Tag Archive: Fate

Mar 20 2017

Cypher Speak Episode 6: Comparative Cypher Studies

This week we compare the Cypher System to several other game systems.  If you are unfamiliar with the Cypher System, this will help you draw comparisons to games you may know.  If you are familiar with the Cypher System, this may give you a few ideas for new games to try.

 

Games We Compare To:

Savage Worlds

Fate

Star Wars – Edge of the Empire

Powered By the Apocalypse

Fiasco

The End of the World

Dungeons & Dragons

Nights Black Agents (Gumshoe)

 

Poddities:

Cypher Caster #6

????

 

 


Keep in touch & let us know your thoughts on the show!

Thanks for all the support so far!

Feb 08 2017

MMP#246 – The Problem with the Wizard

Hey folks. This week Phil rants about the wizard and Chris is his yes man in this unrefined and slightly ridiculous take on why wizards are a problem in RPGs.

Time Stamps

1:37 – What’s Going On

17:41 – Workshop: The Problem with the Wizard

1:17:44 – The Extra Dimentional Social Media Depository

1:30:05 – Podcast Review: Welcome to Nightvale

Feb 01 2017

MMP#245 – Let’s Talk About It

Hey Folks. We’re talking about social mechanics today in the Garage, we delve in hard to the mechanics surrounding social interactions, the good, the bad, the interesting, the usable, and the fun.

This show brought to you by The 100 Dungeons Kickstarter

Time Stamps

0:55- What’s Going On

15:53 – The Garage: Social Mechanics

1:07:34 – The Extra Dimentional Social Media Depository

1:22:25 – Podcast Review – Discern Realities

 

 

 

Oct 19 2016

MMP#230 – GMing Style vs. Designer Intent

minilogo-blackHey Folks. This week we’re talking about the difference between when you run a game as written and a game as the designer intended. We also cover as many of the permutations surrounding that space as we can figure out.

Time Stamps

0:54 – What’s Going On

18:45 – The Workshop: GMing Style vs. Designer Intent

1:30:16 – The Social Media Depository

1:55:41 – Podcast Round Up

 

Oct 11 2016

DwD&D#68 – D&D. Tool Kit or Specific Fantasy Game?

DownwithD&DOMG. We gots a PK this week to talk D&D with us and chat about the age old question concerning D&D and how people use it and view it. Tool kit or specific game as it relates to fantasy. Get down with us to get some knowledge dropped on you.

Download the Audio File: D&D Toolkit or Specific Game

Couple Gnome Stew Articles

An Outsiders Look at What D&D is Doing as a Brand

Troy’s Crock pot Tinkering with the Ranger

 

Sep 16 2016

Rockalypse with Eric Simon

rockalypse-coverAre you ready to rock!?! Eric Simon is powering up his amps and ready to blow our minds with Rockalypse, the game of apocalyptic musical conflict. Within this episode you get the all the inside info on how this game works and what makes it different from other versions of Fate. Rock on.

Links

Rockalypse Kickstarter

Four in Hand Games

The Rockalypse Public Beta

 

Sep 05 2016

DwD&D#63 – What’s New and Inspiration

DownwithD&Dnew_whiteCan you feel the rumble of the giants as they stumble and the little folk they fumble as their world starts to crumble.

The Giants come.

Will you get down and disappear beneath their thunder or rise to the occasion and gain and give the inspiration to fight them?

It’s Down with D&D.

Topic 1 – What’s New?

Topic 2 – D&D’s Inspiration Rule

 

 

Jul 12 2016

MMP#216 – Damage

ItunesMMpodcast_WhiteHey Folks. This week we take some hits and let the pain settle into our bones. That’s right, we’re talking about damage. We also get into the Ennies and the Diana Jones Awards in the social media depository. Hope you enjoy and thanks for helping us become a 2016 Ennie nominee for Best Podcast.

Time Stamps

1:34 – What’s Going On

8:52 – The Garage: Damage

1:16:24 – The Extra Dimensional Social Media Depository

The Diana Jones Awards

1:40:34 – Podcast Round Up

Adamantine Heart

 

 

Jul 04 2016

Panda’s Talking Games 18: Recruit

Talking Games Logo 200x200Show me watcha got when it comes to getting players to fill out your games. That’s what Senda and Phil are chatting about on this installment of TG AKA Panda. So strap in and enjoy and feel free to send us your #tableselfies and topics you’d like to hear talked about on one shots and campaigns.

