Sep 12 2013

Episode #79 – Who’s Game is it Anyways?

079 – Who’s Game is it Anyways?


Hello Friends. This week we sit and discuss if a game is the GM Story or if the Players should have input and agency while we also hear a discussion I had with Matt James at the QCC this year. We also have the Watercooler, Gameroom, and Geekery. I hope you enjoy. This Show is sponsored by Seeley and Kanes comics and Level 99 Games


2:49 – Intro
Patreon Shout Outs

3:48 – Watercooler

Five Savage Worlds setting PDFs for only $4.99 each!

Weird War II from Pinnacle Entertainment
Shaintar: Legends Arise from Evil Beagle Games
Savage Suzerain from Savage Mojo
Interface Zero from Gun Metal Games
Thrilling Tales 2nd Edition from Adamant Entertainment

Plus, even more awesome Savage Worlds PDFs from Atomic Overmind, Savage Mojo, FunSizedGames, and Reality Blurs are on sale all week over at the Drunken Goblin!

Part Time Gods Kickstarter – Divine Instruments.

Part Time Gods is also available as a pay what you want PDF on Drive Thru RPG.

Plate Mail Games:  Custom tracks of background music for your games.

11:06 – Gameroom by sponsored by Level 99 Games

Lords of Waterdeep
Ascension: Rise of Vigil and Darkness Unleashed
D&D Encounters

Played Nothing

19:03 – Workshop sponsored by Seeley and Kane’s comics,

Who’s game is it anyway? A discussion of GM Story, Player Input/Agency.
The Transition from Storyteller to Storyfacilitator.

33:56 – Lounge – Matt James at the QCC

Vorpal Games

1:05:43 – Geekery

Knights of the Night Actual Play Podcast

079 – Who’s Game is it Anyways?

1 comment

  1. Alex Swingle

    Ultimately I believe it is the player’s game. It must be noted though the GM is a player on top of being an arbiter. It is such a team effort, the one in control is the person who controls the other side to stay and play. It’s a symbiotic relationship at it’s finest.

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