Category Archive: The Misdirected Mark Podcast

The original show of Misdirected Mark Productions. Now where Chris and Phil take mechanics and GMing advice topics to new depths and unexplored avenues. It's all about taking a deeper look at games and how we play them in an effort to have the best gaming experiences possible.

Oct 02 2016

PSA – ITunes modifications

MM Mini LogoWe have two ITunes feeds for the Misdirected Mark Productions Mega Feed. We’re shutting the one down which has more reviews. If you get the show via ITunes, or your podcatcher is referring from ITunes, just go pick up the other feed. Thank you and have a wonderful day.

Chris Sniezak

Oct 02 2016

GenCon2016 – Age Past with Jeff Meklinksi

age-past-imageHey Folks. Here’s some more GenCon 2016 audio and I still have some in the hopper that needs to come out. This is with Jeff Meklinski and we’re talking about his game Age Past which is currently kickstarting. Take a listen and see if it’s up your alley.

 

Link

Age Past Revised Core & Companion book Kickstarter

Sep 28 2016

MMP#227 – Making GM Agendas, Moves & Principals in PbtA

MM Mini LogoHey Folks. On this episode we’re gonna get into the nitty gritty of the GM side of Powered by the Apocalypse games. It’s Agenda, Principals, & Moves before we go to the Social Media Depository and beyond.

Time Stamps

1:08 – What’s Going On

15:33 – The Garage: Making GM Agendas, Moves & Prinicpals in PbtA

59:23 – The Social Media Depository

1:33:22 – Podcast Round Up

http://kieranstrange.bandcamp.com/album/adamantine-heart

 

Sep 26 2016

The Lounge – Synthicide with Dustin DePenning

SynthicideHey Folks. This episode we’re talking about killing god king robots and selling them for scrap in Synthicide which is Kickstarting right now. Strap in and enjoy the information upload on this game with its creator Dustin DePenning.

Links

Synthicide Kickstarter

Synthicide AP ep 1

Syththicide AP ep 2

Synthicide Beta

Sep 21 2016

MMP#226 – System and Setting

MM Mini LogoHey Folks. This week we get into another Rob Donoghue thing concerning System and Setting and then talk about system and setting as pertaining to starting games.

Time Stamps

0:58 – What’s Going On

17:20 – Garage: System & Setting

1:14:46 – The Social Media Depository

1:28:28 – Podcast Roundup

 

Sep 16 2016

Rockalypse with Eric Simon

rockalypse-coverAre you ready to rock!?! Eric Simon is powering up his amps and ready to blow our minds with Rockalypse, the game of apocalyptic musical conflict. Within this episode you get the all the inside info on how this game works and what makes it different from other versions of Fate. Rock on.

Links

Rockalypse Kickstarter

Four in Hand Games

The Rockalypse Public Beta

 

Sep 14 2016

MMP#225 – QCC Recap & Safety Redux

MM Mini LogoHey Folks. This week we recap our experiences of the QCC and get into a chunky discussion about safety since we have a safety fail at the table. Then there’s social media and a little podcast action.

Time Stamps

2:21 – What’s Going On

10:54 – The Salon: QCC Recap

1:29:07 – The Social Media Depository

IGDN spotlight Synthicide Kickstarter

Kickstarter: Deadlands – Good Intentions

Kickstarter: Rockalypse

1:55:14 – Podcast Round Up

 

Sep 07 2016

MMP#224 – PbtA Moves inspired by 2d6 and 3 out of 5

HItunesMMpodcast_Whiteey folks. This week we’re talking about Powered by the Apocalypse moves and how they’re built. We take a lot of inspiration from Rob Donoghue’s blog post 2d6 and 3 out of 5 from the Walking Mind. We also social media up and have some fun with podcatchers and feedback from last weeks episode in the social media depository.

Time Stamps

0:47 – What’s Going On

17:51 – The Garage: PbtA Moves 2d6 and 3 out of 5

1:12:40 – The Social Media Depository

 

1:53:57 – Podcast Round Up

Sep 05 2016

Cypher Speak Asset Interviews 1: Monte Cook on Invisible Sun

CS-blank-250x250-webTroy & Darcy interview Monte J Cook about his new game of surrealistic fantasy, Invisible Sun, which is currently sitting at double its funding goal with over $400,000 on Kickstarter with only 11 days left! If you’re a Cypher System fan and want to know why you’d be interested in Invisible Sun, this is the interview for you.

