Category Archive: The Misdirected Mark Podcast
Nov 09 2016
Nov 03 2016
Hello Gnomes and fans of gnomes. This is episode numero uno of the GNOMECAST, where gnomes talk about gnomes and try to avoid getting thrown in the pot for other gnomes to eat. I, your humble host Chris, has “recruited” fellow gnomes Phil & Senda to join me on this inaugural episode. Hopefully we avoid the pot.
Today we’re talking about Approaches to Continuity by John Fredricks. Check out the original link just before you read this.
The Gnomecast is a joint effort of Misdirected Mark Productions and The Gnome Stew.
Nov 02 2016
Hey folks. This week we’re talking about Reskinning games both from a mechanical and narrative point of view, how you do it, and some tools to help you do it. Also, there’s a lot of Kickstarters going on right now and other stuff going on in the mmp community.
1:37 – What’s Going On
19:09 – The Workshop – Reskinning
1:03:38 – The Social Media Depository
- The Weight Loss Challenge
- Monsterhearts 2
- Fantasy Renaissance Modules II – Toad God Series
- City of Mist Update
- Bluebeard’s Bride Update
- Cam Banks Aquires Cortex + licence from MWP
1:44:10 – Podcast Round Up
- Rock n’ Roll Play Baby is by Kieran Strange on the album Adamantine Heart
Oct 26 2016
Hey Folks. This week we start with some stuff about us and the network, break down what a setting is from our perspective in the Workshop, go into the social media of it all and hear some interesting things done with WoD games, and finish up with some podcasts and silliness.
1:46 – What’s Going On
18:41 – Workshop: What is a Setting
1:24:32 – Social Media Depository
1:47:34 – Podcast Round Up
Oct 19 2016
Hey Folks. This week we’re talking about the difference between when you run a game as written and a game as the designer intended. We also cover as many of the permutations surrounding that space as we can figure out.
0:54 – What’s Going On
18:45 – The Workshop: GMing Style vs. Designer Intent
1:30:16 – The Social Media Depository
- IGDN Spotlight – Bluebeard’s Bride
1:55:41 – Podcast Round Up
Oct 12 2016
Hey Folks. This week we’re looking at Campaigns and how they shape up in the short and long term. Phil also pours his heart out in the What’s Going On segment and we look at a couple of interesting games in the Social Media Depository.
0:43 – What’s Going On
23:35 – Workshop: Short vs Long Campaigns
1:40:45 – Social Media Depository
1:55:18 – Podcast Round Up
Oct 05 2016
Hey Folks. This week we chat about what’s in the GM section of books and what we think should be in the GM section of books. Of course we do the social media depository and podcast round up on the back end so lets pick up those pod catchers and get on with this thing.
0:55 – What’s Going On
21:38 – The Workshop: GM Advice vs How to Run
1:03:27 – The Extra Dimensional Social Media Depository
1:41:12 – The Podcast Round Up
Oct 03 2016
Hey Folks. Today I have Rudy Basso and James Intercaso to chat about the best damn radio play drama comedy I did an interview on for this particular episode, Have Spellbook, Will Travel. Tune into to hear about this D&D inspired and exceptionally well produced audio drama comedy.
HSWT email – email@example.com
Music Copr 2013 by Ménage Quad
CC Attribution-NoDerivatives 4.0 international
Oct 02 2016
Oct 02 2016
Hey Folks. Here’s some more GenCon 2016 audio and I still have some in the hopper that needs to come out. This is with Jeff Meklinski and we’re talking about his game Age Past which is currently kickstarting. Take a listen and see if it’s up your alley.
Sep 28 2016
Hey Folks. On this episode we’re gonna get into the nitty gritty of the GM side of Powered by the Apocalypse games. It’s Agenda, Principals, & Moves before we go to the Social Media Depository and beyond.
1:08 – What’s Going On
15:33 – The Garage: Making GM Agendas, Moves & Prinicpals in PbtA
59:23 – The Social Media Depository
- Trench Monkeys RPG Podcast – RPG podcast geared to active duty military and military veteran gamers.
