This week, we bring you the second installment of our E3 2015 coverage, as we talk over major points from the Sony and Microsoft conference announcements. We ignore obvious points of excitement, overplay minor details, and generally give you a cross-section of what makes this hobby so great. Next week, look forward to part 3, which will cover EA, Ubisoft, and Nintendo’s slice of gamin’ goodness from Los Angeles.
Category Archive: The TKV-Team Podcast
Jun 17 2015
Karol and Tim bring you a late-night Skype conversation going over the first day’s worth of E3 reactions, which is only the tiniest fraction of worthwhile topics to come out of the LA Convention Center this year. We cover the good word out of Nintendo and Bethesda’s day-1 offerings.
Jun 09 2015
Steam’s newly implemented refund policies yield a double-edged result for some developers. Tim narrowly avoids breaking an NDA that slips his mind, Mega Man gets a shot in the arm with the help of a new studio, and Neil Druckman didn’t fire anyone this month. Some Porsche news for Forza suggests more mystery to Microsoft’s stage show, and port-forwarding is moon-speak.
Jun 02 2015
This week, we bring you a short talk on a sooner-than-expected Nintendo Direct, Karol’s pursuit of all things Amiibo, and our child-like wonder at the world of Splatoon. Both good and bad news for the fighting game scene leads into a brief talk about the nature of subcontracting for big-budget game publishing.
We close out by confronting Tim about some fundamental misunderstandings he may have about the internet.
May 26 2015
Karol and Tim’s discussion this week branches from a deeper overview on the impending E3 press conferences to Tim’s frustrations with the release version of Project Cars. Learn dark secrets like how Karol REALLY feels about Aisha Tyler, and which version of Windows had that one game on it. Also, the Nintendo World Championships are back.
If you’re one of the literally tens of solitaire enthusiasts out there, we have important news for you.
May 19 2015
This week’s episode is a bite-sized news brief to catch everyone up on what to expect from this June’s E3 convention in Los Angeles. Rumors, expectations and recent revelations swirl together in the ways only an impending industry event can. Brace for a cross sections of known-knowns from the publishers and franchises you know and love, all set to a smooth backdrop of Kansas Joe and Memphis Minnie.
May 12 2015
This week’s show is half timely continuation of last week’s crowd-funding discussion, and half tales from the great white north. Karol and Tim return from Toronto Spring Bit-Bazaar and TCAF 2015 with tales of indie gems, smelly patrons, and overt gluttony.
Impressions from a whole subset of indie titles , including weird chess, glorified ABCs, and one game where you ride rabbit-rainbows to fight Ursa Major in the sky round out a pretty impressive showing. Igarashi’s up to something amazing, and Karol predicts a surprisingly likely future for Hideo Kojima.
May 05 2015
For this week’s show, Karol leads off a conversation about the trends and outlook of crowd-funding for videogames. In particular, the recent bump in heavily funded projects for classic 3D adventure games may signal a new hope for a forgotten genre. Tim reflects on the good, the bad and the ugly of how investment by audiences can effect the relationship between fans and creators. Examples span the industry, from racing games to pinball machines.
Apr 28 2015
Tim laments some missteps in Steam management, and Karol lays out some DC Comics’ Injustice and Mortal Kombat X comparisons. A brief discussion on Humility Simulator 2015™ (the new 200cc mode in Mario Kart 8) gives way to possible Nathan Fillion-flavored gaming news for this holiday. Pardon any technical issues that come up in tonight’s recording.
Apr 21 2015
This week’s episode comes on the tail of some major Star Wars announcements out of Anaheim, for both movie and videogame audiences. Tim reports on some behind-the-scenes conversations from the private press event for Star Wars Battlefront, and Karol waxes nostalgic on the questionable legacy of licensed Star Wars games. We get deep into some details on the recently revealed Guitar Hero Live and its comparisons to the upcoming Rock Band 4. Karol and Tim share some thoughts on the violence in last week’s release of Mortal Kombat X, as well as the normal cross-section of new game expansions and some backlogs.
Apr 14 2015
This week’s podcast was a last-minute recording after a day-trip to Niagara Falls where we stumbled on a weird, tiny modern arcade. Karol and Tim have afterthoughts on Axiom Verge; a one-man-band of retro-influenced game design. We also grumble momentarily about our co-op experiences in Resident Evil 6, and Tim talks about the radio plays being used to promote Halo 5. April 17th through the 19th is UBCon at UB North, and Tim doesn’t understand how to refer to local schools.
Apr 07 2015
This episode covers the past week’s Buffalo City Spring Comicon, new game announcements from the April first Nintendo Direct, new Amiibo announcements, previously played games in our collective backlog, and much much more. And I mean that. Like a LOT. Like, we’re at a lower bitrate just so I could get this thing through the default server upload. Woof.
Mar 31 2015
Tim, alone with the recording equipment, brings shame to us all. This week’s show is a news-brief on recent and upcoming events, including the Zelda Wii U delay to 2016 (and the soon-to-be-old April 1st Nintendo Direct), Buffalo’s Spring Comicon, the new Fast and Furious game, and the start of the Halo 5 marketing campaign. Ain’t no party like a Mario Party.
Also, Karol finished the Order. Bet you can’t wait to hear about that little chestnut. Tune in next week for all-you-can-eat disappointment.
Mar 24 2015
Conversations on our positive reactions to Final Fantasy XV, our negative reactions to the Order 1886, Nintendo’s infrastructure partnership with DeNA, the ongoing woes of the Driveclub developer (which after the time of recording, ended up being much worse than expected), and a brief reflection on our hosting experiences at Craggnarok 2015. At which Tim forgot to appear at an interview with Chris. Sorry about that.
