On this episode of the Misdirected Mark Podcast we get into the latest batch of listener feedback, head over to the gameroom to talk about those things we play, open up the Garage to talk about the mechanics of Death, and. There was something else, Oh yeah. MORE DAREDEVIL!!!
Tag Archive: Around the Bar
Apr 22 2015
Dec 08 2014
Hey folks. So it’s that time of the year again. The time for Evil Hats to decorate tree’s and Atomic Robo’s to dance merrily under mistletoe. In other words it’s Street Team Time. What does this mean? It means Evil Hat is giving back to everything those Evil Hat lovers do all year. They have a list of tasks and if you’ve completed any of them during 2014, or complete them before Tuesday December 23rd, then you’ll be entered into a drawing for some pretty cool prizes. Check out the whole areticle with the link below.
So you could just buy Eureka form Engine Publishing but I was having a conversation on the Misdirected Mark G+ community about places to find information on storytelling and here’s another one I came across over at the Ginger Goat website. 20 Master Plots and how to build them is fantastic Inspiration for Plot Driven Games. Just use the plot as plot points, story beats to be checked off in your games, or the plot as a time table or structure for what the villains of your games are trying to accomplish.
Worlds Without Master is an Enzine who’s overseer is Epidiah Ravachol, creator of Dread, Swords Without Master, and other amazing games. Issue six is out and contains a couple of stories: “From Salted Earth,” a tale of necromancy and redemption by Evan Dicken, and “The Pebble Ballad,” an epistolary tale of century-spanning sorcery by Master Epidiah Ravachol himself. The continuing comic “Oh, the Beating Drum!” by Bryant Paul Johnson, A Scoundrel in the Deep, a game of darkness and fire by Renato Ramonda and developed by Flavio Mortarino, plus some illustrations and a miscellany of experiences unseen. If you’re interested in getting this issue, any of the previous issues, or becoming a patron of this project the link below will lead you to a page which you can follow to any of those desires.
There’s a pretty solid review of the DMG for the newest edition of D&D up over on Critical Hits. Dave Chalker throws some solid words down about what’s in there so you can understand what you’re getting.
I know Phil is the co-host of the show and linking to his blog posts over at the Gnome Stew is sort of like insider trading which is why I don’t do it very often. It’s also so when I do it that means it matters. This post is pretty much how I feel on the whole “What are RPGs really?” question. I’d love for you to go read it and comment on it.
Since I was catching up on eating my stew I also came across this post by guest author MJ Alishah called 4 Bizarre Sources of Truth Perfect for Fiction. It talks about some sources to acquire true tales and adapt them to adventures. It’s pretty brilliant.
I’m a fan of things in the realm of the crawling chaos and this kickstarter is just awesome. If you’ve ever thought about or wanted to run Masks of Nyarlathotep this is at the very least a must look see. Every handout for Masks done up in beautiful detail for you to hand to your players. It’s like a Call of Cthulhu player’s and keeper’s wet dream. Of course that dream probably involved the cyclopean ruins of an impossible city within the watery depths of a black sea. In any case you should check this out.
I’ll see you all next week to let you in on everything else I’ve heard around the bar.
Dec 02 2014
Hey Folks. Chris here and yes I’m back or at least a version of me is back. I have this three sixths number tattooed on my arm but I’m not quite sure what it means. Anyways lets get back to the chatter that I’ve heard around the bar this week.
Ryan Macklin, you know, that Fate conversion and Fate Core guy, has been designing the Eclipse Phase Fate version, or Transhuman Fate, and it’s now out for play testing. For those who don’t know Eclipse Phase is a Transhuman setting and game created by Posthuman Studio’s and is widely thought of as an excellent game.
Mortaine, AKA Stephanie Bryant, has a couple of excellent blog posts on one, being a woman and trying to make games, and two, a follow up with a bunch of great resources for making games. You might have already seen them since they were originally posted at the end of October and beginning of November but if you haven’t then check them out. They’re really great reads.
So I had a conversation with Rob Heinsoo you’ll be hearing sometime soon. We mostly talked about 13th Age and a product called Eyes of the Stone Thief was mentioned. You can pre-order it now. What’s Eyes of the Stone Thief you ask? Fine. I shall answer you. 13th Age has living dungeons which slither up from the underworld and invade the surface lands. The Stone Thief is the most ancient of these dungeons and swallows cities. That means it’s adventurers v. dungeon except the dungeon is sentient and wants you dead. Also it’s written by Gareth Ryder-Hanrahan who is the co-author of the Dracula Dossier which I will talk about in a bit.