- Kickstarter: Gurps Dungeon Fantasy
- Kickstarter: Mashed
- Dave Mondello’s Extra Life Page
1:33:22 – Podcast Round Up
Sep 26 2016
Hey Folks. This episode we’re talking about killing god king robots and selling them for scrap in Synthicide which is Kickstarting right now. Strap in and enjoy the information upload on this game with its creator Dustin DePenning.
Sep 21 2016
0:58 – What’s Going On
17:20 – Garage: System & Setting
1:14:46 – The Social Media Depository
1:28:28 – Podcast Roundup
Sep 16 2016
Are you ready to rock!?! Eric Simon is powering up his amps and ready to blow our minds with Rockalypse, the game of apocalyptic musical conflict. Within this episode you get the all the inside info on how this game works and what makes it different from other versions of Fate. Rock on.
Sep 14 2016
2:21 – What’s Going On
10:54 – The Salon: QCC Recap
1:29:07 – The Social Media Depository
IGDN spotlight Synthicide Kickstarter
1:55:14 – Podcast Round Up
Sep 07 2016
Hey folks. This week we’re talking about Powered by the Apocalypse moves and how they’re built. We take a lot of inspiration from Rob Donoghue’s blog post 2d6 and 3 out of 5 from the Walking Mind. We also social media up and have some fun with podcatchers and feedback from last weeks episode in the social media depository.
0:47 – What’s Going On
17:51 – The Garage: PbtA Moves 2d6 and 3 out of 5
1:12:40 – The Social Media Depository
1:53:57 – Podcast Round Up
Sep 05 2016
Troy & Darcy interview Monte J Cook about his new game of surrealistic fantasy, Invisible Sun, which is currently sitting at double its funding goal with over $400,000 on Kickstarter with only 11 days left! If you’re a Cypher System fan and want to know why you’d be interested in Invisible Sun, this is the interview for you.
1:03 Invisible Sun Pitch
2;35 What do Cypher System fans have to look forward to in this game?
Invisible Sun Character Sentence Posts
- You are a [Foundation] [Heart] of the order of [Order] who [Forte]
- Your Foundation is something about your past or background, your Heart is your truest self, your Order is how you interact with magic and other magic-users, and your Forte is something that distinguishes you uniquely.
4:09 What level of narrative control do the players have in Invisible Sun?
8:50 There are pools in Invisible Sun, similar to the Cypher System. Do these pools act as both your resource, and your damage tracking?
10:10 Is there anything in Invisible Sun similar to the GM Intrusion Mechanic?
12:40 Because of the similar sensibilities to the Cypher System, was there a time when you thought Invisible Sun could be a Cypher System game?
15:10 What have you learned from previous projects, specifically the Numenera Reliquary Box, that you were able to apply to this project?
18:17 Are there elements of the Invisible Sun game that Cypher System players can take back to the Cypher System games that they play?
20:20 Are there things like Cypher System Card Decks in Invisible Sun to help the GM with managing the game, or with narrative ideas?
Invisible Sun Orders
24:55 What was the inspiration behind the creation of the directed campaign?
26:40 During the directed campaign, people will be communicating back to Monte Cook Games about what is happening in their home campaigns. What will this experience be like of getting all this feedback of how people are playing the game?
28:00 There are great communities forming around Invisible Sun. What are you excited to see come out of the community?
- Seekers Google Plus Community
- Facebook group organization thread
- Monte Cook’s Invisible Sun Pinterest
Find out more from our guest:
- Invisible Sun Kickstarter, Path of Suns (audio fiction and more), Pinterest
Keep in touch & let us know your thoughts on the show!
- Tweet at us:
- Email us: firstname.lastname@example.org
- Review us: Cypher Speak iTunes Page
Thanks for all the support so far!
Aug 31 2016
Hey Folks. Today we’re talking about games that we believe matter to game design and have influenced the gameosphere as a whole. We also social media up and there was a lot of it this week. The G+ community was rocking. Thanks everyone.
0:58 – What’s Going On
18:16 – The Workshop: Five Important Games
1:15:07 – The Social Media Depository
1:30:49 – Podcast Round Up
Aug 29 2016
Darcy & Troy explore the GM Intrusion, a core Cypher System storytelling mechanic, from both the player and gamemaster perspectives.
