Tag Archive: The Strange

Mar 06 2017

Cypher Speak Episode 5: The Great Estate

Hello Dear Listeners, we’re back!

The Estate is one of the major earth organizations in The Strange. Darcy & Troy discuss the possibilities of what this organization can do for you players, and some of the nefarious ways it can cause headaches for them.

 

Links:

The CypherCast Podcast

The Strange Box Kickstarter

Torment: Tides of Numenera

 


Keep in touch & let us know your thoughts on the show!

Thanks for all the support so far!

 

Oct 18 2016

Cypher Speak Episode 4: Sherlock Holmes & the Case of the Missing Recursion Entry

CS-blank-250x250-web221B Baker Street – a mini-reality filled with danger and possibilities for your adventurers. Troy & Darcy discuss some of their favorite Strange recursions, and then explore how PCs might interact with this recursion, including cyphers and the twin icons Sherlock Holmes and Moriarty.

Worlds Numberless and Strange – Dozens of new recursions for the Strange, expanded information on Ardeyn and Ruk, cyphers, artifacts, adventure hooks, creatures, and foci, oh my! It’s one of Troy and my favorite resources.

The Paradox Room – Two short stories from the Strange, one featuring a creature that escaped a fantasy recursion and found the bounds of Earth physics to be unpalatable.

Strange Revelations – A book of 10 extremely varied Instant Adventures for the Strange, complete with fabulous “Show ‘Em” pieces of art, one of which is a game board that you play on during the adventure! These adventures can often be played in the Strange universe, where the recursions are fictional, or you could play straight-up Cypher System within the fiction of that recursion. I can’t recommend it enough.

Poddities

  • Troy: Living 4 Crits play report of Strange Suns – a Dark Sun/Sherlock Holmes Strange mashup campaign
  • Darcy: Numenera Character Options 2 – new Types, Descriptors, Foci, and even expanded information on some of the factions in the Ninth World! Lush art, inspiring, and as always cross-compatible with any other Cypher System game you could want. There are WATER BENDERS in here, this is NOT a drill.

Keep in touch & let us know your thoughts on the show!

Thanks for all the support so far!

Oct 05 2016

Cypher Speak Episode 3: Cyphers & Settings

CS-blank-250x250-webCyphers: they might save your life, they might blow you up. Cyphers are frequently forgotten by players and GMs new to the Cypher System – some people find them superfluous. Troy & Darcy delve into what cyphers fundamentally are, share stories of how cyphers have changed their gameplay, and go into detail about what form and behavior cyphers may take across the vast number of settings you might use the Cypher System for.

This is a long episode – strap in and carefully holster your cyphers so that their mysterious energies don’t interact and bring about a singularity!

Detailed Shownotes: Coming to a theater near you! (Will be up within a day or two, thanks for the patience!)


Keep in touch & let us know your thoughts on the show!

Extreme Cyphers

Incantations – The Invisible Sun podcast

She’s a Super Geek

Thanks for all the support so far!

Aug 29 2016

Cypher Speak Episode 1: Pardon Our Intrusion

CS-credits-250x250-webDarcy & Troy explore the GM Intrusion, a core Cypher System storytelling mechanic, from both the player and gamemaster perspectives.

0:34 Artifact: Gamemaster (GM) Intrusion

  • Definition: A GM Intrusion is a mechanic in the Cypher System, where the GM creates a complication for a character, offering 2 experience points (XP), one to keep, and one to give to another player. The player can accept the Intrusion and the XP, or pay 1 XP to reject it.
  • 1:12 Numenera Glimmer Taking the Narrative by the Tail, which has great advice on GM Intrusions and some specific examples for Numenera
  • 1:27 Example GM Intrusions

