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Mar 08 2017

MMP#249 – Lay Down the Beat…Structure

It’s time to feel the beat of the story as we talk about Hamlet’s Hit Points and how we can apply the idea of Hope/Fail cycles to our RPGs.

Time Stamps

1:13 – What’s Going On

15:43 – Workshop: Beat Structure

1:07:19 – Social Media Depository

1 comment

  1. Chris

    I always felt like traditional games mechanized the environment, simulating how things happen in the world, regardless of the demands of the story. Narrative games mechanize the story, regardless of how the environment demands cause and effect to occur.

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