Last time mentioned I would get into directed questions as a the next part of my foundational improvisation so let us begin.
Directed question are questions that are loaded to provide the player who answers them a connection to something you want to explore in the game. Say you have a problem with a dragon cult then you can turn to our virtual player Jim and ask him,
“How is your characters family connected to the Dragon Cult?”
This question has offered Jim’s characters the idea that his family has something to do with the dragon cult and lets Jim know the dragon cult will be important to the game to come. If Jim wants his character to be more pivotal to the experience the game is going to create then he should accept the offer and build on it by saying how the cult is tied to his family. What you’ve done here is create investment for Jim in the game because he’s created something for the experience making him an active participant instead of just along for the ride. You’ve also taken the burden off yourself for creating some NPCs because Jim’s characters family will now be there for you to use. To make things even easier for yourself you can now follow up that question with other questions based on the answer you received to help you flesh out the pieces of the setting for you to use.
These questions are easy to construct too. They’re just the who, what, where, when, why, and how type questions using the parts of the game you know you want in the game to tie the PCs to them. The best thing about this is once you’ve asked all your players one or two of these questions each then you have enough of a foundation to start playing if you’re comfortable enough with improvising scenarios. If you’re not then soon we’ll talk about improvised scenario building but next time we need to talk about the rest of the foundation and why it’s so important.
Talk to you soon,