Odyssey: The Complete Gamemaster’s guide to Campaign Management 

Jun 29 2016

MMP#214 – Tech for Gateway RPGs

MM Mini LogoHey folks. This week we’re talking about tech you might want to look for in games that are good on ramps for people to get them into RPGs. Enjoy and let us know what games you think are good as gateway games for RPGs and why?

Time Stamps

0:39 – What’s Going On

7:56 – The Workshop: Tech for Gateway RPGs

1:04:05 – The Social Media Depository

1:24:12 – Podcast Round Up

Jun 27 2016

Panda’s Talking Games 17: Short Form Games

Talking Games Logo 200x200Show me whatcha got when it comes to playing games in brief. Senda and Phil have the answers on this weeks Talking Games. One Last Job. One Last Job. One Last Job. One Last Job. One Last Job. Listen to the show and you’ll get the joke.

Links

It’s Not My Fault

Jun 22 2016

MMP#213 – Heists

MM Mini LogoHey Folks. This week we steal a podcast. We’re talking about heists in the workshop as Phil is back for the fun, frivolity, and thievery of the Misdirected Mark Podcast.

Time Stamps

0:52 – What’s Going On

9:07 – The Workshop: Heists

1:08:10- The Extradimentional Social Media Depository

1:44:22 – The Podcast Round Up

Jun 08 2016

MMP#211 – The Salon with Bob

MM Mini LogoHey Folks. On this episode we reopen the salon and talk about the geeky books, TV shows, and movies we’re into and how we can relate them to games. Also it’s only me, myself, and Bob as Phil is out of town for the first of two Philess weeks. Enjoy and let us know what you think of the Salon.

Time Stamps

1:14 – Have you met Bob

3:50 – What’s Going On

7:28 – The Salon

54:24 – The Social Media Depository

1:10:46 – Podcast Round Up

May 30 2016

Panda’s Talking Games 13: Genre Bending

 

Talking Games Logo 200x200It’s time to show us whatcha got when it comes to smooshing genre’s together and Senda and Phil are the pair who’s gonna show us on this weeks Talking Games.

Links

Three Rocketeers Worlds of Fate

Cyberpunk 2020

One Last Job

Magical Girls One Last Job She’s a Super Geek

 

Apr 18 2016

Panda’s Talking Games 7: Rules

Talking Games Logo 200x200Show me whatcha got. It’s Rules our stars Senda and Phil are showing us this week and how they handle them in one shots and campaigns this week. So tune in and be square or round or a dodechahedron.

Feb 01 2016

MMP#192 – Encoded at Running GAGG

ItunesMMpodcastHey Folks. We were at Running GAGG and thought we’d record some stuff a our panel of play better games damn it so we did with Shawn Merwin from Down with D&D and John Arcadian, Webmaster to the stars. Both are members of the Encoded Designs consortium and we talk about Encoded a bit before taking questions from the audience. This is sort of a bonus episode but since in numerical order the Star Wars special threw things off I decided to number it so we can have Episode 200 fall on March 22nd.

Time Stamps

1:40 – What’s Going On

8:10 – The Lab & Questions from the audience

Jan 27 2016

MMP#191 – How to GM Fate

ItunesMMpodcastHey Folks. It’s all about running Fate this week as we chat about the game. We run a little long so we only had the Podcast Round up after the workshop. Enjoy.

