The Misdirected Mark Podcast Archive

The Misdirected Mark Podcast

001 – Episode 1

002 – Live at Craggnarok

003 – The Dunk Cast

004 – The Where of it All

005 – Wargamming

006 – The Tangent Twins

007 – UB Con

008 – Campaign Foundations

009 – The New Format

010 – Interview with a Gnome

011 – Monsters and the Avengers

012 – D&D Next and Shawn Merwin

013 – Alone…Sort of

014 – Origins and Episodic Gaming

015 – Old School Gaming Round Table

016 – Long Running Campaigns

017 – ANCon and Campaign Structures

018 – Taboo Subjects

019 – Player Investment, The QCC, and Spiderman

020 – The Retro Gamer

020.1 – Jumping On

021 – Never Unprepared

022 – D&D Hybrid or Pure RPG

023 – Entitlement and Plot

024 – Ge ge ge GenCon

025 – Adventure Design with Shawn and Phil

026 – Tangent Twin’s II

027 – Keith Baker

028 – Codpasting

029 – QCC Wrap up and Tracy Hurley

030 – All About the Benny

031 – Blind Ranger

032 – All About the Drama

033 – Halloweenie

034 – Cheap Ass James

035 – The Crowe and Mr. Hoffman or Star Wars: The Mark Strikes Back

036 – D&D Encounter’s and Shawn Merwin

037 – Lucky

038 – Winter Fantasy

039 – Choices and Sleepy Time

040 – Steve Townshend, the h is silent and British

041 – Christmas and the Group

042 – Redacted

043 – The Misdirected Mark Tangent Twins New Years Eve Drunk Cast With Company

044 – Save the Passion

045 – Intelligent Monsters and Situations Within the Fight

046 – Control your Game and Mark’s Announcement

047 – The Misdirected Mark’s Mom’s Basement’s Podcast

048 – Ashes of Teos

049 – Goblin Assassin’s

050 – The Tangent Twin’s Attack

051 – John Wick or The Death of the House

052 – Year Two Begins

053 – Craggnarock 2013 and Phil’s in Love?

054 – Autism, the Gnome, and a Sage

055 – PAX East 2013 or Knapik is Tired

056 – Dungeon World and the Green Shirts

057 – Gaming Events and Origins

058 – Advice in Practice for Starting a Game

059 – Gaming on the Spectrum

060 – Jim Pinto’s Tool Cards and John G’s Game Design

061 – Dungeon Bastard

062 – Torchbearer with Thor Olavsrud and Luke Crane

063 – Minion’s Prophecy

064 – The Low Life with Andy Hopp

065 – It’s a Sharp Company

066 – The Odyssey with Phil and Walt

067 – Stealth, Steel, and Stuff

068 – The Fate of the Greenshirts

069 – Sean Patrick Fannon, Shaintar, and Conflict PvP

070 – Volcano’s, Player Tips, and Lenny Balsera

071 – Universal Gaming and Quest Kick

072 – The Mad Wizard Merwin and Level 99 Games

073 – Red Aegis and the Gamerati

074 – Little Wizards and Dragon Kings…the Juxtaposition is interesting

075 – Misery Tourism

076 – GenCon 2013 and Improv

077 – Exploration and Panik

078 – The Epic QCC 2013

079 – Who’s Game is it Anyways?

080 – Divine Instruments with the Sage of the Third Eye

081 – The Four Game Check Point

082 – Breaking Out

083 – Rear End Chapping Story Bashing

084 – Numenera

085 – Fred Hicks and Con on the Cob

086 – Horror Games and Con on the Cob part II

087 – The Strange with Bruce Cordell

088 – Gaming & Relationships and Knapik is Deranged 

089 – The Long Game with Garrett Crowe

090 – The New Guy

091 –  Lie Detectors, Geeking with Baby, and Gaming Locations

092 – In Service to the Game

093 – Christmas and What is System Really?

