025 – Adventure design with Shawn and Phil
Hi folks. This week we have friends of the show Shawn Merwin and Phil Vecchione to have a chat about adventure design; the state of it today, what it means for GM’s and writers, and how we can slot adventures into our existing campaigns or crib from them. Just wanted to say thanks to Phil and Shawn for coming out and having this discussion with us.
This episode also brings forth our first contest at Misdirected Mark. My phone goes off in about every show so Shawn felt it was a good idea to make a game out of it. For the next show, which will drop on September 6th, whoever drops a comment either here or on the facebook group page with a time signature, (ex: 59:03 for fifty-nine minutes and three seconds) and is closest to the first time my phone goes off during the September 6th episode will win PDF copies of all three of engine publishing’s books. Those are Masks, Eureka, and Never Unprepared. It’s a value of $39.95. As a bonus if we get 100 likes on the Misdirected Mark Page or a 100 members in the group then I’ll throw out my phone number to the group so they can bombard me with text messages trying to influence the contest, not that anyone knows when we record.
Show Notes
0:38 – The Watercooler
4:55 – The Gameroom (We played lots of games post GenCon. Chris loves Lords of Waterdeep.)
15:56 – The Workshop (Mark Sings and Adventure Design)
59:10 – The Geekery
Links
Reaper Miniatures Bones, Ticket to Ride, Carcassonne, D&D Encounters,
Gnome Stew, Betrayal at House on the Hill, Tsuro, Dungeon Command
Engine Publishing, Nile DeLuxor, Lords of Waterdeep, Ascension: Chronicle of the Godslayer
Star Wars RPG, Paizo Adventure Paths, Living Forgotten Realms, Temple of Elemental Evil
The Haunting of Harrowstone, The Sinister Secret of Saltmarsh, Kingmaker Adventure Path
Eureka, Masks, Moonshae Isles, Expedition to the Barrier Peaks, Savage Worlds,
Savage Worlds One Sheets, Dresden Files RPG, Fiasco, John Wick, Dread, Durance, The Spark
Robin’s Laws of Good Game Mastering, D&D Next, Jared Sorensen, The Forge, All for One
Wireframes and Skins article, Never Unprepared, Studio 2, Pandemic, Arkham Horror, Ennies,



2 comments
Chris McDermott
September 4, 2012 at 12:53 pm (UTC -4) Link to this comment
If the Gnomes are still debating their next book, I’d like to suggest 1001 Interesting Failures.
Some games have a feature where when players roll, if they fail it shouldn’t stop the game, it should just add an interesting complication.
For example, if a player is trying to seduce the princess, they roll the die and fail, the GM can look up Seduction:
> The princess is responsive to the player’s advances, but she has another suitor who is now antagonistic towards the player.
> The princess is not reponsive to the player’s advances, but finds another member of the group interesting.
> The princess is very reponsive to the player’s advances, but is just using them to make another suitor jealous.
> etc.
Chris McDermott
September 4, 2012 at 10:38 am (UTC -4) Link to this comment
In a similar vein to the Savage World One Sheets, there are the One Page Dungeon Contest entries:
http://campaignwiki.org/wiki/DungeonMaps/One_Page_Dungeon_Contest