3:12 Cyphers

  • 3:22 Troy: GM Intrusions from the GM Perspective
    • GM Intrusions force you to complicate the story in interesting ways
    • They act as a mechanical excuse to break the rules for good storytelling reasons
    • They encourage the GM to be thinking of interesting complications and to respond to player actions in interesting ways
    • The ability for players to reject the intrusion can communicate to the GM what your players like or dislike
    • Darcy’s Two Shins: Being on the lookout for good GM Intrusions can ensure you don’t get into a storytelling rut – you’re always looking for the next turn in the story
  • 7:30 Darcy: GM Intrusions from the Player Perspective
    • For first time players, GM Intrusions can come across as scary – Darcy often makes her first one silly or fairly benign, with the goal to communicate that GM Intrusions will be interesting, not always bad
    • Players look forward to these before long
    • GM Intrusions make failure fun for players. This can lead to more diverse roleplaying than you’d get if you were always trying to “win” the game. However, players sometimes go overboard and want to fail all the time
    • The distribution of XP on a GM Intrusion takes the sting/bummer out of the complication, keeps energy moving forward
    • The mechanic of giving 1 XP from a GM Intrusion to a fellow player reminds you to focus on the people around you, get out of your own character headspace. Promotes cooperation
    • GM Intrusions can manipulate the energy at the table. They can speed up a languishing conversation and refocus the table. They can also be used to bring player attention to something they’re about to miss – “there’s something cool here!”. Players still have the chance to ignore it, or pay the XP to say nothing bad happens
    • Troy’s Two Shins
      • Having something physical to signal a GM Intrusion to your players is really helpful to not break the flow of storytelling while still signaling to them. Generally, these are XP cards or tokens to represent the 2 XP being offered – Monte Cook Games has very nice decks for the Cypher System, Numenera, and the Strange.
      • Look to your players for ideas on GM Intrusions, especially when they roll a 1. They’ll be creative and invested in the idea.

14:01 Poddities

Cypher Speak Itunes Page

Aug 13 2016

Cypher Speak Episode 0: Weird Beginnings

CS-credits-250x250-webWelcome to episode zero of Cypher Speak. Darcy and Troy begin their quest to delve into all things related to Monte Cook Games: creators of the Cypher System, Numenera, the Strange, No Thank You Evil, and the upcoming Invisible Sun RPG. Every show will have an Artifact, which will be our major topic or question for that episode. Darcy and Troy will then throw Cyphers at that particular Artifact. These will be different perspectives or points of view that will be useful for unpacking or exploring the episode’s Artifact. Lastly will be the Poddities; these will be little shoutouts about something cool that Darcy and Troy have seen recently and want to share.

In this introduction episode, Darcy and Troy talk about the format of the podcast, and why they love the Cypher System so much.

Time Stamps

0:30 Artifacts: Introduction to Cypher Speak, Why We Love the Cypher System

2:03 Cyphers: Darcy & Troy’s favorite aspects of the Cypher System

11:22 Poddities

Nov 07 2013

Episode #87 – The Strange with Bruce Cordell

      1. Episode-87-The-Strange-with-Bruce-Cordell.mp3

The Strange with Bruce Cordell

The Strange

Hello Folks. Chris here and we’ve got a good one for you today. The Prophet of Carter Morrison is here to tell you all about The Strange. Who’s the prophet you ask? Why it’s Bruce Cordell and think the interview is quiet good. We also have the return of the Marks favorite ass chapper as Tony returns for the second You Know What Really Chaps My Ass segment. Mark is also absent as he chases down the Evil Hat of Fred Hicks. Man is that Hat Evil. Enjoy.

Sponsors for the Show – Seeley and Kanes, Evil Beagle, Level 99 Games

0:49 – Intro

1:27 – Watercooler

Kickstarter and the dangers of international shipping
The Evil Hat Street Team is now a thing.
MiniCon at UB is on November 9th – Gaming and relationships, Rm 114 Baldy Hall, 7pm – 8pm. Board Gaming to follow.
Post World Games update:
Torchbearer is available to purchase in print now.
The Firefly Cover has be revealed from Margret Wies Productions
Table Top – Halloween Episode
Level 99 Games – Power Play

Seeley and Kanes Comics

10:18 – Gameroom

Chris
Dungeon World
Cards Against Humanity
Blood Bowl the Video Game
Ticket to Ride on Android
D&D Encounters

13:06 – Lounge

Bruce Cordell and The Strange

Evil Beagle Games – Colossal Clash

54:44 – You Know What Really Chaps My Ass

1:01:11 – Geekery
NanoWrimo