Mar 17 2015
Topics range from crowd size to diminishing returns to exactly how close the Indie Mega-Booth is to taking over the world. We touch on the PS4 re-creation of Tearaway, Splatoon, and the horror-themed additions to Killer Instinct. Swery makes Karol take a better picture, and Tim says things about Ori and the Blind Forest.
Mar 10 2015
Rather than boring ya’ll with Tim talking to himself about how fun it is taking pictures of architecture in racing games, this week’s podcast is a short-form stub while we wait for Karol’s return from Boston and the PAX East 2015 show floor.
We’ll have all the tasty details of his adventures schmoozing with Swery and glaring at Dave Lang at the Killer Instinct panel soon enough. You’ll get a quick and dirty overview of other industry events (shout-outs on the HTC Vive from Valve and DirectX12 optimizations), and a recommendation for Buffalo’s own “Craggnarok 2015” this coming Saturday on the Buff State campus. There’s also some comments on the patching going on behind-the-scenes for the Halo Master Chief Collection and XB1 dashboard changes.
Karol and I will be set up with multiplayer games in the Student Union lounge outside the CRAGG offices during Craggnarok (all day Saturday, March 14th), so get ready to Joust.
Mar 04 2015
This week we continue down the rabbit hole of Karol’s nightmarish adventures in GTA V. We touch on the announcement that Forza 6 will be a thing in 2015 and talk a bit about shifts in retail pricing for new games. We get Karol’s initial impressions of Kirby’s Rainbow Curse for Wii U and broach the merits of medicinal “crack” cocaine. Closing things out, we get Tim’s final thoughts on Valiant Hearts. Surprisingly, he doesn’t cry while describing it.
Next week look forward to news and announcements from GDC!
Feb 24 2015
This week’s discussion with Karol and Tim is a springboard of commentary on newer releases and reactions to critical panning, set over our observations of Karol’s current-gen Grand Theft Auto V play session. Which is mostly gawking at inconsequential details. In related news, the PC version of GTA V was pushed back to April. We briefly touch on patterns of socioeconomic decay and…layaway? Hopefully those bits will make more sense in context.
Feb 17 2015
This week’s conversation with Karol and Tim touches on the DICE presentations of the Game Developers Conference, as well as bits on retail penetration strategies, marketing, and terrible meme games. Topics meander among reactions to Tim’s purchase of Driveclub and some reservations about the genesis of furry culture.
Feb 10 2015
This week’s episode, after a brief bit on hard drives for new-gen systems, breaks into conversation about the current-gen remake of Grand Theft Auto V, pre-release tech demos from the Gamecube, electronic boating, the frequency of new IPs from Nintendo.
Feb 03 2015
Direct Download: [TKV 15 | Blur]
Running Time: 28:55
In this week’s TKV-Team Podcast, Karol and Tim muse on topics ranging from living with a game collection to the merits of physical office layouts as Karol plays through the career mode of Blur for Xbox 360. The mixed messages about Microsoft’s free Windows 10 update get a nod, as well as comments on how ESRB ratings can be confusing for parents.
Jan 26 2015
Direct Download: MP3 Format [35mb, 38:25)
A TKV-Team half-cast special, culled from test-audio during an extended mic filter test on some new equipment in a new recording setting. Topics ranging from the Halo Master Chief Collection to how old Leonardo DiCaprio really looks, all set to a (mostly silent) background of Wolf of Wall Street. Bonus asides on arcade machine ownership and airline terrorism in the 1970s.
A “gaming” podcast, mostly in name, for your aural pleasure. As you can imagine, recent changes have necessitated format changes, so feedback and/or recommendations are particularly encouraged.
Dec 10 2014
Direct Download: TKV Team #13 – No Pizza
Karol Metal Gear Rising: Revengeance , Mario Kart 8 Again, Hyrule Warriors Again, Super Smash Bros WiiU, Ocarina of time 3D, Wii Party U, Captain Toad, Super Mario DDR Mix
Tim: Threes, Sunset Overdrive, Killer Instinct, Halo MCC (problems)
Joan: Sonic & All-Stars Racing Transformed, Crazy Taxi, Broforce, ACNL updates
Game Award Show
Metal Gear Online (aka Murder Gear: Action Unleashed, aka Murder Gear: CoDs of the Patriots)
Mario Kart 8 best sport/racing game.
Best indie: Shovel Knight (Also coming to PS4/Vita)
Best fighting game: Smash Bros U
Developer of the year: Nintendo
Best Score/Soundtrack: Destiny (Marty O’Donnell)
Best Online Experience, Destiny (Bungle)
New Zelda’s MM/WiiU
Adrift for Oculus/PS4/XB1
Space survival thriller by Three One Zero, coming Summer 2015. Gameplay trailer shown, injured astronaut in a wrecked space station in a failing EVA suit, trying to solve what happened and survive long enough to deal with it.
- Street Fighter V exclusive to PC and PS4, and next-gen exclusive Ultra SF4 for PS4, including all DLC costumes.
- final fantasy 7 (possible upscale or port of pc version)
- Day of the Tentacle: Special Edition Coming to PS4 & PS Vita from Double-Fine.
- Yakuza 5 (and PSN releases of the previous two Yakuza games)
- Broken Age is coming to PS4 (and Vita!) in 2015
- Octodad (on Vita!)
- RE2 Revelations (on Vita!)
- Super time force ultra ps4/vita – Playable Shuhei Yoshida will be playable – The President of Worldwide Studios for Sony Computer Entertainment will wield his smartphone as a weapon, shooting out deadly emoticons and laser-beam Twitter messages as he fights robots, dinosaurs and more.
Ralph Baer passes away at 92