There’s a saying Jim Rome of sports talk radio fame uses quite often whenever some athlete gets in trouble with the law.
“Don’t fight the police because they have friends.”
I’m sure your asking how this relates to role playing games. Well, if the game you’re playing has a civilization of some sort there will probably be law enforcement agencies associated with it. Players are notorious for being vagrants and while they might be able to take out a typical law enforcer the problem arises when those guys call their friends. If it’s a modern or future game those friends are just a call away. If it’s a lower tech game then the posse can get mounted up and constantly hound the offenders until they’re caught or killed. Plus, there is always the network of wanted posters and criminal lists floating around to cause your players trouble. My point is aimed at the GM’s out there. Law enforcement is a viable organization you can use to hound your players.
If your still not sure about law enforcement as an opposed force to the players just think about how upset we get as a society when someone attacks a police officer. What happens when they get arrested? From everything I’ve heard they come out of the clink with a lot more bruises than they went into it with and I’m sure it wasn’t the drunks or thugs in there with them who dished them out. A lot of us might think rebelling against the man is a romantic idea, and it is, but what happens when you inject a little reality into your games. If your players want to fight the law I like to give the law a good chance to kick’em in the head. Nothing wrong with a little beat down. Law enforcement agents should be good at what they do. They work together.They have training. and their learned skills lay in the ass kicking spectrum. Even that moderately over weight cop who likes donuts and coffee knows how to shoot his gun a lot better than your average Joe, and probably better than the punk who owns an illegal weapon. Part of these guys jobs is to train and keep in shape. They drill and workout, get time on the shooting range, spar, and they tend to do this together making for a tight unit.
Remember how I was talking about how you shouldn’t fight the police because they have friends. Well what happens when the shit hits the fan and the regular law enforcement can’t handle the situation. You go up the ladder and start calling in the heavy hitters. SWAT comes to mind for local law enforcement but if you you start messing with governments and those levels of organizations you start running into the CIA, FBI, and NSA level groups. These people are bad asses and not just because they can beat you senseless. They have resources beyond what local government could have, information streams that reveal your players hiding places, friends, families, and those other things that matter to you. At that point you can start using Big Brother to keep your players on their toes and bring a real sense of being hunted. Make them feel the paranoia and insecurity they’ve brought upon themselves. Work it into a lower tech setting and you can have the dark lanterns as they do in Eberron or the Marshals like they did in the Wild West. Be creative but make them threatening because they shouldn’t be pushovers.
To close I’d just like to say using law enforcement as an antagonist can be fun but you need to be careful to not over do it and frustrate your players. Still. If you happen to have a group who likes to ignore the law in civilized places arrest them, thrown em in a holding center with some of the drug dealing, assault charged, doped out scumbags of your world, and don’t be afraid to have them sleep in urine, preferably not their own.
Chris “The Light” Sniezak