Time Stamps

0:51 – What’s Going On

10:53 – Workshop: How to GM Fate

    • Why are we doing this?
      • We have heard from a number of people about not having run Fate or being nervous about running Fate.
      • We both have been running Fate since Core released.
      • Our job is make you comfortable with GMing this game.
    • Rules you need to master
      • Aspects
        • See episode 119 for the Garage all about Aspects.
        • Key info
          • Narratively true and mechanically true
          • Invokes and the difference between an invoke and fate point
            • Invoke – Can use as many as you want at one time but is stuck to an aspect.
            • Fate Point – Can only use one on an aspect at a time but you can use them on any aspect.
          • Compells (GM, Self, Group)
            • You can use these to drive story. In fact whenever you give them a task/mystery/quest and it applies one of their aspects that’s a compel since you just made their live more complicated.
      • The Four Actions
        • Emphasis on Create Advantage
      • Challenges, Contests, and Conflicts
      • Stress and Consequences
    • Prepping Your Game
      • Character Aspect List
        • When possible, make a list of all the aspects and put it on one sheet.
        • This will help you when players are looking for ways to invoke aspects
        • This will be invaluable for you to figure out Compels.
      • What goes into a scene
        • Scene Aspects
          • A shorthand way to describe the area.
          • Things that can be used in the scene.
          • Will help when running the scene later.
        • Zone Maps
          • Only if you think a conflict is going to occur
          • If you do use a zone map, put down a few interesting areas as aspects (Pile of Boxes)
      • Building Opposition
        • The Fate Core book does a great job of this.
        • You can simplify this further
          • Give most important skill a +4 or +5
          • Give some other skills a +2 or +3
        • Give your opposition some stats above +4
        • Use Mobs for lesser NPC’s
          • easier to handle in combat
          • mob rule for skills
        • The more Consequences you give an NPC the harder they are to Take Out
        • Asynchronous NPC builds
          • You don’t need to use skills you can use descriptors for the NPCs.
            • Knockout Artist +4, Mortal weapons are nothing to me +6
    • Running Your Session
      • Fate Point Economy
        • Players are going to start with 1-3 Fate Points, maybe more depending on the game.
        • GM’s get a number of Fate Points equal to number of players per scene
          • Remember to reset these between scenes
        • Fate points will be spent by players during the game
        • Compel is the only way to get them back into the hands of the players
          • Find ways to compel them
          • Encourage self compels
          • Compels are not used to screw players; used to make things more interesting
        • The game slows a bit when points run out
          • Not like savage worlds, but it does slow
        • Points always drain during combats
        • Knowing the players aspects helps to compel them
      • Setting Difficulties
        • Review Fate Dice
          • Dice average towards 0
          • Range -4 to +4
        • Fate Core p. 133
        • 2 over skill number is going to use an invoke
        • 2 under is likely be with style
        • This applies to creating your NPC’s as well
      • Aspect/Boost Bloat
        • Mostly occurs during Conflicts
        • Lots of Aspects get put on the table

 

  • Aspects go away when they are no longer true.

 

          • Example: Grappled
        • Boosts appear on ties.
          • Mark them in a way that you can tell when something is a boost vs an Aspect
          • Purge them quickly
        • Conditions are also aspects
          • Put them out on the table
          • Mark them differently and note who they are for
        • I like different fate points for the players and GM.
          • This way you can see who has invokes on an aspect
      • Clearing Aspects
        • Once players get savvy they will start putting aspects via create advantage onto opponents.
        • It can get bulky
        • If you leave too many advantages on an opponent the players will cash them in, in one attack and take out the opponent.
          • This is the first step to Fate scene / encounter design. Once the players understand this you can innovate on what’s going on in a scene.
        • Take turns where the NPC’s take actions to try to clear them.
          • A grappled opponent makes a Physique check to become ungrappled
      • Combat Tips
        • Clear aspects
        • Use Mobs over single, weaker opponents
        • Use and create scene aspects
        • Compel your NPC’s to get more fate points

 

  • Use the Concession rules if you want to end a fight early or want your NPC to live another day

 

        • This gets into the writers table game because you step outside the character level play to decide how the story should proceed within a set of constraints
  • Between Sessions
    • Setting Milestones
      • There are no XP or levels.
      • Character change and advancement occurs through milestones.
      • At the end of your sessions let the players know what milestone has been reached.

1:23:36 – Podcast Round Up

Gaming & BS

She’s a Super Geek

Adamantine Heart

Talking Tabletop

Jan 20 2016

MMP#190 – Grappling with Grappling

ItunesMMpodcastWrestling, grabbing, pinning, and other grapples are on the mat in this episode of the Misdirected Mark Podcast. We break down the mechanic in a variety of games and then talk about its relevance and hack-ability in games.