1:03 Invisible Sun Pitch

2;35 What do Cypher System fans have to look forward to in this game?

Invisible Sun Character Sentence Posts

  • You are a [Foundation] [Heart] of the order of [Order] who [Forte]
    • Your Foundation is something about your past or background, your Heart is your truest self, your Order is how you interact with magic and other magic-users, and your Forte is something that distinguishes you uniquely.

4:09 What level of narrative control do the players have in Invisible Sun?

8:50 There are pools in Invisible Sun, similar to the Cypher System. Do these pools act as both your resource, and your damage tracking?

10:10 Is there anything in Invisible Sun similar to the GM Intrusion Mechanic?

12:40 Because of the similar sensibilities to the Cypher System, was there a time when you thought Invisible Sun could be a Cypher System game?

15:10 What have you learned from previous projects, specifically the Numenera Reliquary Box, that you were able to apply to this project?

18:17 Are there elements of the Invisible Sun game that Cypher System players can take back to the Cypher System games that they play?

20:20 Are there things like Cypher System Card Decks in Invisible Sun to help the GM with managing the game, or with narrative ideas?

Invisible Sun Orders

Vances

Makers

Weavers

Goetics

Apostates

24:55 What was the inspiration behind the creation of the directed campaign?

26:40 During the directed campaign, people will be communicating back to Monte Cook Games about what is happening in their home campaigns. What will this experience be like of getting all this feedback of how people are playing the game?

28:00 There are great communities forming around Invisible Sun. What are you excited to see come out of the community?


Find out more from our guest:

 

Keep in touch & let us know your thoughts on the show!

Thanks for all the support so far!

Aug 31 2016

MMP#223 – Five Important Games

MM Mini LogoHey Folks. Today we’re talking about games that we believe matter to game design and have influenced the gameosphere as a whole. We also social media up and there was a lot of it this week. The G+ community was rocking. Thanks everyone.

Time Stamps

0:58 – What’s Going On

18:16 – The Workshop: Five Important Games

1:15:07 – The Social Media Depository

1:30:49 – Podcast Round Up

Aug 29 2016

Cypher Speak Episode 1: Pardon Our Intrusion

CS-credits-250x250-webDarcy & Troy explore the GM Intrusion, a core Cypher System storytelling mechanic, from both the player and gamemaster perspectives.

0:34 Artifact: Gamemaster (GM) Intrusion

  • Definition: A GM Intrusion is a mechanic in the Cypher System, where the GM creates a complication for a character, offering 2 experience points (XP), one to keep, and one to give to another player. The player can accept the Intrusion and the XP, or pay 1 XP to reject it.
  • 1:12 Numenera Glimmer Taking the Narrative by the Tail, which has great advice on GM Intrusions and some specific examples for Numenera
  • 1:27 Example GM Intrusions

3:12 Cyphers

  • 3:22 Troy: GM Intrusions from the GM Perspective
    • GM Intrusions force you to complicate the story in interesting ways
    • They act as a mechanical excuse to break the rules for good storytelling reasons
    • They encourage the GM to be thinking of interesting complications and to respond to player actions in interesting ways
    • The ability for players to reject the intrusion can communicate to the GM what your players like or dislike
    • Darcy’s Two Shins: Being on the lookout for good GM Intrusions can ensure you don’t get into a storytelling rut – you’re always looking for the next turn in the story
  • 7:30 Darcy: GM Intrusions from the Player Perspective
    • For first time players, GM Intrusions can come across as scary – Darcy often makes her first one silly or fairly benign, with the goal to communicate that GM Intrusions will be interesting, not always bad
    • Players look forward to these before long
    • GM Intrusions make failure fun for players. This can lead to more diverse roleplaying than you’d get if you were always trying to “win” the game. However, players sometimes go overboard and want to fail all the time
    • The distribution of XP on a GM Intrusion takes the sting/bummer out of the complication, keeps energy moving forward
    • The mechanic of giving 1 XP from a GM Intrusion to a fellow player reminds you to focus on the people around you, get out of your own character headspace. Promotes cooperation
    • GM Intrusions can manipulate the energy at the table. They can speed up a languishing conversation and refocus the table. They can also be used to bring player attention to something they’re about to miss – “there’s something cool here!”. Players still have the chance to ignore it, or pay the XP to say nothing bad happens
    • Troy’s Two Shins
      • Having something physical to signal a GM Intrusion to your players is really helpful to not break the flow of storytelling while still signaling to them. Generally, these are XP cards or tokens to represent the 2 XP being offered – Monte Cook Games has very nice decks for the Cypher System, Numenera, and the Strange.
      • Look to your players for ideas on GM Intrusions, especially when they roll a 1. They’ll be creative and invested in the idea.