094 – Game of the Year and Educational Aids with Pete Figtree

095 – Inspiration for Characters

096 – Game, Story, or Character

097 – Microscope and Star Wars EU

098 – Talking about Adventures

099 – Tangent Twins and Alana Abbott

100 – The Beginning and Miles Kantir from Savage Mojo

101 – Traps and Flower or Flour

102.1  – Interlude with Will Hindmarch and Project: Dark

102.2 – Chris Birch and The Mutant Chronicles

103 – Eloy Lasanta’s AMP Year One and Dopplechris

104 – The Two Year Extravaganza Audio Drama Show

105 – The New GM and Moving Day

106 – Multidimentional Dice and Making the Story Happen on the Grid

107 – Margin of Success and Gathering Players

108 – Point Economies and The Mystery

109 – Our First Around the Table

110 – Percentile Dice and Managing the Micro-Campaign

111 – Atomic Marvel Dice Masters and Fudging Part 1

111 – Atomic Marvel Dice Masters and Fudging Part 2

112 – Staying Classy

113 – Blindsided

114 – War Room 101

115 – Powered by the Apocalypse 

116 – D&D Cometh

117 – The Railroad with Garrett and Drew

118 – Dangerous Space Jail and The War Room

119 – Aspects Everywhere

120 – The Improv Toolkit and Creative Constraint

121 – Chris and Phil Throw down about Story, Drama, and Emergence

122 – Tsunami Con and Character Development

123 – Happy Jacks is in the House, also Armor and Other Tangents Part 1

124 – MMP Gets Ready for GenCon

125 – The GenCon Recap Show 2014

126 – The D20 and the War Room

127 – Chattin with Mappin, Mass Effect RPG, & AMP Year One

128 – IP’s, Star Realms, & AMP Year One

129 – Eloy Lasanta, Supers, & Amp Year One

130 – Ken Hite, Garrett Crowe, & AMP Year One

131 – Scene Framing and Escape In Depth with Garrett Crowe

132 – Doom Tracks & The Gameroom on DSJ

133 – The Magic Circle

134 – Ken Hite on Espionage and Eldritch Horror

135 – Sanity and Nights Black Agents

136 – Dice Pools & Encoded Designs 2015

137 – Shanna Germain on Editing & In Depth on 13th Age

138 – Fiction Engines and Games of the Year

139 – Where the RPG Industry is Headed and Gamer Resolutions

140 – Taking Damage & Listener Feedback

141 – T is for Trust

142 – Encumbrance, What is it good for

143 – Let’s Be Candid and other Soft Skills

144 – Knowledge & Interpersonal Skills

145 – Spotlight Please

146 – The Geek Connection (Chase Mechanics)

147 – How do you like your Stakes?

148 – Laws and Sausages or Designing Games

149 – How Do I Run This Thing or Learning New Games

150 – The Battle of the Bards

151 – You First, the Initiative Episode

152 – Labeling GMs

153 – Pinning for the Fjords

154 – Jump In or Adding a Player to Your Game

155 – Skill Challenges and the Age of Ultron

156 – Sign here…Social Contracts

157 -Cyberpunk

158 – Part-Time Gods of Fate and Cybertek

159 – Flexible Magic Systems

160 – Modern Fantasy with Special Guest Host Eloy Lasanta

161 – Religion

162 – Focal Point

163 – Rockerboys and Vending Machines present the CON GAME

164 – Con Comfort or What and Why you Preparing for Con Games

165 – Creating Advanatges

166 – GENKHANNN!!!

167 – GenCon 2015 Recap

168 – Latency

169 – Bringing down your Latency

170 – Never Design Alone and RPG a Day Lightning Round

171 – With a Little Help From My Friends

172 – The Weird

173 – Planning

174 – Advancement Points & Lasers

175 – Gaming online with Senda from She’s a Super Geek

176 – Being a Better Player and Kickstarter Round Up

177 – Player Agency

178 – Ninja Crusade and 2nd Editions

179 – Headspace with Mark Richardson

180 – Frameworks

181 – The First Salon

182 – The Module

183 – Spousal Karma and the Gamer’s Better Half

184 – Group Creation

185 – The Salon II, Attack of the Salon

186 – Gamer to Gamemaker and Star Wars Memories

187 – Year in Review 2015

188 – Narrative Positioning

189 – Intraparty Conflict

190 – Grappling with Grappling

191 – How to GM Fate

192 – Encoded at Running GAGG

193 – Getting Motivated

194 – Why RPGs

195 – Video vs Tabletop Games

196 – Running Dungeon World

197 – Clocks and Fronts

198 – Swords without Master

199 – Conspiracies

200 – Episode 200. Enough said

201- Kickstarter Explosion?

202 – Resurrection

203 – Safety

204 – Keeping People Safe and We Can Do Better

205 – A Culture of Questions

206 – Two Fisted Tales AKA Pulp

207 – Adventure Design

208 – How we Run

209 – Layer’s of the Game

210 – GMPC. It’s not as terrible as you think

211 – The Salon with Bob

212 – Player vs GM Perceptions

213 – Heists

214 – Tech for Gateway RPGs

215 – Monsters and Adversaries

216 – Damage

217 – Cultures

218 – Deliberate Practice

219 – Interesting Combats

220 – Obligatory Gen Con 2016 Episode

221 – Changing Games

222 – Playing to Type

223 – Five Important Games

224 – PbtA Moves inspired by 2d6 and 3 out of 5

225 – QCC Recap & Safety Redux

226 – System and Setting

227 – Making GM Agendas, Moves & Principals in PbtA

228 – GM Advice vs How to Run

229 – Short vs Long Campaigns

230 – GMing Style vs. Designer Intent

231 – What is a Setting

232 – Reskinning

233 – Mashups

234 – Co-op Games

235 – Playtesting

236 – Complexity

237 – Luke Cage Salon with Coffee

238 – Procedures are Mechanics

239 – Setting as Character

240 – Year in Review 2016

241 – Arc of the Misdirected

242 – The Many Faces of Failure

243 – GM Feedback

244 – Get out of my Niche, Bro

245 – Let’s Talk About It

246 – The Problem with the Wizard

247 – The Love Arc

248 – 8 Steps to Build a Plot with Jim McClure