Category Archives: Gnomecast

A bunch of gnomes from the gnome stew get together to talk gaming, game mastering, tabletop games, playing games, and gab about games. It’s a gaming gab off to avoid becoming part of the stew.


Gnomecast#174 – Gaming Anniversary

Gnomecast

We have a 20 year gaming group anniversary to celebrate and Ang does it with her crew by recording a Gnomecast. They talk about how they’ve kept this group going for 20 years, the changes, and challenges they’ve delt with, and some pretty good stories about characters and campaigns they’ve played together.

Gnomecast#173 – Welcome Back Walt

Gnomecast

The gnomes are happy to welcome back Walt to the gnome tree. Walt is one of the original gnomes and an RPG game designer with more writing credits than he can remember. From Cubicle 7s Victoriana to Green Ronin’s days of DC adventures. Check out this conversation that’s nostalgia, interesting, and informative.

GNOMECAST #170 – Session 0 Redux

Gnomecast

Session 0. We’re doing it again. Why? Because it’s important. Why is it important? Because it helps groups understand who the characters they’re playing are, why the characters are doing what they’re doing, places them firmly into the campaign and setting of the game, and give all the players at the table a bunch of information so they can have a easier time creating that shared vision of play at the table. For expanded upon information like this check out the actual podcast.

GNOMECAST #169 – Plot Seeds

Gnomecast

Not every seed that’s planted in the ground grows which is why you need to get some fertile soil, space your seeds in the soil properly, water them as needed, and monitor those seeds as they begin to spout and grow.

Same thing applies to Plot Seeds but instead of trowels, watering cans, and enriched soil we bring a different set of tools and ideas to the game table. Characters, places, items, and events. So take a journey though Ang, Chris, and Jared’s metaphorical garden and get into how they use plot seeds in games.

GNOMECAST #168 – Alex Thomas from Green Ronin

Gnomecast

The gnomes welcome Alex Thomas from Green Ronin, the line developer for Mutants and Masterminds. Ang might have also Gulliver travelled him to a chain to get this interview. Either way, the conversation is pretty good, filled with super hero gaming conversations, and talk of writing for RPG companies. Please forgive our audio as this was done on one mic in unideal conditions.

GNOMECAST #167 – Parties…like the ones you dance at

Gnomecast

We’re talking about parties. Not adventuring parties. Masquerades, balls, shindigs, gatherings, formal dances, ragers, raves, and festivals. Chris and Jared want to help you drop that holiday party right in the middle of your game and make it as memorable as possible.