If you didn’t notice I have a link to Post World Games on the right over there because I think Jim Pinto is a pretty creative game designer with some nifty stuff to offer the hobby and he’s back with fifteen more games for his protocol game series. The protocol games all use the same basic mechanic but the different games, which clock in at 32 pages, provide different experiences and focus on the storytelling aspects of the TTRPG hobby. You can check out the kickstarter at the link below.
Mark Diaz Truman and Magpie Games is crushing it with the Fate Codex which is pretty much the Dungeon Magazine of Fate. That Patreon project just hit 1,500 dollars an issue which means the Quick Start section will be expanded to a full 5,000+ words plus more art and two fully stated out NPCs to drop into your sessions. Now is the best time to get in on the codex.
So I’m forgetting something. let me go see what I wrote earlier. Oh Yeah. The Dracula Dossier. It’s just about over. There’s 48 hours to go as I’m typing this. I’ve said so much about this already I don’t know what else to say except you should back it. Nevermind. I know what else to say. Even if you’ll never play it you should back it for Dracula Unredacted. A retelling of Bram Stoker’s Dracula that turns the Gothic Horror novel into a Gothic Horror Spy Thriller Novel. How cool is that. Click the link below and throw some money their way.
Nov 24 2014
Hey folks. Back again with the second installment of around the bar. A place where you can find some of the more happening things going on in the world of RPGs. First up is the Numenera Box set from Monte Cook Games. This gorgeous looking box set comes with four soft cover books which hold all the games material, some character sheets, a poster map, and a character creation guide sheet. There’s an even more deluxe version of this box set but if you want all the nitty gritty details you can check out the article here or just go over to the kickstarter here.
Over at Kobold Press there’s a new supplement for 13th Age called Deep Magic which contains:
- 555 wizard spells ranging from clever tricks to summoning the World Serpent itself to wreak havoc
- 4 new class talents that put wizard spells within the grasp of every class—play an arcane ranger, a spirit-calling barbarian, a time-warping commander, or face-stealing trickster druid
- 30 new schools of magic including the Cult of Ouroboros, the Red Inquisition, and the Scholars of Dust, with guidelines for creating your own magical tradition
- 5 magical campaign options: post-apocalyptic vril magic, the mysteries of the ley lines, a class-warfare arcanopunk campaign option, and more!
To check out more about this book click on the link here.
Let’s jump back a sec to Monte Cook Games. Yes, yes. I know I already talked about them but a bit of out of orderness can be Strange and since that’s what I’m bringing up next I figured it’d be appropriate. So the Strange is the second cypher system game from MCG and their Strange Bestiary just came out along with the Strange Creature Deck, a deck of cards with all of the monsters relevant and some flavorful text on it including the art. You can check those out or pick them up using the previous links.
Next up is something I’ve been sort of keeping an eye out for because I think it’s just that cool. Sinister is a Post Apocalyptic Monster Battle RPG. If that doesn’t make too much sense I get the feeling it’s Fallout mashed up with Pokemon. If that peaks your interest as much as it did mine then you can pick up the playtest docs and read a bit more about Sinister here.
The rest of the stuff I got is all Kickstarter.
The Dracula Dossier is still tearing through stretch goals and I will have an interview up about this project with the master of horror himself, Kenneth Hite, very soon. In the mean time go and check out this improvisational campaign for Nights Black Agents if you haven’t already. What do I mean by improvisational? I mean the 280+ page directors handbook will give you all the tools you need to facilitate a group of burnt spies trying to deal with Dracula since the British governments three previous attempts to deal with the Iconic vampire didn’t go so well. Did I mention there is also a really cool new version of the classic novel with this called Dracula Unredacted. Stokers original was actually the redacted after action report of the first attempt to utilize Dracula as a British military asset. Dracula Unredacted tells the whole truth. If that doesn’t get your blood dripping and fangs protruding I don’t know what will. Check it out here.
Shotguns & Sorcery is something I mentioned last week but in but here’s a bit more about this fantasy noir campaign setting powered by the cypher system.Shotguns & Sorcery is set in Dragon City, a grim and gritty fantasy metropolis built on top of and inside of a walled-off mountain and ruled over by the Dragon Emperor. Legions of zombies scratch at the cut stones of the Great Circle every hour of the night, trying to tear the wall down for their mysterious necromantic commander, the Ruler of the Dead. Inside the wall, the people work and scheme to find an edge and get ahead on the city’s dark alleys and magically lit streets. The green-skinned folk squat down in Goblintown, stacked right up against the wall, where they can hear the constant moaning of the dead all night long. Above them, the rest of the survivors live in neighborhoods of their own, each stratified by their longevity and social standing, which make for the kind of barriers no hack on an enchanted carpet can fly you past. Robbing the ruins that lay outside the Great Circle is illegal, but it’s the best way for people with questionable talents with rune-laced shotguns to keep the gold flowing. And most days it beats selling dragon essence to the addicts who use it to fuel their magics, or hiring out as muscle for the dwarven gangs. As long as you keep your nose clean and give a wide berth to the Imperial Guard, there’s a fortune to be made in Dragon City. Just hope you live long enough to enjoy it.