Time Stamps

1:06 – What’s Going On

Getting Things Done: The Art of Stress-Free Productivity

10:05 – The Garage: Grappling

Pathfinder Flow Charts

5e En World Grappling article

1:01:12 – The EDSMD

Sidney Roundwoods Blog

1:21:58 – Podcast Round Up

Adamantine Heart

Jan 06 2016

MMP#188 – Narrative Positioning

MM Mini LogoHey Folks. We’re talking about the narrative and how it is, surround, and binds mechanics together today. We also hit the EDMS depository, and talk podcasts as we always do. There’s also the 2016 weight loss challenge. Take a listen to see what it’s all about.

Time Stamps

1:35 – What’s Going On

13:16 – The Study: Narrative Positioning

  • Definition – How what the players have their characters do in the play affects the mechanics of the game.
      • Play – The game as it’s occurring
      • Mechanics – dice rolls, modifiers, etc
  • What does this do in a game?
    • It makes what the players describe important.
    • It allows players who are creative in their descriptions to engage the mechanics of the game.
    • It reinforces more colorful descriptions of actions.
  • Challenges of Narrative Positioning
    • Takes some players a bit of getting use to.
    • Not everyone enjoys that level of narrative in their game.
  • Games That Do This
    • 5e D&D
    • Dungeon World
    • Fate Accelerated
  • Key Points / Summary
  • Hacking This Into Another Game
    • Easy, just make sure there needs to be a narrative component in order to engage any mechanic.

56:01 – The EDSM Depository

Companions: The Doctor Who AW Hack

Little Black Book 2 Bundle of Holding

Dungeon World +2 Bundle of Holding

 

1:03:45 – Podcast Chat

Shrieker Podcast

Aug 16 2015

The Lounge with PK Sullivan on the Three Rocketeers

iIPNV9aqUYrGsHey Folks. On this episode of the lounge I have PK Sullivan on to chat about The Three Rocketeers along with a bit about freelancing, and Star Wars. Come for the Star Wars and stay for the Rocketeers.

 

Oct 01 2014

102.X – Boiling Point & Base Raiders with Ross Payton and Peter Neilsen

      1. Boiling-Point-Base-Raiders.mp3

Boiling Point & Base Raiders

Hey Folks. This time on the lounge we have Ross Payton and Peter Neilsen on to talk about Boiling Point, a superhero mini campaign for the Base Raiders RPG. As this is the lounge I also ask them some other questions about publishing, writing, being a lead designer, and what’s up with the new version of Delta Green. Hope you enjoy the show.

Show Notes

Zombies of the World

Road Trip

Pasty McDowel’s Tumbler

Heroes.zone

Delta Green Seminar from GenCon

Lovecraft meets Tradecraft from GenCon

Jun 18 2014

MMP 117 – The Railroad with Garrett and Drew

 

      1. 117-The-Railroad.mp3

The Railroad

Hey Folks. This week I hang out with Garrett Crowe from Threat Detected and the MMPs secret weapon Drew Smith. We get into the idea of what the railroad means to us and some ways to avoid and deal with it along with many of the regular segments and a visit from Friend Computer.

Sponsors for the Show: Level 99 Games

3:49 – Intro

9:28 – Bar

News

Chris

Garrett

Crowdfunding

Chris

Drew

Local

Drew

Rapid Fires

30:01 – Gameroom

Garrett

1) D&D Encounters

2) Deadlands Noir

3) Cthulhu Wars

Chris

1) Minion Games – The Manhattan Project

2) The Hood

3) Race to Adventure Board Game

4) Marvel Puzzle Quest

5) Bastion

6) Artemis

Drew

1) Eldritch Horror

2) Android Netrunner: The Card Game

3) Star Wars Edge of The Empire Campaign

4) Storium

46:47 – Workshop – The Railroad and what does it really mean?

1:12:12 – Geekery

Garrett

1) Timey Wimey Puppet Show, From Dusk Till Dawn: The Series Season 1

Chris

1) The Apocalypse Codex (A Laundry Files Novel)

Drew

1) Apocalypse Codex

        – GOD GAME BLACK – Laundry Files RPG source book from Cube 7

2) Game of Thrones

Jun 04 2014

MMP 115 – Powered by the Apocalypse

      1. 115MixdownMono.mp3

115 – Powered by the Apocalypse

141x141MMlogoHey folks, this week we get down and dirty in the workshop first talking about a little about designing games with professor McGowan and then Phil and I go inside the apocalypse engine and how it is an awesome game for getting you to be an excellent GM faster. Hope you enjoy.