14:01 Poddities

Cypher Speak Itunes Page

Aug 25 2016

Joel Sparks on Call of Cathulhu from GenCon 2016

      1. Joel Sparks - Misdirected Mark Productions

01-Cover-NEKONOMIKON-sm1What do you get when you mix cats and Cthulhu? Call of Cathulhu. That’s what Joel Sparks did and now he’s here to tell you all about it. You can also listen to Senda and Emily along with the Chief Gnome, John Arcadian, play Call of Cathulhu over on She’s a Super Geek.

Links

Aug 23 2016

MMP#222 – Playing to Type

MM Mini LogoHey Folks. This week we’re gonna talk about why players play to type, why you might want to play against type, and some tips to help you play against type so you can add more types to your repertoire if you’d like.

Time Stamps

0:55 – What’s Going On

27:39 – Workshop: Playing to Type

1:10:38 – Social Media Depository

1:33:58 – Podcast Round Up

Links

The Bite

Adamantine Heart

Aug 20 2016

The Lounge: Monte Cook on Invisible Sun

Invisible SunSome game designers have epic stories of their own. Odyssey’s which range decades and cross many games, genre’s and companies. Today we have one such person. From Iron Crown Enterprises to TSR, then WotC, then his own Malhavoc Press, back to WotC, then a brief stint creating video content with geek seekers, before taking Kickstarter and the Gameosphere by storm with Numenera, then the Strange, No Thank You Evil, the Worlds of the Cypher System, and now Invisible Sun. He even managed to fit in a faux feud with the Dungeon Bastard. This man, who has lived the story which I’ve only barely hinted at, is Monte Cook. Enjoy an hour with Monte in this episode of the Lounge.

Links

Path of Suns

Invisible Sun

The Invisible Sun Kickstarter

Monte Cook Games

Aug 17 2016

Gen Con 2016 – Mark Richardson on Headspace

MM Mini LogoHey Folks. Here’s Mark Richardson waxing poetically on Headspace, his game of shared consciousness Cyberpunk or Sense 8 plus Cyberpunk.

Links

Headspace

 

Aug 17 2016

MMP#221 – Changing Games

MM Mini LogoHey folks. It’s about migrating from Game X to Game Y and all the trials and tribulations that come with it. Then we follow that up by trying to provide some advice to help you make the change. There is also a large discussion about MCGs Invisible Sun. Thanks for listening.

Time Stamps

1:56 – What’s Going On

11:31 – The Workshop: Changing Games

1:04:52 – The Social Media Depository

1:40:36 – Podcast Round Up

http://kieranstrange.bandcamp.com/album/adamantine-heart

Aug 16 2016

Gen Con 2016 – Emily Care Boss & Sarah Richardson

MM Mini LogoHere’s the first in a series of Interviews from Gen Con 2016 and I’m starting with Emily Care Boss and Sarah Richarson. I hope you enjoy and more are on the way.

Links

Bubblegumshoe

The Romance Trilogy

SpyFi

Bluebeard’s Bride

Velvet Glove

Aug 16 2016

The Lounge with Corey Russell

MM Mini LogoOn this edition of the Lounge we have Corey Russell the Con Director and leader of the staff of folks behind Fan World, a convention located in Niagara Falls on both sides of the border. During our chat we talk about the guests, some of the issues with running a show on both sides of the border, and hear a bit about Corey’s history working on conventions and events like this.