If you’re diggin on that then click on this link and check out the rest of the kickstarter.
If new isn’t your thing then there’s always a classic around somewhere and there’s not much out there more classic than Paranoia and friend computer. That’s right, the new version of Paranoia is still kickstarting and crushing it. If you want to get in on all the Ultravoilet ROY-G-BIV goodness then you should get on over to the site and buddy on up with friend computer with your pledge. Your clones will appreciate it. I promise. The computer told me so. What. Wait. You told me to say that. Oh no. I’m not a communist traitor. Don’t…
EVERYTHING IS FINE. FRIEND COMPUTER IS HERE TO FINISH THIS REPORT BUT DO NOT WORRY. CHRISTOPHER THREE WILL BE HERE FOR AROUND THE BAR NUMBER THREE. PLEASE CLICK ON THIS LINK TO ENJOY MY KICKSTARTER
TO FINISH UP AROUND THE BAR NUMBER TWO WE WILL SPEAK ABOUT THE COMPUTERS GOOD FRIEND JONATHAN WICK AND HIS KICKSTARTER FOR PLAY DIRTY 2: PLAY DIRTIER. CHRISTOPER TWO HAD INFORMED ME BEFORE HIS DEMISE THAT HE VERY MUCH ENJOYED THE FIRST PLAY DIRTY AND THE SECOND ONE CAN BE ONLY BETTER. ASIDE FROM HIS TRAITOROUS SIDE HE IS WELL INFORMED ON GAMING AND I WOULD TAKE HIS ADVICE TO CHECK OUT THE PLAY DIRTY 2 KICKSTARTER HERE. THAT IS ALL NOW CITIZEN. YOU MAY GO ABOUT YOUR BUSINESS AND REMEMBER, FRIEND COMPUTER LOVES YOU AND HOPES YOU CONSUME VAST AMOUNTS OF TURKEY AND OTHER DELICIOUS CARBOHYDRATES ON THE COMING DAY OF THANKSGIVING.
FRIEND COMPUTER SIGNING OFF.
Nov 17 2014
Hey Folks. So this is isn’t audio I’m hanging at the bar chatting up folks in the MMP house and getting all the information you can hopefully use to know about some of the things happening in the table top RPG gaming world.
So WotC announced they’re going to be running one or two storylines a year similar to the Rise of Tiamat storyline going on right now. Starting on March 17th we’re going to get a storyline about Elemental Evil The storyline adventure books are The Elemental Evil Adventurer’s Handbook and Princes of the Apocalypse, which will be produced by Sasquatch Game Studio. They had the Primeval Thule Swords & Sandals game and their team has Richard Baker, David Noonan, and Stephen Schubert who all have a very deep D&D background. I’m looking forward to seeing what they’ll bring out for the game.
To delve a little deeper The Elemental Evil Adventurer’s Handbook is a splat book with skills, abilities, spells, background, setting, and story information for the storyline. It’s gonna cost forty bucks. The Princes of the Apocalypse is a super adventure like Rise and Horde of the Dragon Queen. It’ll surround the machinations of four corrupt prophets of the Elder Elemental Eye. That means four dungeons for you to explore and four beat downs to give to these baddies. This can all be yours for fifty American dollars. I suggest if you’re running a gaming group with four players get everyone to chip in 10 bucks. It’s only fair after all.
Ok, enough D&D for now. On to Monte Cook Games who have announced they’re making a Cypher System Rule Book. The Cypher system is the engine which powers the Strange and Numenera. Monte and company have gotten so many requests to create games using the system in different settings they decided to give you the core kit with a bunch of tools to make your own cypher system game. I’m guessing this product will look a lot like Fate Core or The Cortex + Hackers Guide. This product will be out next summer which I’m guessing means GenCon.
Evil Hat’s Worlds of Adventure Patron project just keeps chugging along with the Aether Sea. I could wax on about it but I think the Drive Thru description does a pretty good job of describing it:
One tiny ship.
One huge expanse of aetherspace.
