Jan 28 2015

MMP#141 – T is for Trust

      1. 141-T-is-for-Trust.mp3

Ep141 – T is for Trust

iIPNV9aqUYrGsHey Folks. This week we’re coming to you with 100% less clicks, trust me. We’re also checking out what we get from the Extradimentional Social Media Depository before we head to the workshop to talk about trust. After we see Vera in the Geekery to geek out.

Time Stamps

0:33 – Lounge

What’s Going On

Game of the Week: Nefertiti Overdrive

Extradimentional Social Media Depository

26:06 – The Workshop

54:19 – The Geekery



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  1. David Jay

    I’m only about 12 mins into the episode, but I’ve got two things for you:

    1) I’m really happy about returning to the weekly schedule. I don’t really mind less editing. I found you kids through Happy Jacks, who have a 0% editing policy, and I’d guess most of the podcasts I listen to (especially the gaming-related ones) follow suit. I can deal with a few seconds of dead air or stuttering if I get 30-60 mins of great content.

    2) This Golden Geek thing has piqued my interest. If anyone gets a chance, could you throw up a link? (I tried to find one, but BGG’s site has always baffled and angered me.)

    1. Chris

      Here’s the link to the BBG page where you can learn about the voting system and how to vote.


      1. David Jay

        Thank you, sir!

        Wait, I have to pay to vote? What is this … America?

  2. Matthew Soloman

    Great episode. I enjoyed the talk in the workshop a lot. Trust is a topic that needs more time and attention from the community. There were a few things I thought you missed in your conversation.
    First some other examples of trust issues that often plague our games. The transparency of dice rolls by GMS and/or players is a very common one. A lot of GMS advise people to discard their screens and roll dice where the players can see them, arguing that this builds trust with the players. This is obviously not true. Players don’t need to trust their GM ifor they can see his rolls. The fact that they want to see the dice rolls means that they do not trust their GM. InfaCT the opposite is true. If a GM chooses to use a screen or otherwise hide his rolls, the players have to trust them. And I am not saying trust them to follow the outcome of the dice, rather to trust them to know when to follow the outcome of the dice and when to remove randomness from the story.
    Also, there are a lot of ideas for how a GM can artificially create trust at the table, obviously more than you guys had time to cover. One of the tactics I use is to create strong ties between the characters so that players are encouraged to role play trust, breaking the ice on trust as it were. What are some other ways you guys actively build trust at your tables?

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