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Apr 08 2015

MMP#151 or 1AB – You First, the Initiative Episode

iIPNV9aqUYrGsHey Folks. This week we have the cattle prod in so I’m watching what I say. Now onto what’s on the show this week. We start off in the lobby catching up and responding to your recent feedback. Then make our way to the Gameroom to discuss what we have been playing lately, and finally we end up in the Garage to have an orderly discussion about Initiative. Enjoy the show and feel free to leave feedback here or in any of internet places we hang out in.

Time Stamps

0:32 – The Lobby

Queen City Conquest Kickstarter Opening Party
Resurgence Brewing Company
1250 Niagara St, Buffalo, NY 14213
April 10th at 7:30 pm

7:36 – Game Spotlight

Phoenix: Dawn Command Kickstarter

One Shot Podcast: Phoenix: Dawn Command

10:37 – Extradimentional Social Media Depository

29:33 – The Gameroom

43:54 – The Garage: Initiative

 

 

1 comment

  1. mrm1138

    I’m a bleeding-heart, patriarchy-hating, feminist liberal myself, and yet I think it’s fine for you two to occasionally use “he” as a neutral pronoun. That said, I’m a white, cis-gendered, heterosexual male, so I suppose you can take my view with a grain of salt.

    As to the topic at hand, I’m of the opinion that determining initiative should have some sort of randomizing element to it. However, at the same time, I feel it should most definitely be based on some sort of relevant stat/attribute (e.g., agility or reflexes), which is one of the reasons I’m not entirely sold on the Savage Worlds method. Honestly, I would prefer to have players reroll initiative at the top of every round—not just once per combat sequence—to keep things unpredictable and interesting. Unfortunately, I find that marking everyone’s order once is tedious enough, so unless I could figure out a much easier way of keeping track, I’ll probably stick with the semi-static initiative order that D&D and so many other games use.

    What are your thoughts?

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