Maneuver your ship through the vast aether in The Aether Sea, a Fate world and adventure by Ed Turner. A thousand years of war on Homeworld left it a magically-blighted wasteland, so the elves and dwarves stopped fighting for five minutes and figured out how to leave it behind. Soon everyone took to the vast, empty aether sea. The Royal Hegemony keeps a tight rein on the Spellcaster’s Union, and the magic that makes aether travel possible. Play the crew of a little aethercraft out in the deep sea. But you’ve got bad blood with the Royals, so take jobs carefully and make do with the best magic unofficial channels can provide. Keeping the ship afloat won’t be easy. The sea’s a dark and lonely place, and secondhand magic is… fussy. When it works at all.
The Aether Sea requires Fate Core or Fate Accelerated to play. This 44-page supplement contains:
* New species creation rules using Fate Accelerated style approaches.
* A simple, easy-to-use magic system, including systems for dabbling in magic, using cantrips for specific magical tasks, and spells and artifacts.
* Ideas for aethercraft, including aspects, combat, and maneuvering through space.
* A full starter adventure: It’s Only an Elven Moon.
The Aether Sea. Batten down the hatches and get ready for liftoff!
The Five Fires Hip Hop RPG is something I saw up on the Story Games news letter and it’s one of the more unique game idea’s I’ve ever come across. The designer, Quinn Murphy, wants to show the revolutionary and loving side of this music with this game. It’s in Beta right now and by following the link you can see some of the designers thoughts about the game and get your hands on the Beta.
Dave Chalker, of Critical Hits fame and the designer of Get Bit, is working on an Ax and Star Trek inspired game with Strange New Worlds. I don’t think I need to say anymore than go check it out at the link below. I guess I could say some more. Chalker is an excellent writer and designer and I would strongly encourage you to take a look at this game, especially if your a fan of space exploration fiction and want a game that can help simulate that experience.
To go along with the Cypher System stuff from above Outland Entertainment is about to and may be in the midst of running a Kickstarter called Shotguns & Sorcery based on Matt Forbeck’s series of the same name. I’m not familiar with the series but anything that is Fantasy Noir is right up my alley. The line up working on this game is also quite impressive with Rob Schwalb of Schwalb Entertainment and Shadow of the Demon Lord helping to integrate the Cypher System and the excellent Jeremy Mohler on for art. By the by he’s the guy behind Outland Entertainment. Learn more about the Kickstarter from the link below.
The Dracula Dossier is also kickstarting right now. It is an improvisational campaign for Nights Black Agents by Kenneth Hite using Robin Laws Gumshoe engine and it let the players be burnt spies facing off against the forces of a vampire conspiracy in all the spy thriller goodness you can imagine. The Dracula Dossier itself puts the famous or infamous Dracula at the center of this conspiracy as Bram Stokers novel is actually the redacted after action report of the first time the British government tried to acquire Dracula as an assets. Within the dossier is Stokers underacted and thrice annotated report from the times when Britian thought it might be a good idea to try and use Dracula to solve their problems. Because using monsters to solve your problems always goes well.
Friend computer is back with a new edition of Paranoia. If you’d like to have the newest version, and if you don’t want it I don’t think friend computer will find that acceptable, you can now go an back the classic dark humor dystopian RPG being re-released by Mongoose Publishing.
Last but certainly not least is Erasable Gaming Paper. That’s right, if you’ve ever seen gaming paper at cons or your FLGS this is that but with a waxy surface that can be erased four or five times with dry erase markers before it should be tossed. Something I saw that I thought was kind of cool.
So there actually is one more kickstarter and it’s by Joe Loveric from Collectors Inn. This project is to allay some of the costs of acquiring more gaming room in the space above the shop. It used to be a dance studio, now its available, and Joe would like to turn it into a space for people to play and for him to expand his store. There’s some cool rewards and I hope you click on the link and check it out.
Last thing and as of this writing it’s pretty interesting news. Asmodee is merging with Fantasy Flight Games. This is kind of a thing and maybe in the future when we look back to a place to note when hobby gaming became more of a mainstream thing in the worlds view this might be the start of it. Some of the biggest reasons is FFG makes tons of games based on their own IPs and licensed IPs and they tend to be good to excellent. Asmodee recently acquired Day of Wonder (they make Ticket to Ride and other great games) and have excellent games themselves as well as an excellent distribution network in Europe and China. So together they have a bevy of excellent games and products they can make and distribute all over the world with less difficulty because they have business interests, locations, and distribution channels all over the world.
Well that’s what I got this week. Can’t wait to see what happens next.