0:34 Artifact: Gamemaster (GM) Intrusion
- Definition: A GM Intrusion is a mechanic in the Cypher System, where the GM creates a complication for a character, offering 2 experience points (XP), one to keep, and one to give to another player. The player can accept the Intrusion and the XP, or pay 1 XP to reject it.
- 1:12 Numenera Glimmer Taking the Narrative by the Tail, which has great advice on GM Intrusions and some specific examples for Numenera
- 1:27 Example GM Intrusions
- 3:22 Troy: GM Intrusions from the GM Perspective
- GM Intrusions force you to complicate the story in interesting ways
- They act as a mechanical excuse to break the rules for good storytelling reasons
- They encourage the GM to be thinking of interesting complications and to respond to player actions in interesting ways
- The ability for players to reject the intrusion can communicate to the GM what your players like or dislike
- Darcy’s Two Shins: Being on the lookout for good GM Intrusions can ensure you don’t get into a storytelling rut – you’re always looking for the next turn in the story
- 7:30 Darcy: GM Intrusions from the Player Perspective
- For first time players, GM Intrusions can come across as scary – Darcy often makes her first one silly or fairly benign, with the goal to communicate that GM Intrusions will be interesting, not always bad
- Players look forward to these before long
- GM Intrusions make failure fun for players. This can lead to more diverse roleplaying than you’d get if you were always trying to “win” the game. However, players sometimes go overboard and want to fail all the time
- The distribution of XP on a GM Intrusion takes the sting/bummer out of the complication, keeps energy moving forward
- The mechanic of giving 1 XP from a GM Intrusion to a fellow player reminds you to focus on the people around you, get out of your own character headspace. Promotes cooperation
- GM Intrusions can manipulate the energy at the table. They can speed up a languishing conversation and refocus the table. They can also be used to bring player attention to something they’re about to miss – “there’s something cool here!”. Players still have the chance to ignore it, or pay the XP to say nothing bad happens
- Troy’s Two Shins
- Having something physical to signal a GM Intrusion to your players is really helpful to not break the flow of storytelling while still signaling to them. Generally, these are XP cards or tokens to represent the 2 XP being offered – Monte Cook Games has very nice decks for the Cypher System, Numenera, and the Strange.
- Look to your players for ideas on GM Intrusions, especially when they roll a 1. They’ll be creative and invested in the idea.
- 14:08 Troy: “Hacking the Cypher System – Reactive Cyphers” from Inspiration Strikes by Marc Plourde
- 15:18 Darcy: “Races in a Cypher System Game” from CypherCaster Issue 04 by Jeremy Land
Aug 25 2016
What do you get when you mix cats and Cthulhu? Call of Cathulhu. That’s what Joel Sparks did and now he’s here to tell you all about it. You can also listen to Senda and Emily along with the Chief Gnome, John Arcadian, play Call of Cathulhu over on She’s a Super Geek.
Aug 23 2016
Hey Folks. This week we’re gonna talk about why players play to type, why you might want to play against type, and some tips to help you play against type so you can add more types to your repertoire if you’d like.
0:55 – What’s Going On
27:39 – Workshop: Playing to Type
1:10:38 – Social Media Depository
1:33:58 – Podcast Round Up
Aug 20 2016
Some game designers have epic stories of their own. Odyssey’s which range decades and cross many games, genre’s and companies. Today we have one such person. From Iron Crown Enterprises to TSR, then WotC, then his own Malhavoc Press, back to WotC, then a brief stint creating video content with geek seekers, before taking Kickstarter and the Gameosphere by storm with Numenera, then the Strange, No Thank You Evil, the Worlds of the Cypher System, and now Invisible Sun. He even managed to fit in a faux feud with the Dungeon Bastard. This man, who has lived the story which I’ve only barely hinted at, is Monte Cook. Enjoy an hour with Monte in this episode of the Lounge.
Aug 17 2016
Hey folks. It’s about migrating from Game X to Game Y and all the trials and tribulations that come with it. Then we follow that up by trying to provide some advice to help you make the change. There is also a large discussion about MCGs Invisible Sun. Thanks for listening.
1:56 – What’s Going On
11:31 – The Workshop: Changing Games
1:04:52 – The Social Media Depository
1:40:36 – Podcast Round Up
Aug 16 2016