 64: Podded by the Apandalypse

Show us how you make Powered by the Apocalypse games shine as one shots and campaigns! Phil and Senda talk running PbtA and what parts make it very suitable for both long and short play. Shockingly, this episode came in pretty short — probably because we recorded very late at night! Milky juice part 2, silly childhood songs, and attack of the Definition Panda with Urban Dictionary…it’s the B show.

Patrons, we have one short clips for you this week: Senda accidentally reads the Urban dictionary definition of covfefe.

Find us on the internet!

Twitter: @pandastalkgames

Facebook: facebook.com/pandastalkgames

and panda(at)misdirectedmark.com

Jun 12 2017

Panda’s Talking Games – 63: Ooops I Did It Again

Show us how you handle a mistake in your game! Senda and Phil talk mistake magnitude, how fast you catch it, retconning, and just moving on. There’s also milky juice, Phil does not have the clap, milky milk and the funky bunch, this is an A show, and Senda squealed on mics because YOU GUYS LEFT REVIEWS!

Bonus outtakes available for Patrons today!

Find us on the internet!

Twitter: @pandastalkgames

Facebook: facebook.com/pandastalkgames

and panda(at)misdirectedmark.com

Jun 05 2017

Panda’s Talking Games – 62: The 8 Types of Fun

Show us what your favorite types of fun are! Phil and Senda talk through their top four types of fun from the eight kinds of specified and defined fun (Phil defined terms that had been defined — can anyone say Philception?). Smash Man and Skill Monkey buck the ratings to return to their less than adventurous adventures by popular demand. We also invented a new game: MAGICAL POPSPLAIN POWER — MAKE UP!

The original article on the 8 Types of Fun:

http://www.cs.northwestern.edu/~hunicke/MDA.pdf

 

Sniezak’s Gnome Stew Take on defining the 8 types:

http://www.gnomestew.com/general/the-eight-types-of-fun/

 

Bonus outtakes available for Patrons today!

Find us on the internet!

Twitter: @pandastalkgames

Facebook: facebook.com/pandastalkgames

and panda(at)misdirectedmark.com

May 29 2017

Panda’s Talking Games – 61: Eli Kurtz and Maps Maps Maps

Show us how you like to use maps in your one shots vs. campaigns! Eli Kurtz (mythicgazatteer.com) joins Senda and Phil to talk maps, coastlines, details, and more! Also, he can SING! Interrupts interrupted by interrupting counter spells.

CORRECTION: Senda referred to a game during this episode as The Last Safe House — the actual title of the game is Bated Breath, by Jacqueline Beckwith. 

Our sponsor this week is Bagthulhu! You have 24 hours left to back these awesome dice bags: https://www.kickstarter.com/projects/1001433474/bagthulhu-the-diabolically-adorable-cthulhu-diceba?ref=nav_search

Find the last 24 hours on the Blackwood setting for Savage Worlds on kickstarter! If you missed it NOW IS THE TIME! https://www.kickstarter.com/projects/53075258/the-blackwood-for-the-savage-worlds-rpg-system

You can also find Eli all over the place: Homepage / DriveThruRPG / Facebook / Twitter /  Google+

Bonus outtakes available for Patrons today!

Find us on the internet!

Twitter: @pandastalkgames

Facebook: facebook.com/pandastalkgames

and panda(at)misdirectedmark.com

May 22 2017

Panda’s Talking Games – 60: Henchmen, Allies, and Wolves, oh my!

Show us how you use henchmen in one shots and campaigns! We talk allies, animal companions, and henchmen, why you might think of using them, and how you may use them differently in one shots vs. campaigns. Also, Phil looses a piece of his child hood innocence when it comes to peanut butter cups, the temperature changed in the show, we’ve moved on to only Moana parodies, and our percentage for finishing the show continues to be terrible.

Bonus outtakes available for Patrons today!

Find us on the internet!

Twitter: @pandastalkgames

Facebook: facebook.com/pandastalkgames

and panda(at)misdirectedmark.com

May 08 2017

Panda’s Talking Games – 58: Arc of the Villainous

Show us how you handle the arc of your villains in one shots and campaigns! Complete with telepathic jokes and the editing delete song.

Bonus outtakes available for Patrons today!

Find us on the internet!

Twitter: @pandastalkgames

Facebook: facebook.com/pandastalkgames

and panda(at)misdirectedmark.com

May 01 2017

Panda’s Talking Games – 57: Finally, Organizing Events aka the actual topic

Show us how you handle organizing people to come to your game, game day, or convention! Senda and Phil talk some basics about getting people to show up and the ways you can try to trick I mean convince them in to coming. There’s a bit about backing up your game because Senda can’t read and then that one song. You know. That one. Oh, you’ll know it when you hear it.