Link

Fan World Website

 

Aug 13 2016

Cypher Speak Episode 0: Weird Beginnings

CS-credits-250x250-webWelcome to episode zero of Cypher Speak. Darcy and Troy begin their quest to delve into all things related to Monte Cook Games: creators of the Cypher System, Numenera, the Strange, No Thank You Evil, and the upcoming Invisible Sun RPG. Every show will have an Artifact, which will be our major topic or question for that episode. Darcy and Troy will then throw Cyphers at that particular Artifact. These will be different perspectives or points of view that will be useful for unpacking or exploring the episode’s Artifact. Lastly will be the Poddities; these will be little shoutouts about something cool that Darcy and Troy have seen recently and want to share.

In this introduction episode, Darcy and Troy talk about the format of the podcast, and why they love the Cypher System so much.

Time Stamps

0:30 Artifacts: Introduction to Cypher Speak, Why We Love the Cypher System

2:03 Cyphers: Darcy & Troy’s favorite aspects of the Cypher System

11:22 Poddities

Aug 10 2016

MMP#220 – Obligatory Gen Con 2016 Episode

MM Mini LogoHey Folks. It’s time for the Obligatory Gen Con 2016 episode where we regale you and those members of our chatroom4life’s Gen Con experiences.

Aug 02 2016

MMP#219 – Interesting Combats

MM Mini LogoHey Folks. This week we’re talking about making the fight more engaging for your game. It’s interesting combats in this pre Gen Con episode and we’re…what? We’re recording in bed together. Ok. It’s not awkward…it’s awkward.

Links

Jul 26 2016

MMP#218 – Deliberate Practice

MM Mini LogoHey Folks. This week Phil, Chris, & Bob talk about deliberate practice and how you can be a better GM through deliberate practice as well as a little Pre GenCon talk and a little about Mexico. Thanks for listening and leave some feedback here or in the G+ community.

Time Stamps

1:21 – What’s Going On

21:42 – The Workshop: Deliberate Practice

Deliberate Practice

1:14:47 – The Social Media Depository

Emily Care Boss’ Romance Trilogy is available for Pre-Order shared by Eric Farmer

Modiphius gets Star Trek shared by Ben Wilson

What? Fantasy Flight Mansions of Madness 2nd edition shared with me by Drew Smith

Asmodee acquires F2Z games

The Pax Crew of Acquisitions Inc is playing D&D on the Big Screen

Empire’s Reign and other Ninja Crusade 2E Expansions

The 2016 Metatopia Scholarship

1:42:24 – The Podcast Round Up

http://kieranstrange.bandcamp.com/album/adamantine-heart

 

Jul 21 2016

MMP#217 – Cultures

MM Mini LogoWhat is going on? Chris isn’t here. Bob’s down for the count. What’s Phil to do? Call in PK Sullivan of course since he also just got back from being on vacation in a foreign country so he and Phil can talk about Culture’s in RPGs. Strap in and thanks PK for filling in. Also. Three Rocketters. BINGO!!!

Time Stamps

3:32 – Meeting PK

17:49 – The Workshop – Culture’s in RPGs

1:19:46 – The Social Media Depository

1:34:15 – Podcast Round Up

Jul 12 2016

MMP#216 – Damage

ItunesMMpodcast_WhiteHey Folks. This week we take some hits and let the pain settle into our bones. That’s right, we’re talking about damage. We also get into the Ennies and the Diana Jones Awards in the social media depository. Hope you enjoy and thanks for helping us become a 2016 Ennie nominee for Best Podcast.

Time Stamps

1:34 – What’s Going On

8:52 – The Garage: Damage

1:16:24 – The Extra Dimensional Social Media Depository

The Diana Jones Awards

1:40:34 – Podcast Round Up

Adamantine Heart

 

 

Jul 06 2016

MMP#215 – Monsters and Adversaries

MM Mini LogoHey Folks. We’re talking about monsters this week. Where they fit in RPGs, how they’re perceived and used, why they’re monsters in the first place, and what a monster even is. So strap in and lets get to it.

Time Stamps

1:07 – What’s Going On

8:18 – The Workshop: Monsters and Adversaries

1:04:26 – The Social Media Depository

1:43:29 – Podcast Round Up

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