Sponsors for the Show – Level 99 Games

0:53 – Intro

1:55 – Bar

Chris

 

Phil

Crowdfunding

Chris

Phil

  • A!C Fate Keepers Guide has released to backers.  This completes the Fate Set making A!C able to be run in three systems.

Local

Chris

  • Dark Forest Games is having a board game day on Saturday, June 14th this month.
  • RonCon is the 19th at 168 Payne Avenue, North Tonawanda, NY 14120. $5 donation for the space

Phil

  • QCC Planning meeting this past Sunday

 22:39 – Gameroom

Phil

1) Savage Elhal – more swing ness at the table

2) The Hood – setup of the game

3) Minecraft – more exploration

Chris

1) The Hood

2) Disaster at Descent

3) Marvel Dice Masters

36:13 – Workshop one

Conversing about designing games with Professor McGowan

1:00:59 – Workshop two

Apocalypse World as a way to better GMing

Reference

1:48:24 – Geekery

Phil

1) Epic Rap Battle of History Season 3

Superman vs. Goku

Stephen King vs. Poe

2) A metal tribute of video games

3)  Another trip to Madness Games

Chris

1) Skin Game

May 29 2014

Episode #114 – War Room 101

      1. 114-War-Room-101.mp3

War Room 101

141x141MMlogoHey Folks. This week we have Ron and Dan in the brand new War Room where we get to know them and talk about miniatures 101. Also Phil is sick with atomic poisoning and I’m looking around for my friend professor McGowan who’s supposed to fix the portal.

Sponsors for the Show – Level 99 Games

0:48 – Intro

1:22 – Bar

News

Crowdfunding

  • 3EG announces Infestation: a Game of Bugs and Heroes. Infestation is the third game to use the company’s Pip System, previously used for Mermaid Adventures and Camp Myth: The RPG.

Local

  • Dark Forest Games is having a Game Day on the second Saturday of the Month which is June 14th. It starts at noon. Mark is usually there all day playing board games.
  • Saturday May 31st is also a Warmachine/Hordes Tournament at Dark Forest Games.
  • QCC update: Mark and I are plugging away moving data from the Kickstarter to the QCC site getting everything updated and ready.

Rapid Fires

10:15 – Gameroom

Chris
1) Krossmaster Arena
2) Bang the Dice Game
3) Dungeon World
4) Fate of Elhal
5) Marvel Puzzle Quest
6) Johann Sebastian Joust

19:52 – The War Room – Introductions

1:01:31 – Geekery

  • Godzilla and $5 movies at Regal.

May 01 2014

Episode #111 – Atomic Marvel Dice Masters and Fudging Part 1

      1. 111-Atomic-Marvel-Dice-Masters-and-Fudging-Part-1.mp3

Atomic Marvel Dice Masters and Fudging

Hey Folks. In part one of this double sized episode we cover the news and then break down Marvel Dice Masters in the gameroom. See you in part two where the atomic blue lights will shine on us talking about fudging in the workshop and we geek out in the geekery.

1:10 – Intro

3:51 – Bar

News

  • Acthung! Cthulhu Investigators guide for Fate now out for A!C Backers
  • New Gnomes Join Gnome Stew! (http://www.gnomestew.com/gnome-gnews/welcoming-two-new-authors-to-the-stew-angela-murray-and-john-fredericks/)
  • Encoded Designs  (encodeddesigns.com)

Crowdfunding

Local

Rapid Fire

  • Storiumn Update
  • Worlds in Peril Update

31:36 – Gameroom

Phil

    • No Savage Elhal
    • Minecraft
    • Dungeon World  (Airy Peaks)
    • Forbidden Desert (Almost made it…)

Chris

    • Dice Island
    • 3.0 D&D
    • Ticket to Ride
    • Ostia
    • Revolution
    • Artemis
    • Love Letter
    • D&D Encounters
    • Dungeon World x2
    • Storium

52:53 – In Depth with Marvel Dice Masters

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