Bonus outtakes available for Patrons today!

Find us on the internet!

Twitter: @pandastalkgames

Facebook: facebook.com/pandastalkgames

and panda(at)misdirectedmark.com

Extra sounds today come from Sirkoto51 and fins on freesound.org and are used under the Creative Commons Attributions License.

Apr 24 2017

Panda’s Talking Games – 56: The Big O (Organization)

Show us how you organize your materials to run one shots and campaigns, at home and on the go! Phil and Senda tackle this topic on their continuing journey down Phil’s excitement with organizing, bags, and containers. We promise we will talk about the actually requested topic soon.

Smash Man and Skill Monkey return, and Phil makes the opening really long.

Smash Man and Skill Monkey Theme by Little Robot Sound Factory and used under the CC Attributions license. 

Find us on the internet!

Twitter: @pandastalkgames

Facebook: facebook.com/pandastalkgames

and panda(at)misdirectedmark.com

Apr 03 2017

Panda’s Talking Games – 54: Collaborative vs. Directed Games

Show us how you play to the strengths of collaborative vs. directed games! We take on redefining what we call GMless vs. standard games, and talk about strengths and weaknesses and tips for approaching both. Also, subcutaneous, I ate a cookie (it was delicious), and the FIRST EVER MINI EPISODE OF SMASH MAN AND SKILL MONKEY! And yes, patrons, there are definitely bonus outtakes.

Smash Man and Skill Monkey Theme by Little Robot Sound Factory and used under the CC Attributions license. 

Find us on the internet!

Twitter: @pandastalkgames

Facebook: facebook.com/pandastalkgames

and panda(at)misdirectedmark.com

Mar 27 2017

Panda’s Talking Games – 53: Party Imbalance

Show us how you deal with unbalanced power levels in your party — like when an encounter for your barbarian will TPK everyone else.

We also discussed at length why Darth Vader is a bad father because of his lazy force use, phlegm, and our new super hero alter egos, Smash Man and Skill Monkey.

Find us on twitter: @pandastalkgames

Find us on Facebook: facebook.com/pandastalkgames

Drop us a line: panda(at)misdirectedmark.com

Mar 20 2017

Panda’s Talking Games – 52: PANDAVERSARY!

Show us how you survive ONE YEAR of crazy silly shows about role playing games/one shots and campaigns! Phil and Senda reminisce and go long about favorite shows, favorite shticks, and favorite outtakes with such topics as how the hell did this happen anyway? and how much Phil dislikes Pepperidge Farm Bread (because it’s cut too thin). We will be back next week with our regularly scheduled two points of view programming for your listening enjoyment!

Comments? Questions? Topics? #Tableselfies? Find us on twitter:

@pandastalkgames     @idellamithlynnd     @DNAphil

Find us on facebook:

facebook.com/pandastalkgames

Or drop us an email: panda(at)misdirectedmark.com

Feb 27 2017

Panda’s Talking Games – 51: Feast or Famine (the non-ideal party size)

Show us how you deal with non-ideal numbers of players at the table! Senda talks large tables, and Phil talks small ones. There was also a bit about kender, Phil failed to start the show, and reviews made me SQUEEEEEEE.

 

You can find us online:

 

@pandastalkgames

http://facebook.com/pandastalkgames

or drop us an email:

panda(at)misdirectedmark.com

Feb 20 2017

Panda’s Talking Games – 50: Loot, I am your Father

Show us how you handle none XP rewards and advancement! Phil and Senda talk about narrative and mechanical rewards in one shots and campaigns. Also there is a deep dive on…candy corn and donuts? What does it sound like to speak in capital letters? All this and more on today’s episode of PANDA’s TALKING GAMES!

 

Get in touch?

@pandastalkgames

facebook.com/pandastalkgames

panda(at)misdirectedmark.com

Senda: @idellamithlynnd and Phil: @DNAphil

Feb 13 2017

Panda’s Talking Games – 49: Romance is in the air

Show us how you handle romance in one shots and campaigns! Phil and Senda talk about the story arc of romance and how to use it in both types of games. I couldn’t get the Doubleclicks Will They or Won’t They out of her head (so it’s linked below) and Phil made fun of my sneeze face.

Check out the Doubleclicks at http://www.thedoubleclicks.com! They are fantastic and deserve your ears.

 

 

 

 

Feb 06 2017

Panda’s Talking Games – 48: Gender

Show us how you play a character of a different gender? Phil and Senda have an awkward conversation about trying to filter societal gender constructs in to some kind of advice for playing NPCs of a different gender than your own.

