I’m a narrative-gamist guy.
Ok. So what does that mean?
It means I like games which have a strong narrative component but have some gamist aspect to them. To break that down further it means I like rules which prompt storytelling or even better rules which require storytelling to make the game go forward.
Now there are other things I like about gaming but those are the big ones. If I can have a game where the story happens because I interact with a rule then I’m pretty happy. Not always happy, but generally. Games like Mouse Guard and Dungeon World have this flow going on and FATE has some of it too with a little more gamist going on.
Now these two aspects aren’t the only things which define a game. I’m not really a GNS guy. Those two terms just sort of make sense to me for the kinds of games I like but if you dig accounting for the rations in your pack and how many arrows you have then your probably into simulation or resource management type games as part of the kit which would describe you. I like those parts to be a bit more abstracted to have some baring on the narrative but not a huge part of the game.
Maybe you like having a lot of challenges thrown at you without having much say what the challenges are or maybe you like to choose the challenges your going to be facing. Maybe you like to pick starting points and ride plots to their end where you can choose another starting point. Maybe you like having decisions come up two or three times over the course of an adventure which change the adventures outcomes.
The point of that rambling was to show you people like different levels of control over the story of the game. You need to identify what you like about gaming and then find games which give you that level of control.
Do you game because you like playing with your friends or is it because there are specific types of games you want to play. Maybe it’s a mix of the two. There’s no shame in realizing the gaming you want isn’t the gaming you’re getting with your friends. All it means is you need to readjust your expectations, find people to game with who share a similar vision as you, some mixture of the two, or a solution I haven’t been able to figure out yet.
There are lots of other vectors you can apply to what is fun about gaming for you. I encourage you to sit down and take some time to figure out what they are so you can discover what fun is for you.
Chris “The Light” Sniezak