This was an extremely difficult topic for us to tackle. We’re pretty sure there are people out there who could do this topic with more poise and grace than we did. Inevitably in any discussion of gender we have to acknowledge that gender is a construct of our society, and so anything we throw out is an implant of how we currently live. With that in mind we attempted to be as careful as possible with this topic since it’s very delicate. If you have things to add or the perspective of another gender identity to throw at us in terms of portraying in game, you know where to find us: @pandastalkgames on twitter or panda(at)misdirectedmark.com. Finally, the moral of the story is and always will be: play characters, not genders. 

We also learned that Phil speaks hairball.

Jan 30 2017

Panda’s Talking Games – 47: Thoughts on Gaming with your Significant Other

Show us how you handle gaming with your significant other! What if they’ve never played a game before, but want to try? What if they’re an old hand? What if Phil gets really excited about the Scholastic book fair and we end up talking about ice cream?

Super sorry to jystdave and everyone out there who actually knows the shanty; listening back I realized I did the chorus utterly wrong. Someday I’ll have to do it as a fully produced song and fix it, just to make it up to you. Until that day…..well, just know that I was actually going to re-record it but I ran out of time.

Jan 23 2017

Panda’s Talking Games – 46: Low Level Games

Show us how you run low level one shots and campaigns! What kind of games do lower power characters create and play in?

Also, murder bears and a deep dive on sewing with grass, ponchos as military gear, and Tuam. Patreon backers can find their extra outtakes at patreon.com/mmp.

Jan 17 2017

Panda’s Talking Games – 45: Players and Genres

Show us how you deal with players who don’t play to genre! Phil and Senda talk about the reasons people play against genre, and how to handle each of those situations in one shots and campaigns. Then they talked about….closets?

Jan 09 2017

Panda’s Talking Games – 44: Debriefs

Phil and Senda show us how they handle debriefs in their one shots and campaigns! We also talk about debriefs and conventions, make professional cat noises (very professional), and fail to start the show several times.

Jan 02 2017

Panda’s Talking Games – 43: The X Card

Show us how you handle the X Card at your table. We talk basic safety and lessons we’ve learned from personal experience.  We managed to keep it short and sweet despite many failed attempts at words.

Other good sources for X Card commentary include:

MMP 225: QCC Recap and Safety Redux

SASG 39: Royal Blood: The Chariot

 

Dec 26 2016

Panda’s Talking Games – 42: The Answer (to encouraging improv)

Show us how you encourage your players to improv and participate in improv at your table! Phil and Senda answer a listener email, then chat about new year’s gaming resolutions. We also referenced a bunch of things today, so here’s a list of handy links!  Hope you all had wonderful holidays and we’ll see you in the new year! And patrons……there were so many outtakes….so many. Look for the extras. We didn’t have notes.

Panda’s Talking Games 31 – Questions

Panda’s Talking Games 26 – Rainmakers

Rich Roger’s Lady Blackbird with RPG Podcast All-Stars

One Shot: Dialect Part 1

Dec 19 2016

Panda’s Talking Games 41 – Missing Players

Show us how you handle empty seats at your table! Senda and Phil tackle the issue of missing players in one shots/convention play vs. campaign play. Some of the issues over lap but of course some don’t! Do you have a creative way of dealing with the empty seat? Let us know on Twitter, Facebook, or G+.

 

Dec 15 2016

Gnomecast #4 – Make Your NPCs Flawed

Welcome to the Gnomecast where we talk with gnomes about gnome things and avoid becoming part of the stew. This might be mandatory to avoid being volunteered as ingredients for the stew. Today we have Senda, Matt, and myself, Chris to talk about making your NPCs flawed.

Links

Make Your NPCs Flawed

The University of Michigan Has News for D&D 4th Edition Players

Dec 12 2016

Panda’s Talking Games 40.5 – Waveform Carol

Hi pandas! We admit it — we dropped the ball. Life happened and recording did not. We’ll be back next week with more one shot and campaign (and outtake) goodness, but for this week here is a little waveform carol that we would usually release only to patrons that we’re sharing to thank you all for listening and say Happy Pandadays!

Dec 05 2016

Panda’s Talking Games – 40: Comfort Zone Characters

pandas_talking_games_logo_-_oct_2016-200xEveryone’s got a comfort zone they fall in to with PCs — show us yours!  Phil and Senda talk about their comfort zones, how to mitigate the annoyance of other players when you stick to your comfort zone, and tips for how to break out. There was also a battle of waveform carols. That happened. It was late.

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